Chronicles of the Gatekeeper

Chronicles of the Gatekeeper

Warde abused his foresight. Will you? Follow in Wardes footsteps to unravel and heal the damage and find out how it ended.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
5 SEATS LEFT
$15.00

/ Session

Details

1 player following this game

Weekly / Tuesday - 8:00 PM UTC

Oct 27 / Session 8

Session Duration / 2–3 hours

Campaign Length / 5–30 Sessions

0 / 5 Seats Filled

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Schedule

Tue, Oct 27 | 8:00 PM – Session 8

Tue, Nov 03 | 8:00 PM – Session 9

Tue, Nov 10 | 8:00 PM – Session 10

Tue, Nov 17 | 8:00 PM – Session 11

Tue, Nov 24 | 8:00 PM – Session 12

Tue, Dec 01 | 8:00 PM – Session 13

This game will begin once 2 players have joined
About the adventure

Chronicles of the Gatekeeper is a Force‑mystery adventure where players uncover the legacy of a long‑dead Jedi Master whose teachings were erased from history. Guided by a cryptic holocron Gatekeeper, your group will explore remote worlds, delve into ancient ruins, and confront powerful factions. Warde abused his foresight. Will you? Follow in Wardes footsteps to unravel and heal the damage and find out how it ended.

Game themes

Meet the Game Master
Artist
Game Designer

Less than a year on StartPlaying

54 games hosted

Highly rated for: Creativity, Beginner Friendly, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

I like to run player-driven RPGs where your character, backstory, and decisions actually change the world around you. My tables range from published adventures to deeply customized living-world campaigns, with an emphasis on player agency, memorable NPCs, exploration, mysteries, and meaningful consequences. I do also run linear modules for story driven campaigns, but don't prefer them as much. I try to sandbox those as much as the story and module allows. I also build highly customized virtual tables with tactical maps, handouts, character art, atmospheric audio, and interactive Foundry scenes when the game benefits from them. New players are welcome—I enjoy teaching systems, provide pregenerated characters when useful, and adjust the balance of roleplay, exploration, puzzles, and tactical play to fit the group. I like to learn new RPGs and systems so picking up a new game type is easy and enjoyable. As said, I prefer open world type DMing based on the players backstories and play preferences. I never liked railroaded scenarios or DMs that ignored the actual players. That is why I got into DMing. I like to create open worlds when I can and do use or start from premade scenerios sometimes but like to create the world.

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Character creation

Creating your character

We can see what characters everyone wants to use and pick the common level. We are using Force and Destiny and Core

Safety

How Tyler Branch creates a safe table

In checklist and covered in Session0

Content warnings

Violence

Safety tools used

Frequently asked questions