Dazzle
she/her
5.0
(23)
Timezone
Language
Identity
About Dazzle
I run D&D full-time, and my favorite moments are never the ones I plan. They’re the ones that spiral beautifully out of control. Like the time a Dragonchess tournament was invented on the spot to fund the party’s tavern, or when a newly resurrected dragon got a crash course in “Who’s on First” because someone decided the ruined city needed a little joy. That’s the kind of table I run: reactive, story-rich, and full of choices that somehow lead to laughter and emotional damage in the same session. I care a lot about pacing, but not in a “keep things moving” way, in a “know when something wants to land” way. A player once told me I had the best pacing of any GM they’d had. I think it’s because I pay attention. To the room, to the rhythm, and to the quiet character moments that would be easy to miss if you’re rushing to the next initiative roll. I tend to attract players who care more about story than stats. But if you show up with both, I won’t stop you. Just don’t try to optimize the NPCs. Some of them are just like that.
At a glance
2 years on StartPlaying
271 games hosted
Highly rated for: Creativity, Inclusive, Teacher
Average response time: 8 hours
Response rate: 100%
Featured Prompts
My favorite shows/movies are
The Good Place, Veronica Mars, The Middleman, Buffy the Vampire Slayer, Travelers, Snowpiercer (show), Mr. Right, Crank, The Babysitter, Everything Everywhere All At Once, and Office Space. But really, I like a bit of everything.
How Dazzle runs games
I build campaigns with clear direction but plenty of room to make it your own. I have stories I want to tell, but I'm more interested in how your characters shape them than in following predetermined beats. When you come up with creative solutions or surprising character moments, I look for ways to weave them into the larger narrative. My prep focuses on motivations like what NPCs want, how factions react, why conflicts exist. That way, when you make a choice, the world responds in a way that feels logical and reactive, even if I didn't plan for it. I'd rather improvise believable consequences than force the story to follow my notes. Rules-wise, I mostly stick to RAW and run things consistently, so you can plan and strategize with confidence. But I'll bend a rule now and then if it serves the story or keeps the table flowing.
Dazzle's ideal table
My ideal table is full of players who care about the story, and not just the endgame, but the weird, awkward, character-building detours along the way. You don’t need to be a voice actor or a walking rules book (honestly, please don’t be), but I do appreciate players who are curious about the world, invested in their characters, and willing to lean into the occasional emotional moments. I enjoy tables where people share the spotlight, support each other’s moments, and resist the urge to solve every problem with fireball. Or not. It’s not my job to tell you how to light a birthday cake. If you're here for slow-burn arcs, unexpected alliances, questionable moral choices, and the occasional NPC that gets weirdly important by accident, there’s probably a seat for you!