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Tyranny of Dragons (Levels 1–20) - Rise of the Dragon Queen

Tyranny of Dragons (Levels 1–20) - Rise of the Dragon Queen

Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons?

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Friday - 1:00 AM UTC

May 22 / Session 2

Session Duration / 3–4 hours

4 / 4 Seats Filled

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Schedule

Fri, May 22 | 1:00 AM – Session 2

Fri, May 29 | 1:00 AM – Session 3

Meet your party members

4/4

About the adventure

Whispers run through the Sword Coast that the Cult of the Dragon, which has been active in Faerûn for centuries, has started to become more active across the region. They seek to unleash an apocalypse upon Faerûn. Cults, evil wizards, and more come together in a world-shaping conspiracy. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise. Will you rise to face them? But fear not, for you need not face these evils alone. Allies across the coast might be rallied to oppose this evil, but only if clever souls can convince them to put aside their age-old rivalries. Will the people of the Realms stand and oppose the forces of dragonkind, or will they fall amid waves of dragon breath? Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamat. Which will run from level 1-15 after which we will be running an expanded adventure past the normal ending running from level 15-20. Tyranny of Dragons is set in the Forgotten Realms, along Faerûn’s western shore known as the Sword Coast. Here, a narrow band of civilization stretches along the coastline, with distant cities scattered like beads on a string.

Game style

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master

5.0

(23)

Cosplayer

4 years on StartPlaying

37 games hosted

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: 1 hour

Response rate: 100%

About me

Hi everyone! I'm Zac Johnson. I've been playing Dungeons & Dragons since middle school, when my friends and I would meet up weekly to play. We actually started with 1st Edition, using my friend’s dad’s original books and minis — a true old-school experience. I've been a Dungeon Master for several years now, with plenty of experience running both official published adventures and homebrew campaigns. I also have a solid collection of one-shots ready to go if your group prefers short, standalone sessions. I have one core rule at my table: You can do whatever you want — as long as everyone is having fun. If something starts taking away from the group’s enjoyment, we’ll talk about it and adjust. Everyone is welcome at my table. I believe anyone can play D&D, no matter their background or experience. Lastly, while I do encourage roleplaying, you'll never be pushed beyond your comfort zone. Play in the way that feels right for you.

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Character creation

Creating your character

You will be creating a level 1 character. You may use any official race but the more exotic races must be approved. For example any Spell Jammer races. There are no limitations on class selection as long as it is official material. If you would like to use homebrew material of any kind you must get permission first. Please no evil characters. There are optional background information that players can use to have their characters be more connected to the plot of the campaign. A D&Dbeyond campaign will be provided for character creation. Be ready to either create your character at Session Zero or discuss them during.

What to expect

Preparing for the session

You will need a good mic and internet connection. You will need a Discord account for communication outside the game. You will need to make a Foundry account. If you don't have your own dice to roll there will be digital way to roll them too.

What Zachary brings to the table

We will be using Foundry VTT, which will include maps, tokens, music and many other enhancements. I will also be providing access to a D&Dbeyond campaign that will provide you with almost all official character creation material. While for the most part I run Rules as Written, if it fits a moment or to speed the game along I also will use the Rule of Cool.

Homebrew rules

Drinking a potion is a bonus action. I use a homebrew rule for death saving throws called Death's Door. It gives changes to do things while making death saving throws so you are still part of the combat. I also use rules for harvesting creatures. More rules maybe added depending on how the group feels.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Zachary creates a safe table

There will be a free Session Zero for the group to meet and discuss safety and the game. We will also be creating characters during, while discussing anything the group wants to know about the campaign in general. This session will be free. We will be using the Lines and Veils tool, this tool is intended to put limits on the game. Lines are things you as a player don't want to happen at all in the game, hard stop. Veils are things you don't want described and if they happen in game it will just 'fade to black' and then the game will continue. X, N, and O Cards are used to signal during the game without needed to speak up. These cards are digital in the VTT. Open Door means that is any player wants to they can take a break from the game if they feel they need it, no questions asked. Stars and Wishes is at the end of a session where players can say what they liked and what they want to change. CODE OF CONDUCT - NO Bullying, hazing, or otherwise picking on a fellow character. You are a team and as such will treat each other with respect. - NO Sexual content (sweet talking may be used as a form of persuasion but ONLY with NPCs) Try and keep it pg-13 at least in this area - NO Shutting down other players ideas or actions. Each player has a chance to voice their thoughts or intent. If you say "My character will try..." after I determine if the game allows that action, we will then play out the outcome. If you ask the party for their opinion, then that action can be decided upon by the group (in or out of character). There are no wrong answer or suggestions. This can be overridden if you feel uncomfortable with something someone is doing. If during a live game something comes up that is making you uncomfortable, please speak up and the event/action will cease immediately.

Content warnings

Safety tools used

Frequently asked questions