ToD | Fight Dragons, Punch Cultists | [LGBTQ+ Friendly]

ToD | Fight Dragons, Punch Cultists | [LGBTQ+ Friendly]

A dark cult rises and the Sword Coast trembles. Will your heroes stand against the growing threat?

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

Bi-weekly / Monday - 1:00 AM UTC

Jun 1 / Session 3

Session Duration / 3 hours

Campaign Length / 45–60 Sessions

4 / 6 Seats Filled

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Schedule

Mon, Jun 01 | 1:00 AM – Session 3

Mon, Jun 15 | 1:00 AM – Session 4

Mon, Jun 29 | 1:00 AM – Session 5

Mon, Jul 13 | 1:00 AM – Session 6

Mon, Jul 27 | 1:00 AM – Session 7

Mon, Aug 10 | 1:00 AM – Session 8

Mon, Aug 24 | 1:00 AM – Session 9

Mon, Sep 07 | 1:00 AM – Session 10

Meet your party members

4/6

About the adventure

A dark force is stirring across the Sword Coast, and the signs of danger are becoming impossible to ignore. Strange attacks, uneasy alliances, hidden motives, and a growing sense of dread all point to a threat far larger than any one town or region. In Tyranny of Dragons, you and your fellow adventurers will step into a sweeping fantasy campaign where courage, sacrifice, and determination may be the only things standing between the realm and disaster. This game is for players who enjoy heroic fantasy with real stakes. If you like uncovering mysteries, confronting dangerous enemies, traveling through a living world, and watching your character grow from capable adventurer into true hero, this campaign has a lot to offer. Expect a mix of roleplay, combat, exploration, intrigue, and party-driven storytelling. There will be chances to investigate suspicious events, navigate tense situations, survive deadly threats, and make choices that carry weight. At its heart, this is a story about standing against something bigger than yourself and deciding what kind of hero you want to be when the pressure rises. My style as a GM is immersive, collaborative, and character-driven. I love creating a game where players feel like their choices matter and where the story feels shaped by the people at the table, not just by what is written on the page. I bring strong preparation, but I also adapt in the moment so the game stays responsive, dynamic, and personal. You can expect memorable story beats, meaningful character moments, challenging encounters, puzzles, tension, and surprises along the way. I also enjoy putting fresh spins on familiar material, so even players who know the adventure may still find unexpected turns and new things to discover. This table is a great fit for players who enjoy teamwork, strong party chemistry, and a respectful, welcoming game environment. Beginners are absolutely welcome, and I’m happy to help newer players learn as we go. Veteran players can expect a polished experience with room for creativity, problem-solving, and roleplay depth. If you want a campaign that feels epic, adventurous, and full of momentum, with a group of heroes facing a rising darkness together, this game is for you.

Game style

Combat Heavy

Rule of Cool (RoC)

Hexcrawl / Exploration

Realm Building

Rules as Written (RaW)

Puzzle / Mystery Focused

Meet the Game Master
LGBTQ+

1 year on StartPlaying

3 games hosted

Highly rated for: Storytelling, Teacher, Creativity

About me

Hi, I’m Zach! I’ve been playing tabletop RPGs for over 15 years and GMing for friends for about 8. While I’ve played systems like Pathfinder and Numenera, D&D 5e is where most of my GM experience lives and the system I run with the most confidence. I love creating immersive, character-driven games that balance fun, collaboration, and memorable storytelling. My favorite spaces to run are heroic fantasy, horror, mystery, survival, dark fantasy, and dark academia. I enjoy welcoming total beginners just as much as I enjoy surprising veteran players with unexpected twists, challenging combat, layered puzzles, and fresh takes on beloved adventures. I’m known for adapting quickly, thinking on my feet, and shaping the story around the people at the table. My style blends preparation with in-the-moment creativity, so games feel both polished and alive. I use Discord, D&D Beyond, D&D Beyond Maps, and Owlbear Rodeo, and I enjoy enhancing sessions with music, maps, custom handouts, homebrew content, and plug-and-play module support. I care deeply about building a respectful, human-first table. Lines and veils will always be discussed in Session 0. Racism, homophobia, transphobia, sexual violence, and other forms of bigotry are not welcome in my games. As an LGBTQ+ person, I want every player to feel safe, respected, and excited to be part of the adventure.

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Character creation

Creating your character

Character creation will happen during Session 0 so the group can build together, ask questions, and start with a strong shared foundation. Characters will begin at level 3, allowing everyone to step into their class identity early while still leaving plenty of room for progression. For stats, we’ll roll two full arrays on D&D Beyond and each player can choose which of those two sets they want to use. D&D Beyond will also be used to host character sheets and campaign materials, helping keep everything organized and easy to access. Session 0 is also where we’ll align on character concepts, party roles, tone, backstory ties, and campaign expectations. I want players to have creative freedom, but I also want the party to feel cohesive and grounded in the adventure we’re about to tell together. Any campaign-specific restrictions or sourcebook guidelines will be communicated clearly before or during that session.

What to expect

Preparing for the session

You will need a Discord account, D&D Beyond account, and access to a good internet connection. Video chat is encouraged but not required.

What Zach (Zaqary Binx) brings to the table

I provide players with an immersive, collaborative, and well-supported game experience built around memorable storytelling, meaningful choices, and a strong sense of adventure. Players can expect rich narration, ambient music, maps, custom handouts, homebrew additions when appropriate, and organized digital tools through Discord, D&D Beyond, D&D Beyond Maps, and Owlbear Rodeo. I want the world to feel alive and the table to feel welcoming, whether you are brand new to tabletop RPGs or a longtime player. My GM style is character-driven and adaptable. I come prepared, but I also respond to player choices in the moment so the story feels dynamic rather than rigid. I enjoy giving players real agency, surprising them with twists, and creating moments that feel personal to the party. I may not be a full voice actor, but I do my best to create immersion through tone, description, pacing, and atmosphere. In combat, players can expect encounters that are engaging, challenging, and rewarding. I enjoy tactical and high-stakes situations, but I always want them to feel fair and exciting rather than punishing for the sake of punishment. Outside of combat, I love roleplay, mystery, exploration, puzzles, and the kinds of choices that let characters shine in different ways. When it comes to rules, I value consistency and fairness, but I also believe the rules are there to support a fun and memorable experience. I generally run with respect for the rules as written, while leaving room for common-sense rulings and Rule of Cool moments when they genuinely enhance the game. My goal is to balance structure with creativity so players feel both supported and inspired. Above all, I provide a respectful, inclusive table where collaboration matters. I want players to feel safe, heard, and excited to come back each session.

Homebrew rules

Bonus action healing potions, feat at level one (unless using 2024 rules), better crits, flexible stat generation, failing forward, and shorter short rests. A full Doc will be provided at session 0.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Zach (Zaqary Binx) creates a safe table

Player safety and comfort are essential at my table, not an afterthought. Before the campaign begins, Session 0 will be used to go over expectations, tone, boundaries, table etiquette, character fit, and the kind of game we want to create together. This is also where we will establish Lines and Veils so everyone has a clear understanding of what subjects are off-limits and what content should remain implied or off-screen. I encourage open communication from the start. If a player is uncomfortable during a session, they are always welcome to message me directly or let me know in the way that feels safest and easiest for them. If something needs to change, I am fully comfortable pausing the game, checking in, redirecting a scene, or fading to black. Protecting player trust is more important than forcing a moment to continue. After sessions, I welcome honest feedback and check-ins so players can raise concerns privately if needed. I want my table to feel collaborative, respectful, and human-first.

Content warnings

Safety tools used

Frequently asked questions