CR: Call of the Netherdeep đłď¸âđđłď¸ââ§ď¸đ§ âŽď¸ & Beginner Friendly
In a land scarred by divine war, your choices will decide if Alyxianâs legacy becomes salvation or destruction for Xhorhas.
$40.00
/ Session
Details
Weekly / Friday - 11:00 PM UTC
Session Duration / 3 hours
Campaign Length / 30â78 Sessions
3 / 7 Seats Filled
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About the adventure
The barren expanse of Xhorhas is a wound carved into the worldâa living reminder of the Calamity, when the Betrayer Gods clashed with the Prime Deities and shattered the land. Once the seat of divine rebellion, it now writhes with demonic remnants, twisted landscapes, and ruins steeped in unholy magic. Where most see death and desolation, the determinedâand the desperateâsee opportunity. Here, life clings stubbornly to the edges of survival. Diverse peoples, many labeled âmonstrousâ by distant lands, have forged fragile communities against overwhelming odds. At the heart of this fractured realm lies the Kryn Dynasty, an empire of ambition and faithâa beacon to some, a cage to others. You are no stranger to these harsh lands. You have lived under the Dynastyâs rule, weathered its demands, and seen its shadows. Now, you stand on the brink of a journey that could alter the fate of Xhorhas forever. Whispers spread of Alyxian the Apotheonâa hero, a martyr, and a figure of haunting legend. His lost secrets promise great power, and perhaps redemption. Unearthing them could shift the balance between freedom and tyranny, hope and ruin. But the path to Alyxianâs legacy is treacherous. Others seek it tooârivals as cunning as they are ruthless. Alliances will fracture, and choices will mark you as hero, traitor, or something far more dangerous. You will enjoy this adventure if you are after: Intrigue and faction politics where every alliance comes at a price. A blend of combat, exploration, and roleplay shaped by player choices. Exploring themes of identity, legacy, and survival in a hostile land. Rich Critical Role / Wildemount lore brought to life through personal stakes.
Game style
Rules as Written (RaW)
Roleplay Heavy
Combat Lite
Tactical / Crunchy
Game themes
Meet the Game Master
2 years on StartPlaying
30 games hosted
Highly rated for: Teacher, Knows the Rules, Creativity
Average response time: Under 1 hour
Response rate: 100%
About me
Iâve been into D&D and tabletop games since I was 10, starting out with just a small group of friends and a big imagination. I was the âpoor kid in the rich kid gangâ back in college, but that didnât stop me from diving deep into GMing and storytelling. One of my longest-running campaigns lasted 7 yearsâshaped and sharpened alongside a close friend who helped me grow into the GM I am today. Iâd say Iâm a pretty chill guy who just genuinely loves games, geek culture, and bringing people together. Whether it's comic books, conventions, movies, or nerding out over lore, Iâm all in. Outside of games, I work in tech as a team lead and spend weekends volunteering with animal careâwhich is super rewarding. Iâm also a challenger of the big C, so I try to live with a âfun time, not necessarily a long timeâ mindset. That means I'm here to enjoy the ride and make sure others are too. If anything I ever say or do in a game doesnât sit right, please donât hesitate to bring it up. I take feedback seriouslyâand Iâve been told Iâm pretty good at it! Between leading teams and teaching others, especially when it comes to RPGs, I really enjoy helping folks grow and feel welcome at the table.
View Profile âCharacter creation
Creating your character
This campaign will start at level 3. Players are encouraged to first decide on the kind of character they want to playâfocus on the concept first, the character sheet later. Each player may choose one common and one uncommon magic item to start with. Links to D&D Beyond and other player materials will be provided once youâve joined the game.
What to expect
Preparing for the session
Players should follow the level list per treasure provided on my discord, games will commonly always start at level 3 unless it's a specific group of first timers playing the game, i can upon request makes the games at lower level, all material, campaing links will commonly be provided inside the apropriate tab for players to see upon joining the table inside startplaying.
What Magic&Mysterium brings to the table
Throughout the game, you can expect high-quality music to enhance the experience. I use tracks from well-known RPG composers, carefully selected license-free music from YouTube, and ambiance tracks from Patreons I supportâsome of which include animated maps and immersive soundscapes for that extra touch of atmosphere. When it comes to combat, I like to tailor the experience based on the level of roleplay the players bring to the table. I always give opportunities for players to describe finishing blows and dramatic moments, and I aim to match that energy with roleplay and cinematic flair. Ideally, I enjoy dynamic, roleplay-heavy combat scenes, though they can slow things down a bitâso I adjust based on the groupâs preferences. Youâll also have full freedom to explore the setting and interact with the world however you like. While the story will naturally move forward when the group pursues a main goal, I fully support side quests, downtime scenes, beach episodes, base-building roleplayâyou name it. If it brings your characters to life and adds depth to the story, Iâm all for it. If the campaing extendes itself for a period of at least 6 months, and you partake on it during this period, at the end once the campaing ends, a portrait character comission with all the characters of the group will be paid by me to the group at no additional cost, its a bonus service i provide to my players as a thank you for their time, experience and dedication.
Homebrew rules
Potions: All potions can be used as a bonus action. Explosive Healing: If a healing die rolls its maximum value (e.g., a 4 on a d4), it "explodes" â you roll an additional die of the same type and add it to the total. Flanking: When flanking is applicable, it provides a +2 bonus to attack rolls instead of granting advantage. Puzzles & Riddles: Players may request a roll after 10 real-life minutes of attempting to solve the puzzle. All puzzles can be completed either through dice rolls or correct answers.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Magic&Mysterium creates a safe table
During Session 0 or upon joining the game, all players will have the opportunity to fill out a consent checklist form, which includes their soft and hard limits. I will personally check in to see if there are any questions about what each item refers to, and clarify anything that might be confusing. Players can feel confident that their boundaries and interests will be fully respected.
Content warnings
Safety tools used
