The Whispered Eye | Vecna Mega Campaign

The Whispered Eye | Vecna Mega Campaign

Start at level 3 in Neverwinter, uncover the cult behind a stolen eye, and follow the mystery from Phandalin to a level 20 confrontation with Vecna.

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

6 players following this game

Weekly / Saturday - 5:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 45–70 Sessions

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

This is a custom campaign built by combining three published adventures into one continuous story that carries the party from the opening prelude all the way to the final confrontation with Vecna. The campaign begins with Vecna: Nest of the Eldritch Eye, moves into Phandelver and Below: The Shattered Obelisk as the long midgame arc, and then transitions into Vecna: Eve of Ruin for the endgame. As someone who has loved playing these modules individually, I could not help but feel that, when combined, they would make for an epic mega campaign, so I worked to find a strong way to integrate them into one larger narrative. What starts as a routine patrol in Neverwinter quickly becomes something darker. Strange killings, stolen secrets, and a hidden cult pull the characters into events that reveal a much larger threat. From there, the story expands into the growing horror around Phandalin, where buried powers, strange corruption, and eldritch danger deepen the mystery and strengthen the party before the final escalation. Once the characters reach higher levels, the campaign shifts into Vecna: Eve of Ruin, where the story pays off in a full scale struggle against one of D&D’s most iconic villains. The tone is dark fantasy with elements of cosmic horror, hidden knowledge, ancient evil, and escalating danger, but it is also a heroic long-form campaign built around party bonds, character growth, and meaningful choices. Expect cults, relics, dungeon crawls, strange magic, investigation, and moments where the party’s decisions shape how the story unfolds. This campaign starts at level 3 and is intended to carry the group all the way to level 20, so it is designed for players who want a long term story with a clear arc from beginning to end. My style leans toward roleplay, atmosphere, and story driven play, with combat used to reinforce the narrative rather than dominate it. This game is best for players who enjoy ongoing plots, cooperative storytelling, mystery, dark fantasy themes, and watching their characters grow from capable adventurers into legendary heroes. Session 0 is free.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Dungeon Crawl

Meet the Game Master

5.0

(10)

Streamer
Neurodivergent
Teacher/Educator
Multi-lingual

Less than a year on StartPlaying

5 games hosted

Highly rated for: Inclusive, Teacher, Visual Aid

Average response time: Under 1 hour

Response rate: 100%

About me

I’m DM Bauric, a professional GM running cinematic D&D 5.5 / 2024 games, with 5e material used where it makes sense for compatibility, published adventures, and player options. My tables are built for players who want a polished online D&D experience: clear onboarding, strong pacing, meaningful choices, character-driven stories, and sessions that respect your time. I run horror, fantasy, mystery, adventure, dark fantasy, beginner-friendly games, published campaigns, and original adventures through Bauric’s Table. I use Foundry VTT, Discord, and D&D Beyond, and I make setup as clear as possible before play begins. Newer players are welcome. You do not need to be a rules expert, a voice actor, or a VTT power user to have a good time at my table. What I care about most is creating a table where players feel prepared, included, and invested. Your choices should matter, your character should feel connected to the world, and each session should move the story forward.

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Character creation

Creating your character

Character creation will happen together during Session 0, and all characters will be finalized before Session 1. The campaign begins at level 3 in Neverwinter, so each character should have a reason to be in the city and a reason to join forces with the party. Because this is a long-form campaign designed to grow from level 3 to level 20, I would love to see characters who have room to develop over time. Strong personal hooks, ties to the setting, connections to other party members, unresolved questions, old loyalties, secrets, ambitions, or reasons to care about Neverwinter, Phandalin, ancient magic, cult activity, or lost knowledge are all welcome. For stats, we will use point buy. Official published D&D 5e material is allowed. Homebrew and Unearthed Arcana may be considered with approval first, but Grim Hollow will not be used for this campaign. The main goal is to create characters who fit the tone of the story, feel grounded in the world, and work well as part of a cooperative adventuring party. For equipment, choose either your class starting gear or the starting cash option, whichever better fits your character. If you use a custom background, add an extra 50 GP in the currency section. Please complete any shopping before play begins and manually adjust your coin totals as you add or remove items. If both Legacy and non-Legacy versions of an item exist, use the non-Legacy version. Since the campaign begins at level 3, each character also receives the level 3 starting package: an additional 100 GP and 1 common magic item. Characters begin with their normal class equipment, plus these level-based bonuses. Magic items should come from official published material and are subject to approval so the party starts balanced and appropriate for the campaign. This is a story-driven campaign with a strong focus on roleplay, party cohesion, and character growth. You do not need to arrive with every detail finished, but please come to Session 0 with at least a rough character concept and be ready to connect your character to the world, the party, and the themes of the campaign.

The current party

The party begins at level 3. Party: Galen Marek - Human Fighter/Sorcerer

What to expect

Preparing for the session

Before Session 0, please complete the following: Create a free Discord account and join the game server using the link provided after signup. Create a free D&D Beyond account as well; a campaign link with shared content will be provided once you join. You will also need a working microphone, a stable internet connection, and a computer or laptop capable of running Foundry VTT in a web browser. A headset is recommended for clearer audio and less background noise. No character creation is required beforehand. That will be handled together during Session 0, along with setup and onboarding. Setup is straightforward, and I will help make sure everyone is ready before play begins.

What Bauric brings to the table

I provide a structured, immersive campaign built around strong pacing, consistent rulings, and meaningful player choice. Expect cinematic atmosphere supported by ambient music, tonal scene setting, and selective character voice work. Sessions are designed to move with purpose, with a clear sense of progression and a balance between roleplay, exploration, and combat. The world is reactive, and player decisions have lasting consequences as the story moves from Neverwinter to Phandalin and eventually into the larger conflict surrounding Vecna. My GMing style is roleplay forward, but not slow or unfocused. Combat is meaningful and efficient, with stakes that fit the tone of the campaign. I generally run rules consistently and close to Rules as Written, while allowing flexibility when it improves flow, immersion, or the table’s overall experience. The goal is a campaign that feels cohesive, atmospheric, and responsive, where player choices matter, the setting feels alive, and each session meaningfully advances the story. If you want a campaign with mystery, tension, consequence, and a world that responds seriously to your choices, this table is built for that.

Homebrew rules

My homebrew rules are intentionally light. For a long-form campaign, I like to keep the foundation familiar, fair, and easy to trust, so most of the game will stay close to Rules as Written. That gives everyone a clear shared baseline while still leaving room for cinematic moments, creative problem-solving, and character-driven fun. Advancement will use milestone leveling rather than XP. The party will grow through major story moments, meaningful choices, and real progress in the campaign rather than tracking individual experience points. I also allow a limited early-campaign respec window. After Session 0 and the first few sessions, if your build is not working the way you expected, we can talk about making adjustments. I want everyone to feel good about the character they are bringing into the story, especially in a campaign meant to last from level 3 to level 20. I am also open to respecs later in the campaign if something feels completely off or if a player genuinely is not enjoying their class, subclass, or build. I just ask that this not become a constant or casual thing, since character choices, party identity, and story continuity matter in a long-form campaign. I am generally open to small retcons for honest mistakes, especially when they are caught quickly and do not undo major consequences. I also enjoy Rule of Cool moments when they are memorable, earned, and make the scene better for the table. Those moments work best when they still respect the balance, tone, and consistency of the world. Beyond that, my goal is to make fair and consistent rulings, keep the game moving, protect the stakes, and support the atmosphere of the campaign we are building together.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bauric creates a safe table

Player safety and comfort matter at my table, especially in a campaign with horror themes, cults, and dark fantasy elements. Before the game starts, I will send out a Lines and Veils document and go over boundaries, tone, expectations, and table norms during Session 0. During play, X, N, and O check ins can be used verbally, in Foundry chat, or by private Discord message. I also use an Open Door policy, meaning players can step away at any time without pressure, and regular breaks will be built into sessions. If something needs to stop, shift, or fade to black, I will adjust immediately. I also leave space for brief debriefing at the end of sessions, especially after heavier moments. My goal is a table that feels respectful, communicative, and safe for everyone involved.

Content warnings

Safety tools used

Frequently asked questions