The Crooked Moon
Somewhere past the veil, there's a valley full of kind, god-fearing people who would love nothing more than to welcome you into their community. Run.
$22.00
/ Session
Details
Weekly / Thursday - 12:30 AM UTC
Session Duration / 2.75–3.25 hours
Campaign Length / 50–56 Sessions
1 / 5 Seats Filled
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About the adventure
Whoever coined the phrase "Eternal Rest" was either a liar or hopelessly optimistic. You are on a train, The Train, and however you got there, whether Death or simply Fate, you are on your way past the mortal veil and through the Shroud to Druskenvald. The destination may be set, but the journey is anything but certain. There, the sun is barely a suggestion, and some say the Moon whispers secrets to those still enough to listen. It's a land that was supposed to be a second chance, a place where the dead get to try again. But something ancient and hungry has been rotting it from the inside out, and the things that crawl out of the dark these days weren't part of anyone's plan. Don't despair, at least not yet, because in the land between life and death there is still much road ahead. You'll make allies. You'll uncover secrets. You'll face monsters so long hidden that only folklore kept them. And somewhere, in a crooked house, something is grinning, because it has been waiting for you. The Crooked Moon is a folk horror D&D 5E campaign running levels 1-13, where wayward souls must find their place in a land that doesn't want to let them leave. New and experienced players welcome.
Game themes
Meet the Game Master
2 years on StartPlaying
339 games hosted
Highly rated for: Creativity, Inclusive, Teacher
Average response time: 7 hours
Response rate: 100%
About me
I run D&D full-time, and my favorite moments are never the ones I plan. They’re the ones that spiral beautifully out of control. Like the time a Dragonchess tournament was invented on the spot to fund the party’s tavern, or when a newly resurrected dragon got a crash course in “Who’s on First” because someone decided the ruined city needed a little joy. That’s the kind of table I run: reactive, story-rich, and full of choices that somehow lead to laughter and emotional damage in the same session. I care a lot about pacing, but not in a “keep things moving” way, in a “know when something wants to land” way. A player once told me I had the best pacing of any GM they’d had. I think it’s because I pay attention. To the room, to the rhythm, and to the quiet character moments that would be easy to miss if you’re rushing to the next initiative roll. I tend to attract players who care more about story than stats. But if you show up with both, I won’t stop you. Just don’t try to optimize the NPCs. Some of them are just like that.
View Profile →Character creation
Creating your character
2014 rules or 2024 rules? 2024, but legacy options are allowed for subclasses that don't have updates yet. What level will the characters be? Level 1 - higher if you start mid-campaign. Where will they be created? D&D Beyond. You will be sent a link for the campaign table after joining. Stat generation method? Standard point buy. Average HP on level-up. Starting equipment? Either gold OR standard starting equipment, one potion of healing, and one common magic item. Multiclassing? Usually fine, but requires DM approval. No more than 2 classes. Dips into Warlock are only allowed when it makes sense for your character. (You will have a patron, they will want things from you.) What's allowed? Most official races and classes. All Crooked Moon content. Other D&D Beyond partnered content may be allowed on a case-by-case basis. Bans? No builds that rely on a lot of adds (typical Necromancer) and no evil player characters. Greedy/selfish PCs may be fine so long as they are inclined to generally cooperate with the party. Special requirements? Not required, but you may choose a Dark Bargain for your character. Details can be found in The Crooked Moon (shared with players on D&D Beyond) or on the Discord server. What if I don't like my character? You may tweak or re-roll your character between your first and second session. You don't need my permission for this, but I do appreciate a heads up. Character changes after that need to be discussed with me first.
What to expect
Preparing for the session
This game will require a microphone, a computer, a Forge account (free), a Discord account (free), and a D&D Beyond account (free) for character creation. Please have a character made before session 0 with an idea of a basic backstory. (What ill fate befell them? Did they die or did fate intervene to put them on the train to Druskenvald? Or they're from Druskenvald and the train has called them back?) Discussion about character creation is highly encouraged on the Discord channel before session 0.
What Dazzle brings to the table
When you sign up for one of my games, you can expect a well-paced adventure with opportunities for every party member to shine. Bring your best ideas, and I'll help bring them to life! I have fun when my players are having a good time, and I will tweak my style based off feedback. I employ Rule of Cool (sparingly) when it makes for an epic moment. I enjoy doing character voices and fleshing out NPCs in a realistic, memorable way. My VTT is stocked with high-quality assets. Some of my sources include: - Maps: Cze and Peku, Venatus, and Pogs Props - Tokens: Caeora and Venatus - Music: Michael Ghelfi Studios I have content sharing enabled on my D&D Beyond table to allow you to choose more options from sources such as the full PHB (2024), Tasha's Cauldron of Everything, and Xanathar's Guide to Everything. If you ever want an option that's not listed, just let me know!
Homebrew rules
The complete list of homebrew rules is available on my Discord server. Highlights: In some situations, I will call for a D20 LUCK roll. Does the potion shop have a potion of invisibility? Time to leave it up to blink luck. Falling happens at a flat rate of 100 feet/second and kicks in 10 counts in initiative from the trigger. Silvery Barbs is limited to twice per encounter. This is across the entire party.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dazzle creates a safe table
I want every player to feel safe and have a good experience, and I take this seriously. However, this campaign is a folk-horror campaign, and by its nature has themes some players will find deeply unsettling. The content warning checkboxes below will tell you what themes are present, but they can't tell you how often they come up, how intense they get, or how deeply they're built into the story. The show I'd most liken this campaign to is The Haunting of Hill House, but in some cases it goes even further with those themes. I highly encourage anyone who wishes to sign up to first read this: https://docs.google.com/document/d/1v34CAN4WHKsM9YTGbHF8XtaDJ6vOpx-CxwUnCa3yDxU/edit?usp=sharing If you're unsure after reading it, feel free to message me and we can talk about it. We will start by having a SESSION 0 to talk about party expectations and finalize character creation. Players who join late will need to meet with me before their first game to do the same. I will discuss players' Lines and Veils with you before the first session and send you a list to fill out. Lines and Veils will be pinned on Discord for easy access. Lines for all tables include Racism, Sexism, Homophobia, Transphobia, Real-World Politics, Real-World Religion, and Sexual Crimes. During sessions we will have a 10 minute bio break, and you can DM me on Discord at any time if you have concerns. After the first game and after every couple of sessions, we will do stars and wishes so I can determine what the party is and isn't enjoying.
Content warnings
Safety tools used