The Whispered Eye: From Neverwinter to Vecna's Ruin

The Whispered Eye: From Neverwinter to Vecna's Ruin

A stolen eye, a hidden cult, and a trail from Neverwinter to Phandalin mark the first steps toward Vecna’s ruin.

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 5:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 45–70 Sessions

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

This is a custom campaign built by combining three published adventures into one continuous story that carries the party from the opening prelude all the way to the final confrontation with Vecna. The campaign begins with Vecna: Nest of the Eldritch Eye, moves into Phandelver and Below: The Shattered Obelisk as the long midgame arc, and then transitions into Vecna: Eve of Ruin for the endgame. As someone who has loved playing these modules individually, I could not help but feel that, when combined, they would make for an epic mega campaign, so I worked to find a strong way to integrate them into one larger narrative. What starts as a routine patrol in Neverwinter quickly becomes something darker. Strange killings, stolen secrets, and a hidden cult pull the characters into events that reveal a much larger threat. From there, the story expands into the growing horror around Phandalin, where buried powers, strange corruption, and eldritch danger deepen the mystery and strengthen the party before the final escalation. Once the characters reach higher levels, the campaign shifts into Vecna: Eve of Ruin, where the story pays off in a full scale struggle against one of D&D’s most iconic villains. The tone is dark fantasy with elements of cosmic horror, hidden knowledge, ancient evil, and escalating danger, but it is also a heroic long-form campaign built around party bonds, character growth, and meaningful choices. Expect cults, relics, dungeon crawls, strange magic, investigation, and moments where the party’s decisions shape how the story unfolds. This campaign starts at level 3 and is intended to carry the group all the way to level 20, so it is designed for players who want a long term story with a clear arc from beginning to end. My style leans toward roleplay, atmosphere, and story driven play, with combat used to reinforce the narrative rather than dominate it. This game is best for players who enjoy ongoing plots, cooperative storytelling, mystery, dark fantasy themes, and watching their characters grow from capable adventurers into legendary heroes.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Dungeon Crawl

Meet the Game Master

5.0

(7)

Streamer
Neurodivergent
Cosplayer
Multi-lingual

Less than a year on StartPlaying

3 games hosted

Highly rated for: Teacher, Visual Aid, Inclusive

Average response time: 5 hours

Response rate: 100%

About me

I’ve been immersed in tabletop RPGs for decades, beginning with Dungeons & Dragons 3rd Edition and building from there into a long-term love of fantasy, storytelling, and collaborative play. Over the years, that passion has evolved into something more than simply running games. I care deeply about creating table experiences that feel polished, immersive, and worth investing in. As a GM, I focus on sessions that feel cohesive, well-paced, and responsive to the players at the table. I want your choices to matter, your character to feel rooted in the world, and every session to move the story forward in a meaningful way. Whether I’m running a one-shot or a long-form campaign, my goal is always to create a game that feels engaging from the first scene to the last. I take preparation seriously, I respect my players’ time, and I aim to make every game feel memorable, intentional, and alive. If you’re looking for a GM who values immersion, momentum, player agency, and a strong overall table experience, I’d be glad to welcome you to mine.

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Character creation

Creating your character

Character creation will take place during Session 0, with all characters finalized before Session 1. The campaign begins at level 3 in Neverwinter, and each character should have a reason to be there and a reason to work with the party. Since this is a long form campaign that will run from level 3 to 20, I am looking for characters with room to grow, strong story hooks, and ties to the setting or group. For stats, we will use point buy. Official published D&D 5e material is allowed. Homebrew and Unearthed Arcana may be considered, but only with approval first (no Grim Hollow). I want characters that fit the tone of the campaign and work well as part of a party. For equipment, choose either your class starting gear or the starting cash option, whichever better fits your build. If you take a custom background, add an extra 50 GP in the currency section. Any shopping should be completed before play begins, and players should manually adjust coin totals as they add or remove items. If both Legacy and non Legacy versions of an item exist, use the non Legacy version. Because the campaign begins at level 3, characters also receive the level 3 starting package: an additional 100 GP and 1 common magic item. Characters start with their normal class equipment, plus these level based bonuses. Magic items should be chosen from official published material and are subject to approval to keep things balanced and appropriate for the game. This is a story driven campaign with a strong focus on roleplay, party cohesion, and character growth, so players should come to Session 0 with at least a rough concept and be ready to connect that character to the world, the party, and the campaign’s themes.

What to expect

Preparing for the session

Before Session 0, please complete the following: Create a free Discord account and join the game server using the link provided after signup. Create a free D&D Beyond account as well; a campaign link with shared content will be provided once you join. You will also need a working microphone, a stable internet connection, and a computer or laptop capable of running Foundry VTT in a web browser. A headset is recommended for clearer audio and less background noise. No character creation is required beforehand. That will be handled together during Session 0, along with setup and onboarding. Setup is straightforward, and I will help make sure everyone is ready before play begins.

What Bauric brings to the table

I provide a structured, immersive campaign built around strong pacing, consistent rulings, and meaningful player choice. Expect cinematic atmosphere supported by ambient music, tonal scene setting, and selective character voice work. Sessions are designed to move with purpose, with a clear sense of progression and a balance between roleplay, exploration, and combat. The world is reactive, and player decisions have lasting consequences as the story moves from Neverwinter to Phandalin and eventually into the larger conflict surrounding Vecna. My GMing style is roleplay forward, but not slow or unfocused. Combat is meaningful and efficient, with stakes that fit the tone of the campaign. I generally run rules consistently and close to Rules as Written, while allowing flexibility when it improves flow, immersion, or the table’s overall experience. The goal is a campaign that feels cohesive, atmospheric, and responsive, where player choices matter, the setting feels alive, and each session meaningfully advances the story. If you want a campaign with mystery, tension, consequence, and a world that responds seriously to your choices, this table is built for that.

Homebrew rules

My homebrew rules are intentionally light. For a long-form campaign, I like to keep the foundation familiar and consistent, so most of the game will stay close to Rules as Written. That gives everyone a clear shared baseline while still leaving room for memorable moments and character-driven fun. Drinking a potion yourself is a bonus action, while giving one to another creature is still an action. Advancement will be handled through milestone leveling rather than XP, so the party grows through major story moments and meaningful progress. I also allow a limited early-campaign respec window. After Session 0 and the first few sessions, if a build is not working the way a player expected, there will be room to adjust. I want everyone to enjoy the character they are bringing into the story. I’m also open to respecs later in the campaign if something feels completely off or if a player genuinely is not enjoying their class or build. I just ask that this not become a constant or casual thing, since meaningful character choices and story continuity are important to the campaign. I’m generally open to small retcons for honest mistakes, especially if they are caught quickly and do not undo major consequences. I also enjoy Rule of Cool moments when they are impactful, meaningful, and make the scene better for the party or the campaign. I just want to make sure those moments still respect the balance, tone, and consistency of the world. Beyond that, my goal is to make fair and consistent rulings that keep the game moving, protect the stakes, and support the atmosphere of the campaign we are building together.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bauric creates a safe table

Player safety and comfort matter at my table, especially in a campaign with horror themes, cults, and dark fantasy elements. Before the game starts, I will send out a Lines and Veils document and go over boundaries, tone, expectations, and table norms during Session 0. During play, X, N, and O check ins can be used verbally, in Foundry chat, or by private Discord message. I also use an Open Door policy, meaning players can step away at any time without pressure, and regular breaks will be built into sessions. If something needs to stop, shift, or fade to black, I will adjust immediately. I also leave space for brief debriefing at the end of sessions, especially after heavier moments. My goal is a table that feels respectful, communicative, and safe for everyone involved.

Content warnings

Safety tools used

Frequently asked questions