The Burden of Fate's Demand

The Burden of Fate's Demand

You were never meant to be heroes. Power found you anyway. Uncover the truth behind it... and face the consequences of what it’s unleashed.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Warning: Game may not start today
It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 24 hours to prepare for a new player to join and at least 6 players to start the game today. Joining now may not leave enough time to set you up.
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 6:30 PM UTC

Session Duration / 3–4 hours

Campaign Length / 50–150 Sessions

3 / 6 Seats Filled

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This game will begin once 6 players have joined

Meet your party members

3/6

About the adventure

You were never meant to be a hero. You had a life. A simple one. A good one, maybe. A bakery to run. A field to tend. A quiet place in a world that never asked much of you. And then, something changed. Power found you. Not trained. Not earned. Just given. Along with a single, undeniable truth: Something is wrong with the world. And somehow, YOU are meant to face it. Now you and a handful of others must leave everything behind to uncover what’s happening, understand what you’ve become, and decide how far you’re willing to go to stop it. Because whatever is coming… it’s bigger than you think.

Game style

Puzzle / Mystery Focused

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

5.0

(7)

Queer
Neurodivergent
Teacher/Educator

1 year on StartPlaying

17 games hosted

Highly rated for: Creativity, Inclusive, Teacher

About me

I started with theatre and improv in my teens. I went on to do both professionally for a while before cycling through an eclectic career that involved mental health services, politics, education, analytics, and more. In 2020, I left behind the life of a permanent address and have been traveling the world ever since. I bring to my tables a diverse background, a deep love of telling stories, and a sincere desire to feel big feelings with my players. I tend to favor the RP and story aspects of the games, while combat is a tool for those goals rather than the central focus of the game. I am unapologetically queer and so people can expect many of the characters in my worlds to be, as well. I believe that if the fantasy world I create is less diverse and interesting than the real world, then I have utterly failed at the entire point of the thing.

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Character creation

Creating your character

Begin as ordinary individuals (no starting class) Build collaboratively with the group Strong character connections encouraged Creative concepts are welcome, though some ideas may be guided to better fit the story and party cohesion. We will complete character creation in session zero collaboratively as a group.

What to expect

Preparing for the session

Have an account on DNDBeyond and Discord. If you prefer physical dice to digital, have that ready in session 0.

What Isaac brings to the table

Custom maps and immersive VTT play Music and soundscapes for atmosphere D&D Beyond integration for sheets and rolls Discord for voice (video optional) Minimal voice acting, but strong emphasis on immersion and emotional storytelling.

Homebrew rules

Perkins Crit (On a crit, take the max damage for first roll and roll for the secondary/bonus damage) Persistent death saves (You can only fail three death saves per combat encounter, which do not reset on revival, before fully dying) Conspicuous magic (Casting magic requires sound and motions that cannot be hidden from those around you without special abilities or particular efforts to hide it)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Isaac creates a safe table

Players will have the chance for an anonymous pre-game survey, as well as a chance to discuss limits at session 0.

Content warnings

Safety tools used

Frequently asked questions