Kronellia - Airships and Adventure in Strange Lands

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Kronellia - Airships and Adventure in Strange Lands

After rebuilding from the War, The technological advanced country of Renova sends Airships to other countries to see what oportunities there are

TYPE

Campaign

LEVELS

5–12

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

Bi-weekly / Saturday - 9:30 PM UTC

Session Duration / 2–4 hours

Campaign Length / 15–30 Sessions

1 / 7 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/7

About the adventure

This is the world of Kronellia, a contient of magic, dragons and gods like any other. However, mortals had insatisfactions with the Gods and their dominationg nature, so a war broke out. Gods fought other gods, mortals fought other mortals and Mortals fought Gods. The result was that the Gods abandonded the world, with some slight presence but not as present and active, letting mortals be on their own. The country of Renova developed arcano-tech during the war, with th help of elementals and primordials, using them for their magic and to create Airships powered by an Elemental core. 20 years after the end the war, Renova managed to rebuild their cities and develop their technology more, and have now decided to send several airships to other countries to see how they have been after the war, and in many cases see what oportunities are there. The party is one of these ships, that for some reason or another (old war crew, wanting to become adventurers, etc) also embark ont hese expeditions and will encounter the world that is now abandonded by the gods and how the world has changed, both culturally and physically, while also encountering dangers and plots makinated by creatures and people from both the other countries, as well as Renovans

Game style

Combat Heavy

Rule of Cool (RoC)

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(1)

LGBTQ+
Hispanic/Latinx
Neurodivergent
Women/Femme Identifying

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, World Builder

Average response time: 24+ hours

Response rate: 100%

About me

Hello!! Call me Miku, Leks, or Kevin!! My Campaigns are LGBTQ+, Neurodivergent, POC and other minorities friendly 🏳️‍🌈 I've been a GM for about 3 years in different games, and I'd like to give a try to being a Pro GM. I put a lot of effort on my games, looking for maps, npc references, creating my own statblocks, all of that in honor of a experience of the game and the worldbuilding. Most of my games will focus on my own homebrew world: Cerestina, a world coming out of a worldwide war, all based on religion and divinity, as well as the differences of the countries. However, I also really enjoy new worlds and settings, so I will also have other settings other than standard high fantasy. Examples of the types: Western fantasy, Modern fantasy, Noir fantasy, Sci-fi, historical fantasy, Steampunk Fantays, retelling of classical stories, etc.

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Character creation

Creating your character

I will give more context and the framework for character creation at Session 0, but hopefully you could have a character idea beforehand! Starting at 4th level. Stats going to be rolled. You can have your character sheet on any platform you like, as long as I can access it. The setting is Steampunk/ Adventure and there is still normal dnd magic, so you can place most races and classes. Most official books with species, subclasses, spells, backgrounds and feats and other materials are allowed. Homebrew will need my approval. Either case I'll review the characters just to make sure they aren't absolutely broken.

What to expect

Preparing for the session

I ask for a decent mic, and to have your camera on to play. This will be through a Discord server where everything will be coordinated and explained in detail. The VTT that will be used is Owlbear Rodeo. I also will create a DnDBeyond campaing where you can create your character in which I have a good amount of material for you to use.

What Kevin brings to the table

I am a GM who loves, gets invested and prioritizes story: both of the world and events I create, but also the player's characters, with including and making the character's backstory into the overall story, and I also ask of players to also get invested in the other's characters' stories. I also love combat, I try to make them difficult and will probably expend a lot of your resources, but will no be a meat grinder. My combats are at relevant points in story, I don't like combats that happen just because (like random encounter tables), and story will be a important element in combat, as well as trying to make combats more engaging, with some sort of puzzle in combats, the monsters having unique mechanic that will have to change your game tactics, etc. I also have a DND Beyond account where I can share content. The books I own are: - 2024 Artificer’s Forge - 2024 Players Handbook - Chuthulu by Torchlight - Forgotten Realms: Heroes of Faerun - Griffon’s Saddlebag two - Grim hollow: Player's Guide - Locathah Rising - Mordekainen's Monsters of the Multiverse - One grung above - Tasha's Cauldron of Everything - The Crooked Moon - The Gunslinger class (Mage Hand Press) - The illriger class - Valda’s Spire of secrets - Van Richthen's guide to Ravenloft - Xanathar Guide to Everything

Homebrew rules

My main homebrew rules are: - Crunchy Crits: On a critical hit with a weapon, you deal the maximum damage of the dice, plus a roll of the die plus modifier. Ex: Your weapon is a Longsword that deals 1d8+3. On a crit you would deal 1d8+8+3. This does not apply to Sneak attack, Divine Smite or any other effect - Incapacitated, Paralyzed, Stunned: Those three conditions have been changed to not just make the player lose a turn, but just limit it in a serious way. - Dying Condition: When you drop to 0 hp, you don't fall unconcious, but remain up and still be able to have a turn, but you must roll death saves at the end of your turn. You can also make a great last action, having a guaranteed success, but two immidiate death fails. - Chain of Counterspells: When there are 3 counterspells done at the same effect, the last person must roll on the wild magic table.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Kevin creates a safe table

I will first and foremost have session 0, where the potentially sensitive topics and themes will be discussed and clarified how they will be included, if they are at all. I also will send a consent list that players can fill to indicate what topics they are ok with.

Content warnings

Safety tools used

Frequently asked questions