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Shadows of Sharn: Crime, Heists & Intrigue in Eberron
An Eberron heist campaign inspired by Ocean’s Eleven, a crew of specialists pulling off dangerous jobs in the City of Towers
$25.00
/ Session
Details
7 players following this game
Bi-weekly / Saturday - 6:00 PM UTC
Nov 7 / Session 8
Session Duration / 3–4 hours
4 / 6 Seats Filled
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Schedule
About the adventure
The towers of Sharn hold unimaginable wealth, and even more dangerous secrets. Every job pays well. Every secret is dangerous. And the higher you go, the more powerful the enemies become. Some of your *missions* could look like this… *The Floating Casino Job* A luxury casino drifts between the towers of Sharn, accessible only by invitation and skycoach. Inside its magically protected vault lies a dragonshard worth a fortune. Your crew must infiltrate the casino during its busiest night, bypass magical security, and escape before the floating palace realizes it’s been robbed. *The Noble’s Masquerade* A powerful noble is hosting an extravagant gala. Somewhere inside the estate is a ledger containing secrets that could destroy several powerful people. Your crew must infiltrate the party, find the ledger, and escape without revealing your identities. *The Skycoach Prison Break* A valuable informant is being secretly transported through the towers of Sharn. The job: intercept the skycoach during its route and extract the prisoner before the guards realize what’s happening. **WHY THIS CREW EXISTS** Your team was brought together to operate in the shadows of Sharn, taking high risk contracts that require skill, secrecy, and trust. Whether funded by a mysterious patron or forged through shared survival, your crew is building its reputation through dangerous heists and political intrigue. **YOUR ROLE IN THE CREW** Every member of the crew brings a unique specialty. You might be: • The Mastermind, the planner who sees the angles others miss. • The Infiltrator: stealth, disguises, and impossible entry points. • The Face: charm, deception, and social manipulation. • The Arcane Specialist who brings magical solutions to magical problems. • The Muscle. When subtlety fails, you make sure the crew survives. **WHY THIS GAME?** Unlike standard dungeon crawls, this campaign focuses on intelligent planning, influence, and consequence driven storytelling. Here success depends on strategy, deception, and teamwork. **WHO IS THIS TABLE BETTER SUITED FOR?** This campaign is best suited for players who enjoy: • Planning complex heists • Creative problem solving • Social manipulation & deception • Faction politics • Cinematic combat You are joining as part of a crew, so teamwork matters.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hey there brave adventurer! I've been playing and leading TTRPGs for 6 years. I'm love my weird mechanics, interesting worlds, quirky NPCS, whimsical playstyles and invested players. Im here for the collective storytelling!
View Profile →Character creation
Creating your character
Who is your character? • Start at Level 3. • Official 5.5e content only. • Characters must fit into a heist focused campaign. • Backstories tied to Sharn are en couraged neccesary. We will work together to define your crew’s origin and shared connection in Session 0.
What to expect
Preparing for the session
To participate in this campaign, please ensure you have the following before Session 0: • A stable internet connection and a working microphone. • A Discord account for voice and video communication and campaign updates. • Access to a web browser to join the virtual tabletop. • A D&D Beyond account to manage your character sheet. Character sheets will be managed through D&D Beyond. No prior experience is required, you'll receive brief walkthrough during onboarding.
What Eldritch Nova brings to the table
To ensure you have an amazing experience, you will receive from me: • Acces to the latest D&D 5e books including PHB 2024, DMG 2024, Forgotten Realms: Heroes of Faerûn, Eberron: Forge of the Artificer, and Exploring Eberron 2024. All of this via my campaign link. • High-definition maps of Eberron with a focus on Sharn and Breland for cinematic tactical gameplay. • A deep, interactive world wiki via LegendKeeper to track factions, locations, and player progress. • Integrated encounters, secrets, and storylines fully mapped in Owlbear VTT for immersive heist and intrigue experiences. progress. • Deep immersion via ambiance music, and visual aids.
Homebrew rules
🎲 Nat 20 on Combat? Roll double the dice, pick your preferred rolls and then add max damage. For example, you roll a Nat20 on an attack of 2d10. You roll 4d10. The results are 1, 5, 7, 8. You keep 7 and 8. And add 20 (Max damage) for a total of 35. 👯 No repeats of ability rolls for some checks For the majority of checks, I don't allow characters to try after another character failed. Either you roll as an individual or as a group. 🍮 Flanking When a creature and at least one of its allies are adjacent to an enemy and on opposite sides of the enemy's space, they flank that enemy, and each of them has a +2 bonus on melee attack rolls against that enemy. ⭕ No Circle Magic I do not DM using the Circle Magic Feature introduced in Heroes of Faerun.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Eldritch Nova creates a safe table
We will use 2 safety tools during the session, I will explain both during the first minutes of the session: Lines & Veils, X-Card. A breakdown of these tools and my own lines & veils are available in my discord, once you sign in to the campaign.
Content warnings
Safety tools used
