Mistborn: Rebels of the Final Empire
Build a rebel crew beneath ash-dark skies. Defy the Final Empire and lay the foundations of a dynasty that could outlive you.
$25.00
/ Session
Details
7 players following this game
Weekly / Wednesday - 7:00 PM UTC
Session Duration / 2–3 hours
1 / 4 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
The invitation was stolen, the wine was excellent, and the woman dancing with the nobleman had already relieved him of the key to his study. "You dance beautifully," he told her. "You should see me leave." Three floors below, her accomplices were discovering that the vault had two more guards than promised. Across the street, an old woman kept supper warm for six people and listened for the whistle that would tell her how many were coming home. Welcome to the Final Empire, where ash drifts over silk gowns and factory roofs, noble houses settle grudges over exquisite dinners, and the Lord Ruler has had a thousand years to make obedience feel like the only sensible choice. In the skaa districts, a neighbour still shares the last of her bread. Behind a shuttered shop, somebody is teaching children to read. Tonight, a crew is planning to steal enough from one very wealthy man to keep a whole street fed. There is room at their table. Perhaps you know how to open a lock without waking the household, or how to make a lie sound like a kindness. Perhaps you burn metals and feel the city change around you: whispered conversations sharpen, emotions yield to a careful touch, or a handful of coins becomes a path above the rooftops. A steady hand, a useful friendship and the courage to improvise can be just as valuable when a job goes wrong. Expect daring heists, dangerous friendships, ballroom intrigue and escapes through streets swallowed by mist. There will be enemies worth outwitting, people worth protecting and arguments over whose brilliant idea caused the latest disaster. Between jobs, there might be a stolen bottle to share, an unexpected romance, or someone waiting to hear whether you kept your promise. Hope lives in these small things. Keeping them alive can become a reason to challenge an empire. And your ambitions need not end with the next job. A cellar refuge can grow into a network, a business, a faction or a powerful house. Build a dynasty whose heirs and chosen successors may one day inherit your name, your enemies and the consequences of a bargain made long before they were born. Generations later, someone might still open a door because of what you did tonight. We begin with Episode 0 — The Struggle for the Empire, using Hope in Ashes while the Lord Ruler still reigns. Our planned continuation follows Mistborn Legacy through later episodes and eras, developed as our own story becomes ready to move forward. This English-language Cosmere RPG campaign welcomes beginners; no knowledge of the novels is needed. Through Mythveil's Rexborn approach, people remember, factions pursue their ambitions, and your choices can change the course of our saga. An enduring dynasty is yours to strive for, with no promised throne or guaranteed survival. For now, supper is getting cold, and someone has a rather interesting proposal. Mythveil Chronicles — Worlds That Remember.
Game style
Rule of Cool (RoC)
Puzzle / Mystery Focused
Game themes
Meet the Game Master
About me
You’re looking for a world that remembers what you do. I’m Dunchan, the GM behind Mythveil Chronicles. My campaigns span horror, fantasy, science fiction and the World of Darkness. NPCs have their own motives, factions act between sessions, and player choices carry forward. New to tabletop roleplaying or a particular system? Many of my campaigns welcome newcomers. I’ll guide you through character creation and help you find your footing; each listing explains its own experience requirements. I build atmosphere with story, sound, visuals, maps and handouts where they fit. Platforms and preparation vary by game, so each campaign page lists the system, tools, schedule, group size and content notes. The per-session price shown on a campaign listing is that game’s price; private bookings use the profile rate. Mythveil draws on real history, mythology and belief to create worlds shaped by the people inside them. You don’t just visit the setting—you leave a mark.
View Profile →Character creation
Creating your character
We create level 1 characters together using the Cosmere RPG Mistborn material, with help before play and final choices agreed during our free Session 0. Episode 0 is the opening story arc; it is separate from Session 0, our preparation and expectations meeting. Bring a concept rather than a finished build. You might be a skaa thief with people to protect, a noble with divided loyalties, a scholar hiding forbidden knowledge or a fighter who has found a cause. Metalborn and characters without metallic powers both have a place in the crew. We will discuss unusual concepts and available options together so everyone fits the starting era and the group. You choose your character's history, loyalties and ambitions. Together we establish connections and a reason to work with the crew. Nobody needs to arrive with a prescribed tragic past or a detailed family tree. Your future legacy can grow from relationships formed during play. The longer saga offers opportunities to create heirs and successors in later eras. These can be descendants, adopted family, apprentices or other inheritors of your work. We will discuss any generational transition when it becomes relevant; the new characters will carry forward the consequences of earlier stories. No previous Cosmere RPG experience or knowledge of the novels is required. Pregenerated characters are available if you would prefer to learn through play. Please avoid reading the published adventures so their discoveries remain yours.
We begin with Episode 0: The Struggle for the Empire, while the Lord Ruler still reigns. Build a rebel crew together, with opportunities to establish the relationships, resources and reputation of a future dynasty. Later episodes will be developed as the story progresses. New players and newcomers to Mistborn are welcome.
What to expect
Preparing for the session
Join our Discord server for voice chat, scheduling and campaign discussion. I will provide the invitation and the Foundry VTT game link. You need a computer, stable internet connection, a working microphone and a browser capable of running Foundry. A webcam is optional, and you do not need to buy Foundry. Before our free Session 0, bring a character idea and think about what might make that person work with a rebel crew. We will build the details together, discuss boundaries and test access to the table. You do not need to have read Mistborn or learned the rules in advance. I will introduce the setting and teach the game during play. The campaign uses published Mistborn adventures and can reveal setting and novel spoilers; please avoid reading Hope in Ashes or Mistborn Legacy ahead of the group. This is a continuing campaign for a regular crew. Expect roleplay, investigation, planning, faction politics and combat, with room for friendship, humour and quiet scenes between dangerous jobs. AI-assisted portraits, scene illustrations and maps may be used as visual aids.
What Dunchan Hunter brings to the table
I provide a prepared Foundry VTT table with maps, tokens, handouts and rules support, alongside Discord voice chat and help with character creation. Music, ambient sound, distinct NPC voices and visual references help bring the streets, salons and hidden meeting places of the Final Empire to life. Some visual aids may be AI-assisted. Hope in Ashes provides our opening adventure, with Mistborn Legacy as the foundation for later episodes. We begin with Episode 0 and develop the continuation as the campaign reaches each turning point. You can join at the beginning without committing today to every future era. Mythveil's Rexborn approach gives the world an ongoing life. A contact might hide you after a failed job because you helped their family. A rival might buy the business you hoped to acquire. Factions act between sessions, and your reputation changes the opportunities available to you. We track the people, resources, obligations and enemies that could become the foundations of your dynasty. Expect heist planning, social manoeuvring, investigation, tactical combat and choices with personal consequences. NPCs have their own loyalties and ambitions, and the crew has room to pursue plans beyond the obvious route. Failure can change a relationship or force a new approach; it does not automatically end the story. Characters can be injured, lose things they value or die. Surviving to become a legend is something to work toward. I use the official Cosmere RPG rules, explain them as we play and make rulings openly. Our free Session 0 covers character connections, tone, safety and practical arrangements. Beginners are welcome, and nobody is expected to know the novels or every rule. The heart of this campaign is the crew: the friend who stays behind to hold the door, the argument over a dangerous bargain, and the people who will one day remember what you did.
Homebrew rules
We use the official Cosmere RPG rules and Mistborn character options. Rexborn adds ongoing faction goals, reputation, relationships and consequence tracking around the published adventures. Any additional mechanical house rules will be discussed before use. The campaign may diverge from published events in response to player decisions. Future eras and generational character transitions will be discussed with the group when relevant.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dunchan Hunter creates a safe table
Mistborn explores oppression, slavery, class prejudice, authoritarian religion, betrayal, violence and resistance. The wider saga can also involve body horror, imprisonment, torture and character death. We discuss the level of detail together; difficult material can remain off-screen or be adapted around the group's boundaries. Before play, our free Session 0 establishes tone, expectations, character connections and Lines and Veils. You can share boundaries privately. Lines exclude content; Veils keep it off-screen or fade to black. We use X, N and O tools through voice or private Discord messages. You may pause, skip or change a scene without having to explain your discomfort. Breaks, check-ins and aftercare are available, with space after intense sessions to debrief or speak privately later. Player agency includes your character's relationships and emotional responses. Romance is optional and consensual, with intimate scenes fading to black. A generational legacy does not require marriage, pregnancy or biological children; chosen successors are equally valid. Characters face genuine risks, but everyone at the table deserves respect. Harassment, bigotry toward players and deliberate boundary pushing are not tolerated. We can tell a story about a cruel empire while looking after the people sharing the table.
Content warnings
Safety tools used