High Tide: A Ghosts of Saltmarsh Adventure (🏳️‍⚧️⚧️🏳️‍🌈♿️run)

Image by Image made by MissVeryVery using purchased stock photos and her own art, made for this

High Tide: A Ghosts of Saltmarsh Adventure (🏳️‍⚧️⚧️🏳️‍🌈♿️run)

A sleepy seaside town hides smugglers, pirates, and warring cults. And just beneath the waves, a great evil begins to stir...

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
Warning: Game may not start today
It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 24 hours to prepare for a new player to join and at least 3 players to start the game today. Joining now may not leave enough time to set you up.
3 NEEDED TO START
$25.00

/ Session

Details

Bi-weekly / Friday - 9:30 PM UTC

Session Duration / 2–3 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Saltmarsh clings precariously to the coast of the Ezrenian Empire with only a mist of the Emperor's influence. There are the usual worries of pirates and smugglers but you can also hear whispers of: -Sunken ships that still sail the seas -Plots to drag the land beneath the waves -Ancient evils stirring on the ocean floor This campaign is perfect for lovers of nautical adventure, political intrigue, and mystery with a dash of cosmic horror thrown in, too. Altered for the potential of post-Level 11 play (we can even go past Level 20 if the party is interested!), with a home-brewed campaign setting that ties in planar travel.

Game style

Rule of Cool (RoC)

Hexcrawl / Exploration

Puzzle / Mystery Focused

Roleplay Heavy

Meet the Game Master

5.0

(8)

LGBTQ+
Queer
Disabled
Neurodivergent
Published Writer
Artist
Cosplayer

Less than a year on StartPlaying

22 games hosted

Highly rated for: Creativity, Inclusive, World Builder

About me

I have been DMing since 3.5 was released by WotC, and am familiar with DnD, Pathfinder, ShadowRun and Vampire the Masquerade as well as being proficient with homebrewing. I’m a child of the Cloud Kingdom Game’s founders and am familiar with all their systems as well, and am working on getting accredited in Therapeutic Game Mastering from Geek Therapeutics so I handle sensitive topics at my table well

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Character creation

Creating your character

There will be a free session zero prior to actual start to go over (and help new players with) character creation, table rules and expectations, player ‘wish lists’ for the campaign, etc.. We will be starting at level 3 unless all players are inexperienced and request to start lower (discussed during session zero) in which case I’ll run a ramp-up starter adventure at the start of the campaign to get everyone to level three before we hit the main story and plot head on. I’ll be using a modified point buy system that I’ll explain in detail at session zero in case there are any questions, but the basics of it are this: you have 75 points to put anywhere you want (to a maximum of 20) in addition to your racial bonuses. This means everyone should have 78 points total on their character sheet at start of session one (unless they intentionally nerfed themselves for character backstory reasons) and you can put them into whatever stat your heart desires. I do this for a few reasons - one, people who want to prioritize feats when leveling up don’t have to worry about losing an ability score enhancement. Two - if you want to have a character who is a savant in one field at the detriment of most all others you totally can! I think that can be a fun character choice sometimes. Three - this way no one can be too sad when I throw something at you that’s huge and has hundreds of teeth, they got *exactly* the stats they wanted. Homebrew races, sub races, and sub classes will be considered but are not automatically accepted. If you have something in mind please bring it to session zero or dm me for consideration. I can assist with homebrewing something by custom for a player if needed/desired. All officially published content is acceptable, but we will be using the pre-2024 update version of 5e so please be aware of any rules differences for character creation that may apply to you.

What to expect

Preparing for the session

Please have a discord account and provide me with your username and the color you want your name to appear in so that I can invite you to a custom server and give you the appropriately colored role! I also strongly recommend making a MythicTable account (they’re free!) as that is my preferred map system, though I can screen share if you don’t have a computer, as they are a little clunky on mobile (though they are working on developing a mobile friendly version of the site)

What Renn Skye brings to the table

Players can expect a GM who builds the story around them - I have a plot skeleton with deliberate holes left out where I can weave in character arcs and emotional beats for each player. I do provide voice acting for characters, and have a voice mod system for more other-worldly sound augmentation needs, as well as background noises, ambient music, and stakes raising during combat. I am generally a Rule of Cool DM whenever possible, and love to reward creative play styles. I'm also an artist, so expect occasional doodles of your characters if I get inspired!

Homebrew rules

Drinking a potion is a bonus action - pouring one down the throat of your fallen comrade is an action. I allow for sacrificial spell casting - meaning if it’s the 11th hour, your out of slots, but your group needs you to cast something you can… at the cost of a level of exhaustion per spell level (you can cast past fifth level, but death saving throws are no longer an option, you’re giving yourself up to save them at that point). If agreeable with the table I prefer to roll my players death saves, so they and the party don’t know if it was a success or failure until the final outcome is decided. If the table is not okay with that I ask that players not share the result with the rest of the table to keep the suspense alive. I allow players to forego death saving throws entirely to instead take a ‘blaze of glory’ final round where they get functionally two turns back to back and then fall as if having failed three death saving throws. For the drama, the heroics, the chaos! Unless your components have a notable material cost (like heroes feast or revivify) I don’t care about components, and won’t make you worry about bookkeeping for them. Same thing with rations - unless you’re actively in a survival scenario where food is scarce and you’re desperately trying to make it I’m going to assume you have enough food and took the time to eat it.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Renn Skye creates a safe table

Session zero focuses primarily on what my players are and aren't comfortable with at the table (though players are always welcome to message me privately if they do not want to have a trigger or stressor associated with them but want it noted for the campaign), going over safe words (X,N, and O's basically) and how players are most comfortable expressing them, and overall themes that players do or don't want involved in the story. We'll go over player expectations of me, and mine of them, any conduct expectations, player comfort with things like PvP or lackthereof, and any hard limits we want to avoid. I like to stay after sessions for post-session cooldown and aftercare to make sure everyone felt comfortable with the days play and doesn't have any concerns. I will also have private channels made to contact me over discord during games and will be available there throughout the week in case something comes up outside of play time.

Content warnings

Safety tools used

Frequently asked questions