The Rift Expedition | Seal the Eldritch tear & prevent cataclysm
A breach from the farthest reaches of reality destroyed the capital and brought Eldritch horrors. Investigate why and how to stop it from reopening.
$25.00
/ Session
Details
1 player following this game
Weekly / Monday - 11:30 PM UTC
Oct 26 / Session 16
Session Duration / 3–3.5 hours
Campaign Length / 30–45 Sessions
3 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Investigate reality-warping rift sites before a massive far-realm breach reopens. You have one year. Hexplore the world as part of a covert expedition in protection of who may be the only mind able to contain what Eldritch force is trying to break through from the most distant reaches of existence. A breach looms over the First City, Elionthar, pulsing with aberrations from a realm so far removed from ours that its entities defy comprehension. Your team, led by xeno-archaeologist Dariah Winsord, races to investigate the last known location of 4 Eldritch abominations destroying the Queendom's order, hoping to form countermeasures before the rift fully opens. Navigate hostile territories, uncover buried patterns, and confront cosmic horror. The clock ticks; something watches from beyond the veil. Will you close the breach, or learn what happens when the far stars arrive?
Game style
Hexcrawl / Exploration
Rule of Cool (RoC)
Roleplay Heavy
Sandbox / Open World
Puzzle / Mystery Focused
Meet the Game Master
About me
I've been running TTRPG campaigns professionally for over a decade and a year of doing so full time, and here's what I've learned: the best memories happen when player choices shape a collaborative story. I specialize in collaborative and cinematic narrations on my punished setting of Aetharis; a living, breathing high-fantasy world with deep immersive lore and marks left by all my past players, where the game system is just a framework to tell our tale. I come from a background in film screenwriting, television productions and indie game design, which is a fancy way of saying I narrate sessions in a dynamic and cinematic style, enhancing the drama and character reactions to the events. I'm always looking for ways to elevate the experience with impressive visuals, both shared through my video and used by players, such as Foundry VTT, Talespire, custom maps, background reference art, and enough prep to improvise anything you throw at me. I've delved into all kinds of systems, and trust me when I say that rules and mechanics are just a framework, we make rulings and use the game to tell our story, how we want it. Whether you're a veteran looking for deep roleplay or a newbie who wants to learn in a welcoming space, I'll meet you where you are. My games go from gritty intrigue to bombastic heroism; with just enough absurdity to keep us laughing years later. Your story, my world. Let's make something unforgettable.
View Profile →Character creation
Creating your character
You'll receive a setting guide and adventure guidelines prior to our session 0, which will help in locating your character within the world. We'll have a session 0 where we'll go through character creation, bonds, Demiplane, and campaign expectations and goals in general.
The party is serving as guardians and guides in the protection of Dariah Windsor, as she travels the Queendom in search for samples of the Farstars; which may be the only means for the Eltham Queendom to stand against the 4 demon lords that broke through a realm rift last week, leaving the capital in chaos and crumbling the Queendom's leadership. The party is formed of a human high born wizard zealot of the main goddess for the territory where the campaign takes place. There's 2 demi humans, one's an earthkin guardian while the other's a skykin bard, both of whom are considered as slaves due to their ancestries. Following a lead granted by a divine vision, the party finds themselves in the forest village of Woodvell; a village which seems to have been overtaken by vine seeds bursting from the stomachs of the villagers, puppeteering their corpses in a primordial zombie outbreak.
What to expect
Preparing for the session
Create an account on www.demiplane.com, where we'll create the character sheets. Have a microphone ready and set up Discord for a clear voice chat. Though cameras are not required, they are heavily encouraged to help with roleplay.
What Martin / Tinchi brings to the table
Expect a mix of travel, problem-solving, and “oh my gods, what is that?” moments as you trek through wild regions that haven’t been charted in centuries. You’ll have plenty of space to role-play, theorize together, and chase weird leads. The following benefits are provided on each session, making constant improvements to elevate the experience: • A Talespire seat for beautiful 3D designed maps and miniatures. • In session music, ambience and sounds effects. • Visually immersive backgrounds and character images shown live during game time. • Diverse NPC voice acting and deep roleplay immersion. • Narrative and cinematic storytelling with a background on screenplay writing and film production. • Recording of each session, privately uploaded for players and their friends to relive, with an overlay of reactive PNG portraits, dice rolls and more • Inclusion of every player at the table, spotlighting and highlighting everyone's forte and style. • Many "Devil's Bargains" and exceptions to rules. • Great rewards for creativity and out of the box solutions. • Player driven story with sandbox hexploration, focusing on unraveling a cataclysmic level mystery. • Out of session open door and community assistance.
Homebrew rules
Shared hope for tag teams Hexploration
Equipment needed to play
Computer
Microphone
Internet
Headphones
Platforms used
Safety
How Martin / Tinchi creates a safe table
To ensure everyone's comfort and safety during our game sessions, we employ several safety tools and practices. Here’s a breakdown of how we handle this: - During our session 0 we'll go over the setting and the safety tools to be used, and we'll also fill a consent checklist to make sure no uncomfortable surprises happen. - When topics marked on the consent checklist may show, we'll employ a digital X/N/O cards, which can be shared privately or through the call chat. - When an X or N card are shown, a line and/or veil will be placed on the scene, proceeding and adapting the scene accordingly. - After each session we'll take 10 minutes to go over wishes and requests for characters to go through, as well as a little bit of feedback. Breaks can be taken upon request, and some sessions may flow without them. Everyone is free to turn off their camera and walk away temporarily if needed. Most Importantly I operate with an Open Door policy. I’m always open to feedback, whether about gameplay mechanics, narrative direction, or interpersonal dynamics. Nothing's ever set in stone, and this is our telling of the story. We'll build an open relation and keep the conversation open to ensure our game remains enjoyable and inclusive for all.
Content warnings
Safety tools used

