Signal from Aetheris-Ω: An Eldritch Horror Lancer Campaign

Image by All Elements including VWG Human Made stamp by Yuthika Yothaprasert except HUD, all HUD Elements are Free Open Source Elements, optical illusion used to change direction of the mech and turn a standard profile facing mech into a rear view.

Signal from Aetheris-Ω: An Eldritch Horror Lancer Campaign

Lancers: Something found your chassis. It knows what you saw. Now it wants a meeting because something is wrong with the stars. New pilots welcome.

TYPE

Campaign

SYSTEM

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$15.00

/ Session

Details

Weekly / Sunday - 11:30 AM UTC

Apr 19 / Session 2

Session Duration / 3–4 hours

Campaign Length / 3+ Sessions

3 / 5 Seats Filled

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Schedule

Sun, Apr 19 | 11:30 AM – Session 2

Sun, Apr 26 | 11:30 AM – Session 3

Sun, May 03 | 11:30 AM – Session 4

Sun, May 10 | 11:30 AM – Session 5

Sun, May 17 | 11:30 AM – Session 6

Meet your party members

3/5

About the adventure

You were lucky. Something happened. Maybe you watched a fellow pilot's frame turn on them mid-operation. Maybe you were there when an NHP broke its shackles and became something no manual had a category for. Maybe the reports crossed your desk and you made the mistake of reading them twice. Whatever it was, you couldn't put it back. Then your chassis received a message. No sender credentials. No command chain. Just coordinates, a blink route, and the clear implication that whoever sent it knew exactly what you had seen. You followed it anyway. Aetheris-Ω doesn't appear in any Omninet registry worth consulting. The blink gate servicing it is unusually small and unusually quiet. The pilots gathering here didn't answer a recruitment drive. They answered something that found them specifically, reached through the Omninet and the BlinkGates, and decided they were worth the risk of contact. Whoever runs this station is waiting to explain why. Aetheris-Ω is a staging point, not a sanctuary. Whatever has come back to the stars has left things behind. Changed frames. Cascaded NHPs that no longer resemble what they were. Pilots who followed signals of their own and did not come back the same. Someone has to go out there. You already proved you would when you answered the call. . . . WHAT TO EXPECT AT THIS TABLE This campaign puts you at the center of a slow-burning cosmic horror mystery set against some of the most technically demanding mech combat Lancer has to offer. You are not soldiers following orders. You are pilots who chose to ask the question everyone else is pretending not to hear. Cinematic Production: High-end visual assets, curated ambiance, and immersive descriptions of whatever is waiting in the dark. Theatrical Roleplay: Fully voiced, complex NPCs and a world that reacts directly to your Lancer's choices and history. Deep Character Investment: Your pilot's background and mech choices get woven directly into the overarching narrative. Your story matters here. . . . THE SYSTEM, AND NEW PLAYERS Lancer is a highly tactical, grid-based mech combat game built on a d20 framework. If you have played fifth edition D&D, the core dice loop will feel instantly familiar, but the combat is deeper, crunchier, and far more customizable. Never played Lancer before? This table is built for you. As a teaching GM with years of formal classroom experience, I specialize in making complex systems genuinely easy to learn. We will build your pilot and your mech together before the first session, so you arrive confident, comfortable, and ready before a single shot is fired.

Game style

Combat Heavy

Roleplay Heavy

Tactical / Crunchy

Puzzle / Mystery Focused

Meet the Game Master
LGBTQ+
Asian
Cosplayer
Voice Actor
Game Designer

Less than a year on StartPlaying

7 games hosted

Highly rated for: Inclusive, Storytelling, Teacher

Average response time: 3 hours

Response rate: 100%

About me

Hi, I'm Yuthika, but most people at the table call me Fey. I have been a GM for 34 years, starting at age 12 in Asia, where my introduction to the hobby came not through the mainstream but through Call of Cthulhu and Sword World. That Japanese TableTalk culture, テーブルトークRPG, is the DNA of everything I run: focused, atmospheric, and deeply immersive. I am also a voice actress with anime and video game credits, and every NPC at this table has a distinct voice and personality to match. I learned this craft in the crunchy crucible of the early 90s, and that history informs how I choose systems and build stories rather than force one into the other. Professionally I hold a PhD in Psychology and work as an educator. Whether I am managing a classroom or a VTT in deep space, I bring a teacher's patience and a designer's eye to every session. Every player at my table gets character-specific hooks woven into the narrative. You will feel seen here. I am also a TTRPG designer and co-creator of Visions of Suaykalpa, an upcoming Southeast Asian mythology RPG launching on Kickstarter this year.

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Character creation

Creating your character

Pilot and mech creation happen during Session 0, giving us time to build together, establish tone, and make sure you arrive at the first mission confident and ready. This will represent the first half of Session 1, after which will be the Lance meeting each other. Pilots begin at LL0 per official Lancer rules. Lancer is pay-what-you-want on itch.io, so grabbing the core book before Session 0 is encouraged but there is no barrier to entry. Most frames are available from the start. Horus frames are the one exception; not off the table permanently, but they need to be earned within the fiction first. Bring me your concept, your pilot background, and the reason your Lancer followed that signal, and we will build the rest together. Homebrew frames, talents, or gear from the community are welcome if they fit the tone and do not break the table. Bring it to the conversation.

What to expect

Preparing for the session

Players will need a Foundry VTT account and Discord as well as access to CompCon which will help with character tracking. That's how we run missions. I cover all hosting and supply every material you'll need at the table. Lancer's core book is also available pay-what-you-want on itch.io, so nothing stands between you and being prepared. This is a new player friendly, learner friendly campaign. If you've been curious about Lancer but haven't had a crew to run missions with, this is your table. Lancer uses a d20 system that will feel familiar to anyone with D&D experience, while offering a depth of mech customization that rewards players who want to dig into the details. You don't need to know every frame and license on day one; that's what Session 0 is for. Come with a concept, or come with nothing but curiosity. Either works.

What Yuthika 'Fey' brings to the table

I bring to the table character voices, ambient music, high-grade tactical maps, and layered ambiance designed to pull you deep into a universe that is slowly, unmistakably coming apart at the seams. Every session is built to make you feel the weight of your frame, the hum of your NHP, and the particular silence that falls when something out there notices you back. I'm also a teaching GM, which means I firmly believe in bringing new pilots into the cockpit rather than leaving them to read the manual alone. Don't be afraid to come in with nothing more than a vague idea such as a frame aesthetic you like, a character concept half-formed, a feeling you want to chase. I will walk you through the rest. In addition to the Lancer Core Book, all three official Massif Press frame expansions are open at this table; No Room for a Wallflower, The Long Rim, and The Karrakin Trade Baronies. Every frame, talent, and piece of equipment across all four books is available to you during character creation. If you've had your eye on something from the Karrakin arsenals or a frame from the frontier, this is your chance to run it. Lancer rewards pilots who engage with its systems, and I'll make sure you have every tool you need to do that from day one.

Homebrew rules

All four official Massif Press books are the default foundation of this campaign; The Core Book, No Room for a Wallflower, The Long Rim, and The Karrakin Trade Baronies. These are the only materials in use at the table as a baseline. That said, the Lancer community has produced an enormous wealth of high-quality homebrew content, from custom frames, talents, weapons, systems, and NHP profiles that rival the official material in craft and creativity. If you find something out in the wild that fits your pilot concept and the tone of the campaign, bring it to me. The bar is simple: it should fit the setting's vibe and not break the table. If it clears both, there's likely a berth for it aboard. Just flag it in Session 0 so we can look it over together before the first mission drops.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Yuthika 'Fey' creates a safe table

YOU SAFETY MATTERS: This campaign deals with cosmic horror, existential dread, loss, trauma, and the erosion of trust in technology and the minds that interface with it. I take player wellbeing seriously at every point on the intensity spectrum. Before we begin we will use Lines and Veils. Hard limits are respected without question and without explanation needed. If your lines create a fundamental conflict with the campaign's direction, we will talk openly about what can be adjusted, or I will accept your departure with grace. My table runs on an Open Door Policy. Step away, take a break, or leave entirely at any point, no judgment, no questions asked. After heavier scenes I check in before we continue. Every session closes with Roses and Thorns (Stars and Wishes), giving everyone space to share what landed and what didn't. After each session I follow up privately, because sometimes things hit differently once you've logged off and decompressed. Real people always come before the game. The trigger warnings below reflect what could appear depending on where the story goes and the choices your pilots make. When in doubt, say the word.

Content warnings

Safety tools used

Frequently asked questions