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Act 2: Into the Shattered Obelisk | Venca Saga 3-20 | Level 3
Join the party as fallout from the cult activities in Neverwinter leads them to clues that send them to Phandalin and below.
$25.00
/ Session
Details
2 players following this game
Weekly / Saturday - 5:00 PM UTC
Session Duration / 3–3.5 hours
3 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
This is a custom mega-campaign built from three linked adventures: Nest of the Eldritch Eye, Phandelver and Below: The Shattered Obelisk, and Vecna: Eve of Ruin. The party has already survived the opening shadows in Neverwinter. Now the road leads to Phandalin, where old secrets, strange corruption, buried magic, and cult activity point toward something much larger waking beneath the surface. The tone is heroic dark fantasy with mystery, cosmic horror, ancient evil, and escalating danger. Expect investigation, dungeon crawls, relics, cults, unsettling magic, hard choices, and moments where the party’s decisions shape what comes next. This campaign begins at Level 3 and is built to grow all the way to Level 20, carrying the party from capable adventurers to legendary heroes facing Vecna himself. My table leans into atmosphere, roleplay, character growth, and meaningful combat. If you want a long-form story with danger, discovery, party bonds, and a clear rise from local mystery to world-shaking threat, this campaign was built for you.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Dungeon Crawl
Meet the Game Master
Less than a year on StartPlaying
37 games hosted
Highly rated for: Inclusive, Beginner Friendly, Visual Aid
Average response time: Under 1 hour
Response rate: 100%
About me
Hi folks! I’m Bauric, and Dungeons & Dragons has become one of the great joys of my life. Maybe you feel the same way. Maybe you’ve been playing for years, collecting dice you absolutely do not need, and building characters you may or may not ever get to use. Or maybe you’re brand new, a little curious, and wondering if this whole “roll dice and pretend to fight goblins” thing is actually for you. Either way, I think we’ll get along just fine. At my Table, I try to run games that feel welcoming, cinematic, and full of memorable moments. I love a good creepy mystery, a dramatic villain speech, a desperate last stand, and the kind of ridiculous table joke that somehow becomes permanent campaign lore. As a Dungeon Master, I care most about making sure everyone feels comfortable, involved, and excited to come back. New players are always welcome at my table, and experienced players will still find plenty of room for big choices, dangerous fights, strange discoveries, and character moments that actually matter. I mostly run D&D 5.5 / 2024 rules, with 5e compatibility where it makes sense. The rules matter, but the story and the people at the table matter more. Think I might be your kind of DM? Come join a game, send me a message, and let’s roll some dice.
View Profile →Character creation
Creating your character
🎲 Start at Level 3 📊 Use Point Buy 📘 2024 rules as the foundation 🔄 2014 options when there is no 2024 version 🛠️ Homebrew & Unearthed Arcana require approval 🚫 No Grim Hollow or Crooked Moon 🤝 Connect your character to the party 📚 Other third-party classes and subclasses are allowed ✨ Third-party items require approval 🎒 Choose starting gear or starting gold 💰 Custom backgrounds receive 50 extra GP 🪙 Each character receives 100 GP 🔮 Choose 1 approved uncommon WotC magic item Please finish shopping and character updates before the session begins.
The party is level 3. Party: Galen Marek - Human Fighter/Sorcerer Nazz - Human Great Old One Warlock Wyn Leonorin - Shadar-kai Wizard/Artificer Fitz Goldfall - Gnome Paladin/Warlock
What to expect
Preparing for the session
Things you’ll need: 💬 Free Discord account 🐉 Free D&D Beyond account 🎙️ Working microphone 🌐 Stable internet 💻 Computer or laptop 🎧 Headset recommended Once you join, you’ll receive the Discord, campaign, and Foundry links. We’ll handle setup together before Vecna’s secrets begin unraveling the multiverse.
What Bauric brings to the table
😄 A little comedy 🎭 Strong character moments ⚔️ Dangerous, high-stakes combat 🗣️ Plenty of room for roleplay 🌌 A multiverse coming apart at the seams 🕵️ Secrets hidden across worlds 🗝️ Choices with reality-shaping consequences 🤝 A table where everyone matters My goal is simple: you leave each session included, satisfied, and ready to tell someone what just happened.
Homebrew rules
💀 Death saves are rolled privately ⚔️ Flanking is not used 🗡️ Dual wielders may still use a Bonus Action attack after activating Nick with the Nick weapon first ⚖️ Rulings are fair and consistent The goal: fewer speed bumps, sharper danger, and a smoother journey across a multiverse unraveling around you.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Bauric creates a safe table
The multiverse should feel dangerous for the characters, not uncomfortable for the players. 🛡️ Tone, boundaries, and expectations covered in Session 0 📄 Shared Lines and Veils document 🔄 Boundaries can be updated anytime 🛑 X, N, and O tools available during play 💬 Safety tools can be used in chat or by direct message ⏸️ Five-minute break every hour 🚪 Open-door policy 🤝 Quick check-ins during heavier scenes You can pause, step away, or check out briefly without pressure or explanation. The goal is a tense, reality-spanning adventure with a respectful and comfortable table behind it.
Content warnings
Safety tools used

