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Impossible Landscapes - Delta Green
Agents confront a reality-bending mystery where madness, the King in Yellow, and shifting identities blur the line between truth and nightmare.
$20.00
/ Session
Details
Weekly / Sunday - 1:00 AM UTC
Session Duration / 3 hours
5 / 5 Seats Filled
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Schedule
About the adventure
Impossible Landscapes is a surreal and psychological campaign for Delta Green, where agents are drawn into a mystery that stretches across decades and refuses to behave like normal reality. What begins as a seemingly straightforward investigation slowly unravels into something far stranger, clues that appear where they shouldn’t, places that don’t quite exist, and people who seem to know more than they should. As the investigation deepens, agents will encounter a trail of disturbing events connected to a forbidden work known as The King in Yellow. The line between coincidence and design begins to blur as locations, memories, and even identities become uncertain. The world may look familiar, but it won’t always behave that way. Players can expect a campaign focused on mystery, investigation, and creeping psychological horror rather than constant combat. Solving strange occurrences, connecting unsettling clues, and navigating situations where reality itself feels unstable will be key. The story rewards curiosity, careful thinking, and roleplaying characters slowly confronting something far beyond their understanding. Above all, Impossible Landscapes is about atmosphere and tension, a slow descent into a world where nothing is quite what it seems, and where the truth may be more disturbing than any lie. Agents who survive may never see the world the same way again.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
5 years on StartPlaying
23 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
I run games with one main goal: giving you and your group unforgettable TTRPG moments, the kind you’ll still be talking about years later, usually starting with “Remember when we absolutely should not have done that?” I’ve got 20+ years behind the screen and at the table, both locally and online. I bring deep world-building, strong storytelling, and just enough chaos to keep things interesting (don’t worry, the chaos is intentional). Whether you’re after a tight, cinematic one-shot or a long-running campaign that spirals beautifully out of control, I’m your GM. I can also tailor games for streams, podcasts, or content channels—or keep everything private if you prefer your bad dice rolls to remain off the internet forever. All games are run on virtual tabletops, complete with detailed combat maps (yes, there are grids), immersive music and soundscapes (dramatic boss music included), and well-organized character sheets—so you can focus on roleplaying, terrible decisions, and blaming the dice instead of wrestling with tech.
View Profile →Character creation
Creating your character
We will do character creation as a group in session zero
What to expect
Preparing for the session
Have an account crated for Forge/Foundry VTT Join the Discord: https://discord.gg/run8J4WJXx
What Matt brings to the table
You can expect tactical maps for every battle, distinctive NPC voices paired with portraits to put faces to names, and a steady stream of engaging story moments that draw you into the adventure. I layer the atmosphere with sound and music effects to heighten tension, drama, or levity, making each scene feel cinematic. My focus is always on keeping players engaged, energized, and invested, creating an experience that feels vivid, dynamic, and unforgettable.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Matt creates a safe table
Players are encouraged to provide any concerns or subject matter prior to the game that are of a sensitive topic.
Content warnings
Safety tools used


