Ezra’s Rift: Wildspace Rising -Spacefaring Campaign levels 5-20
The Rift consumes Ezra. Elves, Illithids, and cartels vie for its fate—yet salvation may be possible. Where will your crew stand in the struggle?
$22.50
/ Session
Details
1 player following this game
Weekly / Wednesday - 3:30 AM UTC
Oct 28 / Session 11
Session Duration / 2.5–3.5 hours
3 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Ezra is collapsing. Nearly half the continent has been devoured by the Rift, a ravenous tear between planes that grows larger every month. Scholars warn the world has less than a decade left before it is consumed entirely. The skies above are crowded with fleets of alien vessels —some seeking to save Ezra, others to exploit its ruin. This campaign is a sandbox epic from levels 5–20, beginning with the imminent destruction of Ezra and carrying into the vast expanse of Wildspace. You and your crew will claim a ship and carve your place in a multiverse on the brink. Expect spacefaring intrigue, political maneuvering, and escalating conflict as rival factions battle over the Rift and the future of your world. Every choice matters. Will you rally allies and attempt the impossible—rescuing Ezra from destruction? Will you strike bargains with syndicates and empires to profit from the collapse? Or will you abandon the doomed world entirely and chart a new destiny among the stars? ---- This is a game for players who want: Sandbox storytelling where actions reshape the map. High-stakes politics that make diplomacy as deadly as battle. Ship-to-ship combat and daring boarding actions. Exploration of strange worlds and Rift-born anomalies. Collaborative storytelling that blends dark themes with moments of triumph and discovery. ---- The Rift consumes Ezra. The factions circle. The fate of your world—and perhaps the multiverse—rests in the hands of your crew.
Game style
Combat Heavy
Roleplay Heavy
Sandbox / Open World
Game themes
Meet the Game Master
2 years on StartPlaying
471 games hosted
Highly rated for: Creativity, Rule of Cool, Storytelling
Average response time: 5 hours
Response rate: 100%
About me
I've been running homebrew Dungeons & Dragons campaigns since 2016, and what started as a hobby has grown into something I never imagined: a full-time career bringing people together to tell incredible stories, roll dice, and occasionally make some truly terrible decisions. My journey as a DM actually began with a pretty awful experience as a player. Shortly after learning D&D, I joined a game I found online. The DM treated the game like a competition against his players, and it showed. Nobody seemed to be having fun except him. I never went back. Instead, I started my own campaign with one simple goal: **make sure everyone at the table has a great time.** Nearly a decade later, that philosophy hasn't changed. I've had the pleasure of introducing kids and teenagers to D&D, running homebrew campaigns at The Kobold Lounge, and sharing hundreds of adventures with players from all walks of life. Since joining StartPlaying, I've turned my passion into my profession, running hundreds of sessions and earning recognition as a Top GM in 2026. My style is heavily focused on player freedom, creativity, and collaborative storytelling. I'm a sandbox DM at heart. I build living worlds filled with complicated characters, political intrigue, dangerous enemies, and plenty of opportunities for things to go spectacularly wrong. My campaigns can be dark, ridiculous, emotional, or downright chaotic, sometimes all in the same session. I love creative players. Got a bizarre character concept? An unusual subclass? Some ridiculous scheme that probably shouldn't work? Bring it to my table. I'm much more interested in finding a way to make your ideas work than telling you why they can't. I put an enormous amount of work into building my world, Arcanemia, and the adventures that take place within it. But the most important part of any campaign will always be the people playing it. Your characters' choices matter, your actions have consequences, and your stories help shape the world around you. $$ A quick note about pricing $$ If money is an obstacle, please reach out. This is how I make my living, and I've worked hard to get here, but I never want finances to be the only reason someone can't enjoy a game. I can't promise I'll always be able to accommodate everyone, but I'm happy to have that conversation. At the end of the day, I'm still doing this for the same reason I started in the first place: I love D&D, I love the people I've met playing it, and there's nothing quite like getting a group of people together for three hours of absolute nonsense and unforgettable storytelling. I hope to see you at one of my tables soon, and may all your 20s be natural!
View Profile →Character creation
Creating your character
There will be time set aside for character creation during session 0. If you want to get started before that, we'll use rolled stats. Rolling 4d6, dropping the lowest and rerolling ALL 1's. We'll be starting at level 5. Any official or partnered content is fair game. I'll likely approve any balanced homebrew, I just need to look it over before signing off.
What to expect
Preparing for the session
You'll receive a link to both my Discord server and the campaign on dndbeyond. You'll need a free account for both services
What DM Nug Gnome brings to the table
🎲 What I Provide My Players I bring you a game where politics, peril, and discovery collide in the shadow of a dying world. Ezra is crumbling into the Rift, and the stars above are crowded with fleets, merchants, and opportunists all vying to decide its fate. Expect deep, immersive roleplay as I breathe life into ambitious admirals, ruthless syndicates, desperate refugees, and alien envoys. These NPCs won’t be flat archetypes—they’ll be complex, conflicted, and capable of reshaping the galaxy with a single deal, betrayal, or alliance. In Ezra’s Rift: Wildspace Rising, the setting itself is a character: a wounded planet bleeding into Wildspace, ports filled with refugees, and rift-born anomalies that can twist time, space, and souls. Whether you’re staring down an Illithid envoy across a negotiation table, cutting through Neogi slaver ships in a desperate skirmish, or navigating the fragile politics of an Elven blockade, the world will feel alive, textured, and merciless. When it comes to combat, expect battles that matter. Boarding actions, ship-to-ship exchanges, and ground skirmishes will be tactical and dangerous. Enemies use their ships, their factions, and their environment against you, forcing creative play and decisive thinking. Each encounter carries weight—whether it’s the defense of a refugee fleet, the storming of a syndicate outpost, or the survival of your own ship. And when the stars align for it? I live by the Rule of Cool. If you want to swing across rigging into an enemy flagship, hurl a Rift-warped relic like a grenade, or talk down an armada with one perfect speech, I’ll find a way to make it sing. Clever gambits and cinematic heroics are always rewarded. If you’re looking for a campaign that mixes political intrigue, tactical combat, and high-stakes storytelling in a living multiverse where your choices matter, this is your launch point. The Rift consumes Ezra. Factions circle. The question isn’t if the world will change—it’s whether you’ll change it in time.
Homebrew rules
We'll go over these in detail but the main homebrew rules I implement are: Player awarded inspiration, modified crit success and fail charts for attacks, a modified death and dismemberment system with lingering injuries, potion efficacy table, and mechanics for just about any wacky idea you want to try
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Nug Gnome creates a safe table
We'll go over safety tools in detail during session 0, but I utilize the X card system. I also strive to foster an inclusive, welcoming environment.
Content warnings
Safety tools used

