Lumagimaya: Sailing the Floating Shores

Image by Solmaiu

Lumagimaya: Sailing the Floating Shores

Ahoy Mateys Raise yer flags and set sail with us We're in Lumagimaya: Sailing the Floating Shores. Where fog hides truth and islands drift free. Ch. 2

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 SEAT LEFT
$10.00

/ Session

Details

3 players following this game

Weekly / Friday - 7:00 PM UTC

Oct 8 / Session 12

Session Duration / 3–4 hours

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, Oct 08 | 7:00 PM – Session 12

Fri, Oct 16 | 7:00 PM – Session 13

Fri, Oct 23 | 7:00 PM – Session 14

Fri, Oct 30 | 7:00 PM – Session 15

Meet your party members

5/6

About the adventure

Lumagimaya is a living, narrative-driven D&D 5e world shaped by balance, consequence, and the choices of its people. Over 800 years ago, the fall of the star-ark Domus shattered the world, breaking continents apart and casting fragments of land into the sky. These drifting remnants became the Floating Shores, a region swallowed in perpetual fog where no compass holds true and no path stays fixed. Your story begins there. Aboard a ship lost to the Shores, you and your party navigate drifting islands torn from the world’s core, warped leylines, and remnants of a forgotten age. Strange forces linger here, echoes of a time when cosmic knowledge and elemental power were one. Some come seeking answers. Others, power. Most never return. The truth of the Shores is not written. It is uncovered. Combat carries weight, but not every problem is meant to be solved with steel. Social encounters, investigation, and creative problem solving stand alongside tactics. The world reacts. Choices matter. Consequences follow. Characters are expected to have ties, beliefs, and something worth protecting, whether that’s a person, a place, or an idea. Who you are shapes how the world meets you. This table is built for players who value collaboration, character growth, and presence. Intermediate and experienced players will find depth here, but the focus is always on story first. The rules support the experience, not slow it down. Lumagimaya is not a static setting. It moves, shifts, and remembers. And the Shores are waiting.

Game style

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

4.9

(9)

TOP GM
Military Veteran
Neurodivergent
Artist
Educator
Game Designer

1 year on StartPlaying

48 games hosted

Highly rated for: Storytelling, Creativity, World Builder

Average response time: 7 hours

Response rate: 100%

About me

I run games where the world reacts, player choices matter, and the story belongs to the table, not a script. I’ve been running games for 3 years with friends and family, and I’m excited to bring that experience online. I’m a combat veteran, world traveler, and longtime Burner. Presence and trust matter to me. Music culture, creative weirdness, emotional depth, and unconventional solutions are welcome and encouraged. If you like thinking sideways instead of playing it safe, you’ll fit right in. I know D&D 5e well and don’t let rules slow down great moments. I’m comfortable making quick calls so momentum, immersion, and fun stay intact. We can always clarify details after. Story and player experience come first.

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Character creation

Creating your character

Stats are point buy homebrew welcome starting level is 3 or one behind the rest of the party for your first session if you join custom background encouraged any species any class

What to expect

Preparing for the session

D&DBeyond, Discord, Roll20 I love when players roll actual dice

What Solmaiu brings to the table

I bring an immersive, present table with clear communication and a focus on player comfort. Expect light character voices and scenes that give everyone space to contribute. I prioritize flow over strict rules lawyering, use the Rule of Cool when it serves the moment, and check in after heavier scenes. The game is structured but human, with room to breathe, laugh, and adjust as we go.

Homebrew rules

Potions may be used as a bonus action. Death saves and critical moments are handled with added narrative weight rather than punishment. Rule of Cool often overrides the books and things will change

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Solmaiu creates a safe table

Player safety and comfort are foundational. We will cover expectations, boundaries, and content limits during Session 0. Lines and Veils are respected, and players can pause or redirect scenes at any time using verbal check-ins or chat. Aftercare is simple and human, with space to decompress or talk things through after intense moments. Communication is open and ongoing so the table remains supportive and enjoyable for everyone.

Content warnings

Abuse
Alcoholism
Alcohol Use
Animal abuse
Animal Cruelty
Animal Death
Blood
Body Horror
Cannibalism
Character Death
Clowns
Concentration Camps
Classism
Confronting Abuser
Controlling Parents
Cults
Curing of Disabilities
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Domestic Abuse
Drowning
Drugs (addiction, use, withdrawal)
Emotional Abuse
Eating Disorders
Execution
Extreme Violence
Fire
Forced Blood Draining
Freezing
Genocide
Gore
Hangings
Guns
Hostages
Human Trafficking (adult only)
Illness
Insects
Kidnapping
Language/Cursing
Lifechanging Injury
Mass Death
Medical Issues
Memory Erasing
Mental Illness
Microaggressions
Mind alteration
Mind Control
Murder
Misogyny
Mutilation
Mutilation of Corpses
Nightmares about Traumatic Events
Panic Attacks
Paralyzation
Pet Death
Police Brutality
Prejudice
PTSD
Scars
Seizures
Sexism
Sexual Assault
Sexual Content
Slavery
Small Spaces (Claustrophobia)
Snakes
Spiders
Suffocation
Suicide
Suicide Ideation
Talk of Superior Race
Terrorism
Torture
Trauma
Trivializing Mental Illness
Violence

Safety tools used

Frequently asked questions