
The Forge of Fury (Tales from the Yawning Portal)
Two centuries ago, a great dwarf smith and his clan were driven from their home by a horde of orcs and trolls. Years later, they founded Khundrakar.
$20.00
/ Session
Details
Weekly / Tuesday - 11:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 10–15 Sessions
0 / 6 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
"Two centuries ago, the great dwarf smith Durgeddin the Black and his clan were driven from their home by a horde of fierce orcs and trolls. They plundered the dwarves’ ancestral halls and slew all they could catch. Fleeing his enemies, Durgeddin led the destitute remnants of his clan in search of a new home. After years of wandering, the dwarves discovered a great cavern system beneath the Stone Tooth: a rugged, forested hill crowned by a bare rocky crag. There Durgeddin and his followers founded the stronghold of Khundrukar. About a century ago, a member of Durgeddin’s clan was captured by a powerful orc tribe during a raid, and the orcs learned of their enemy’s hidden stronghold. The orc chieftains raised a great army and marched on Khundrukar. In a hard-fought siege lasting months, the orcs tunneled around the dwarven defenses. When they finally stormed the place, they put all within to the sword, then carried off wagonloads of booty. In the years since the great battle, various creatures have occupied the stronghold and used the place as a base for their raids. At other times, the caverns have lain empty except for the mindless and bloodthirsty monsters that haunt such places. Today legends of Durgeddin’s Vengeance (or the Smith’s War) and the extraordinary blades the dwarves forged in anger still surface from time to time in the lands near the Stone Tooth." If you're looking for a game where teamwork, backstory, and character motivations are as important as surviving the next combat, then I invite you to join me! I seek to balance all of the pillars of roleplaying: Social Interaction, Exploration, and Combat. I am not a professional voice actor, but I have been playing and running D&D for 45 years and have been in a lot of community and competitive theater...
Game style
Dungeon Crawl
Rule of Cool (RoC)
Meet the Game Master
About me
I started playing D&D in 1980 with a few friends in elementary school. I don’t recall much about those first experiences except an encounter where a great white shark was attacking us while we were standing next to the stone pool it was held in…how it was attacking us didn’t make much sense, but we were 10 years old, so…. I clearly recall, however, how immediately I fell in love with the game. I have played and DMed every edition since then… B/E, AD&D, 2nd Edition, 3/3.5, 4e, and 5e. I have found something in every edition that added flavor and interesting mechanics to my game. I feel like 5E has finally hit on the right mix of old and new mechanics that make the game easy to learn and play, while being a very satisfying system for veterans who slogged through the mire of THAC0 and lived to tell the tale. One of the best things to come out of this current Renaissance for the hobby is the revelation that the point of the game (any game, in fact) is to have fun. I’ve heard so many horror stories over the years from people at my tables and at cons about DMs who are adversarial, or don’t read the table to see when there’s conflict, or boredom. None of that is fun. By all reports over my four decades behind the screen, my game is fun. I’m not perfect, and I’m not a professional voice actor. But I can be appropriately intense, dramatic, goofy, or whatever the moment requires to deliver a memorable and fun experience that gets talked about by my players for years after. Just ask my wife about the time she fired a bow through TWO arrow slits over 100 feet apart and critically hit (killed) an orc scout! Or the magic carpet ride up through a vertical mine elevator shaft while dodging the free-falling elevator cars… Online D&D is a new experience for me, but the tools I use are a solid blend of familiar or very easy to use, so if I come off like an old pro at VTT, it’s an illusion…make an Intelligence check.
View Profile →Character creation
Creating your character
Characters should be 3rd level. I have numerous pre-generated characters that you can choose from and tweak as far as personality, background, ideals, bonds, flaws...make the character your own! My pre-generated characters are available on D&D Beyond and will be made accessible once you join the game and request access to them. If you choose to create your own character on D&D Beyond, be sure to use the following guidelines: On the Home page, be sure that only the Homebrew content (No Playtest, Critical Role, Rick & Morty, etc. content, for example), digital dice rolling, Optional Class Features, Milestone XP, Manual HP, Feats and Multiclass Prerequisites, Use Encumbrance, and Public character privacy settings are active. On the Class page, activate the Optional Feature Manager. On the Abilities page, you can use the following array: 11, 12, 13, 14, 15, 16 There will be some starting magic items offered if you make your own character, as well as some starting wealth. These will be discussed in Session Zero.
What to expect
Preparing for the session
Once the game starts, I can share the Owlbear Rodeo link to any maps that need to be displayed. It's a free online resource, a very low-complexity virtual table top. Mic required, Discord, D&D Beyond, and Owlbear Rodeo will be the core technologies of the game.
What Andy brings to the table
Maps, all adventure content, music and sounds, and lots of fun!
Homebrew rules
<b>Critical Hits</b> are calculated using the Chris Perkins Method (Max base damage + normal damage roll). For example, a Critical Hit from a longsword (1d8) from a character with a +3 Strength modifier would do 8 (max base damage for a longsword) + 1d8 +3 damage.
Equipment needed to play
Microphone
Computer
Platforms used
Safety
How Andy creates a safe table
All of my games are PG-13, as far as I can tell. I don't tolerate crass, crude, or abusive behavior from players or characters. There will be a Session Zero to discuss the "table" environment, as well as review any created characters.
Content warnings
Safety tools used