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Life Imitates Art | Official Hunter One-Shot | Beginner Friendly

Life Imitates Art | Official Hunter One-Shot | Beginner Friendly

University campus, unexplained illness, archaeological misdeeds, cursed glyphs, a Blood Homunculus craving souls, a power-hungry professor

TYPE

One-Shot

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
ENDED
Free

Details

Once / Monday - 8:00 PM UTC

Mar 9

Session Duration / 3–4 hours

7 / 7 Seats Filled

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Meet your party members

7/7

+2
About the adventure

A mysterious relic has recently gone on display in Soung Exhibit Hall. Labeled “Ancient Pottery of Unknown Origin,” this artifact is a clay jar with handles on either side. The markings on the jar are faded and difficult to make out, which is among the chief reasons the jar’s origin hasn’t yet been officially determined. The other roadblock to positively identifying the jar’s origin is Dr. Sweeny, who presides over the exhibit. His cover story is that he received the jar on loan from a private collector. This is partially true; a mysterious benefactor whom Dr. Sweeny neglected to identify in any official paperwork actually provided the jar. The jar is about two feet tall with a bulbous body and flat bottom. The handles protrude from the sides where the bulb begins sloping inward toward the top and connect to the lip of the jar’s opening, which is about eight inches in diameter. A cork plug sits in the opening where a ceramic lid may have once been used. Shortly after the exhibit opened, students began falling into comas after viewing the display. When the relic sends a friend of the players’ cell into a coma, the group realizes something nefarious is at work. The Hunters must identify the cause of this sleeping sickness and end the plague before others are injured.

Game style

Theater of the Mind

Roleplay Heavy

Meet the Game Master

D'Antonio

4.9

(28)

Streamer
Indigenous
Game Designer
Multi-lingual

1 year on StartPlaying

100 games hosted

Highly rated for: Teacher, Creativity, Sets the Mood

Average response time: 4 hours

Response rate: 100%

About me

I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.

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Character creation

Creating your character

Character creation will be handled during session 0. Players are free to either choose a pre-made character, or make an original character by the vanilla Hunter 5E rules. Character sheet will be created within Alchemy for easy use within the VTT. The Core Rulebook is enough for the players, I can provide information on anything from the other books.

What to expect

Preparing for the session

Players will need to make a Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player has joined the Alchemy room, they will be able to easily choose a premade character or make an original one. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within Hunter: The Reckoning 5E Core Rulebook. Campaign rules and guidelines will be sent in a pdf file.

What D'Antonio brings to the table

As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned urban buildings, and night clubs crank with punk rock and modular techno, and original songs that reflect your the mentality of characters in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in sound engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.

Homebrew rules

Weapon damage values adjusted for greater realism.

Equipment needed to play

Internet

Computer

Microphone

Safety

How D'Antonio creates a safe table

During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.

Content warnings

Safety tools used

Frequently asked questions