Lost Caravan/Night Halt Beta test
You’ve stepped onto the Roads of Aetherra, where caravans carry more than cargo—and not all journeys reach their destination.
$5.00
/ Session
Details
6 players following this game
Weekly / Tuesday - 10:00 PM UTC
Jul 21 / Session 2
Session Duration / 2–3 hours
Campaign Length / 1–6 Sessions
4 / 6 Seats Filled
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Schedule
About the adventure
This is a Beta Test for a possible homebrew campaign. A caravan has gone missing. Not delayed. Not rerouted. Gone. Along the Roads of Aetherra, rune-powered wagons carry people, trade, and entire communities across vast distances. These caravans are lifelines—carefully maintained, magically stabilized, and rarely lost. So when one fails to arrive… People notice. And when it’s finally found— Something is very wrong. 🎲 About the Game This is a Level 1 mini-arc adventure focused on: Story-driven roleplay Exploration and mystery Meaningful choices Beginner-friendly gameplay You’ll uncover what happened to the caravan while navigating a world where magic behaves more like machinery—and sometimes breaks in dangerous ways. 🧭 What to Expect A strong narrative opening (no tavern start) A party with shared connections from Session 0 A mix of investigation, exploration, and tension Combat that matters—not constant grinding A living world that reacts to your decisions This is not just a mission. It’s a mystery. 🌍 The Setting The Roads of Aetherra are powered by rune-driven wagons that glide across unseen magical currents. But something is changing. Routes fail. Runes flicker. And sometimes… They stop working entirely.
Game style
Puzzle / Mystery Focused
Hexcrawl / Exploration
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
I played DND for a while (since the '90s) and now want to try my hand at the other end of the "table"
View Profile →Character creation
Creating your character
Character Creation – The Lost Caravan Welcome, traveler. Before the road carries you forward… before the runes hum beneath your feet… you must decide who you are. Because this story doesn’t begin in comfort. It begins with something broken. A caravan has gone missing. And now—someone has found it. Game Details Starting Level: 1 Character Options: ✔️ Create your own ✔️ Choose a pregen Session 0: Included before play Starting Gear: Standard or caravan-flavored System: D&D 5e Your Role: You are not strangers meeting in a tavern. You are people connected to the road—and to this caravan. During Session 0, we’ll: Build characters together Create connections between players Tie you to the caravan Set tone, expectations, and safety tools You’ll start the game already part of the story. Character Options: Create Your Own Build a Level 1 character using: Standard Array (15, 14, 13, 12, 10, 8) OR Point Buy (27 points) All official races/classes welcome. 🧩 Pregenerated Characters Jump in quickly with custom pregens like: Caravan Guard Rune Scholar / Artificer Scout Healer Arcane Specialist Each includes built-in story hooks and can be lightly customized. Starting Gear Choose: Standard starting equipment OR Caravan-themed gear, such as: Rune-marked tools Travel kits Lanterns, maps, or personal items
What to expect
Preparing for the session
https://www.dndbeyond.com/campaigns/join/765615151671969 https://discord.gg/8Yeu2Hd7
What Ravaged-Dragon brings to the table
All books currently in DNDBeyondLibrary, Rule of cool, Combart and exploration, option of pregenerated characters or create your own.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ravaged-Dragon creates a safe table
I have safety and veil documents and awlays have an open dorr policy.
Content warnings
Safety tools used
