Vecna: Eve of Ruin | Free Session 0 | Starts at 3 Players
Vecna’s ritual rewrites reality, and your secrets shape its power. What you reveal may save the multiverse—or doom it.
$20.00
/ Session
Details
Weekly / Tuesday - 11:00 PM UTC
May 12 / Session 5
Session Duration / 3–4 hours
4 / 5 Seats Filled
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Schedule
About the adventure
Vecna: Eve of Ruin is a high-stakes, horror-driven campaign for players who want powerful characters, meaningful choices, and a story that feels bigger than a standard module run. You’ll begin at level 10, already established and dangerous, thrown into a world where missing people, stolen secrets, and unraveling reality all point toward something far worse waiting in the dark. This game leans into cinematic storytelling, tactical combat, and player decisions that carry real weight. Secrets matter here. The things your characters hide, the truths you uncover, and the choices you make along the way all shape the road to Vecna and the final state of the world when you reach him. If you want a campaign with dark fantasy, strong roleplay, dangerous encounters, and the feeling that your actions genuinely matter, this table is built for tha
Game style
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Combat Heavy
Game themes
Meet the Game Master
About me
Hello adventurers! I'm Justin, and I’ve been a Game Master for about 7 years. I originally started running games because my group of friends all wanted to play Dungeons & Dragons, but no one wanted to take on the role of Dungeon Master. So I stepped behind the screen—and quickly discovered how much I loved building worlds and telling stories with my players. Since then, I’ve run many in-person and online campaigns, including some very large tables. The biggest group I’ve ever run had 13 players, which taught me a lot about making sure everyone at the table gets their moment to shine. My goal as a GM is to make every player feel like they are truly part of the world. I work with players to develop their backstories, and I enjoy weaving those stories into the campaign so their characters feel connected to the adventure. Even when running official modules, I adapt the story to include the characters and their personal journeys. I also believe that the best games are collaborative. Players help shape the story just as much as I do, and I try to make every moment memorable—whether it’s a heroic natural 20 or a hilarious natural 1. If you’re looking for a game where your character matters, your story is heard, and the table shares plenty of laughs along the way, you’re in the right place. Let’s roll some dice and tell an unforgettable story together.
View Profile →Character creation
Creating your character
Characters begin at level 10. We will build characters together during Session 0 to make sure everyone fits the party, tone, and campaign themes. Character creation rules: Standard Array for stats Official content allowed unless discussed otherwise Starting level: 10 Starting gear: choose 1 legendary and 2 rare magic items or 2 very rare and 1 rare magic item No gold tracking for starting equipment Character secrets and backstory ties will be discussed during Session 0
What to expect
Preparing for the session
Before Session 0, please ensure you have: Technical Setup A Discord account for voice chat and communication A working microphone and stable internet connection A desktop or laptop capable of running a browser-based VTT (Mobile devices are not recommended.) After joining, you will receive a Discord invite and all necessary campaign links. Character Preparation Characters begin at Level 10 (Standard Array). You may use any platform or method to create your character, but you must provide a complete character sheet prior to Session 0. Hit points for levels 4–10 will be rolled together during Session 0. Magic items will be finalized at that time. Please also come prepared with: A developed backstory Ideas for your required secrets (Details for character creation, magic items, and the Secrets system are outlined above.)
What Justin brings to the table
This is a dark, tension-driven campaign built around secrets, consequence, and mythic-scale stakes. The ritual shaping the multiverse is active, and the world reacts to your choices. Chaos is welcome at the table—sometimes brilliant plans fall apart, sometimes reckless ideas become legend—but the story always moves forward. We play using Owlbear Rodeo with dynamic vision enabled. Your token only sees what your character sees. Positioning, awareness, and information matter. Combat is cinematic and intentional. When facing trained or intelligent enemies, expect tactical opposition—they will fight intelligently and with purpose. When facing creatures of chaos or instinct, the battlefield may feel unpredictable. Either way, combat is designed to feel dramatic while remaining mechanically clear and organized. I balance Rules as Written with flexible rulings. If you can clearly describe how and why something should work, I’m open to it. Creativity is rewarded, but consistency and fairness remain the foundation. Roleplay is central to this campaign. There is deep lore to explore, and your backstory—especially your secrets—directly influences the ritual at the heart of the story. However, the balance between combat and roleplay naturally adjusts to the group’s play style. Character death is possible, but not automatic. I respect player comfort levels and will discuss expectations during Session 0. Even when death is off the table, consequences are not. Tension remains real. High-level play can be complex, but this campaign is built to handle it. Villains are intelligent, prepared, and dangerous. I provide structure, pacing, and clear house rules (shared during Session 0) to keep gameplay smooth and engaging. Expect voices, accents, dramatic pacing, and a table that takes the story seriously—while still allowing space for the kind of chaos that makes D&D unforgettable.
Homebrew rules
1. Character Creation All characters use the Standard Array for ability scores. 2. Critical Hits On a critical hit, deal maximum damage on the first damage die, then roll the damage die a second time and add it. 3. Healing Potions Full Action: restores maximum healing. Bonus Action: roll for healing. 4. Spell Scrolls (Creation & Use) Any spellcaster may create a spell scroll if they know or have prepared the spell, have all material components, and use expensive paper and magical ink. Creation time is 1 hour plus 1 hour per spell level. Components are consumed on completion. Any character may use a spell scroll with one action by reading it aloud. No spell slot or additional components are required. 5. Overcasting (Casting Beyond Limits) You may cast spells above your normal level or without spell slots. Roll 1d20 plus your spellcasting modifier vs DC 10 + spell level. On failure, the spell is 50% effective and you gain 1 level of Exhaustion per point failed by. 6. Heroic Death At 0 HP, you may forego death saves to gain up to 3 rounds of a final stand: double movement, advantage on all attack rolls, and all hits count as critical hits. Afterward, death is final. 7. DM Inspiration DM Inspiration allows you to add 1d12 to a roll after seeing the result but before the outcome is declared. 8. Bardic Inspiration Bardic Inspiration may be used on attack rolls, ability checks, saving throws, and damage rolls.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Justin creates a safe table
Lines & Veils Lines will never appear. Veils fade to black. Discussed in Session 0. X-Card Type X in chat, DM X privately, or say Pause. Open Door Policy Anyone may step away or leave at any time. Post-Game Check-Ins Stars & Wishes after each session. Private Messages You may message the DM at any time.
Content warnings
Safety tools used

