Image by Scott Farley
Out of the Abyss
Trapped in the Underdark, escape is only the beginning. Madness creeps, demon lords stir, and even the mushrooms have secrets of their own.
$15.00
/ Session
Details
Weekly / Saturday - 6:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 30–40 Sessions
0 / 5 Seats Filled
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About the adventure
Captured by the drow! You wouldn’t wish this fate upon anyone, yet here you are, locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun. Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Our adventure will take us from this cruel prison and across the under dark as you attempt to find a way to the surface and uncover a dark plot tied to the abyss in the process Will you break for the surface for good, or try to help save the underdark. The adventure runs from level 1 through to 14 (15 if you include the obligatory end of campaign level up!) This is a story where horror meets oddity, where lighthearted moments shine in the dark. You may escape the Underdark, but when you do, how much of you will be left?
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
I’m a creative easy going human in his 30’s based in rainy England. A little about me… I’m an arty, corgi dad who started playing ttrpgs in the dark times of Covid, quickly progressed from intrepid hero to Gm after watching way too much CR and D20, I started with 5e and have progressed into the new 24/5.5 what ever you wish to call it rules, and have recently started dabbling in Daggerheart. My games are collaborative, and rule of cool is key! I want to help bring the stories you want to tell to the table, and if the core rules don’t do it I’m happy to introduce homebrew/ third party content to help bring it to life (providing it isn’t utterly broken) In my spare time I am partial to coffee, drawing characters and gaming! But most importantly of all I am a corgi papa and he does like to add his own sound effects sometimes too…
View Profile →Character creation
Creating your character
Character Creation Session Zero: We’ll create characters together, but you’re welcome to bring ideas beforehand. Rules: Using the 2024 D&D ruleset. Stats: Standard Array. Level: Characters start at Level 1. Content: All official core content is allowed. Homebrew/Third-Party: Possible, but must be discussed and approved first. Underdark Races: Not available at the start (though we can talk if you’re very keen). Equipment: You begin with no gear — your story starts in captivity. Collaboration: Bring your creativity — we’ll shape the party together in Session Zero.
What to expect
Preparing for the session
• Download Discord and have an account ready, as that is where the game will take place • Create a free D&D Beyond account so you can access shared content and character sheets • Have a microphone and either headphones or speakers for voice chat • Ensure you have a stable internet connection, since this is an online game That is all you need. No fancy setup is required, just bring your character idea and your sense of adventure.
What Iggy brings to the table
• D&D Beyond Master Tier subscription, giving you access to a large library of official and approved third-party books • Custom homebrew options, with the freedom to create unique character choices if you would like something special • An immersive atmosphere, including ambient music and a dedicated Discord server for smooth play • Dynamic combat, featuring tactical maps (including Czepeku maps) run through D&D Beyond • Rule of Cool, with fun and cinematic moments always taking priority over strict rules • Engaging NPC roleplay, with characters brought to life through voices and personality (though they may sometimes shift a little between sessions)
Homebrew rules
This will be covered in session zero!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Iggy creates a safe table
I always begin with a Session Zero, where we set expectations together, discuss boundaries, and ensure everyone feels comfortable with the themes in play. I use tools such as the Deck of Safety to highlight topics we may want to avoid or approach with care. During sessions, I check in with players and encourage open communication if something is not working. Breaks are built in at the halfway point, and anyone is welcome to call for a pause at any time. My goal is to create a table where everyone feels safe, respected, and free to focus on the fun of telling great stories together.
Content warnings
Safety tools used