The Curse: Desperation in Ravenloft 🏳️‍🌈

The Curse: Desperation in Ravenloft 🏳️‍🌈

Trapped in a cursed land where the sun never shines, you must brave the Mists of Ravenloft, or be broken by the horrors that dwell within.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

4 players following this game

Weekly / Friday - 9:00 PM UTC

Aug 21 / Session 0

Session Duration / 3–3.5 hours

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Fri, Aug 21 | 9:00 PM – Session 0

Meet your party members

5/6

About the adventure

Come and play D&D as you've never experienced it before! Exciting role-play, dynamic storytelling, deep character building, and gritty homebrew combat rules! Though the campaign begins in Barovia, under the shadow of Count Strahd von Zarovich, our stories will carry us throughout the Mists, into Domains of Dread beyond your wildest comprehension. Will you survive the daunting horrors that lie hidden within the Mists, or will you succumb to the darkness? Barovia, an ancient mountain valley locked away in the swirling Mists for countless generations, it's name and beauty long forgotten in the realms of Man. The residents of this weary place eke out a tenuous existence beneath the perpetually gray skies, no one in living memory has seen an unobscured sun. Even in death escape is forbidden, souls locked away, forced to return again and again to life in a new age, a new body. Yet more children are born than the souls that are trapped for all eternity, and so many are born the Soulless, moving through their tedious half-life never knowing joy or laughter, tears or pain. Barovians carry their fear with them in every moment, wearing it like a heavy, burdensome cloak. But when the nebulous sun goes down and the valley grows truly dark, even those with the lightest cloaks huddle around their fires, sheltered and pretending their walls protect them. Over them all looms the spectre of Ravenloft, the forbidding fortress that myth, legend, and rumor claim is the home of their cursed Lord, Strahd von Zarovich. The stories say that in every sixth generation the soul of the Lord's ancient love is reborn and he will once again stalk the land and it's people. But none has even a story of their grandmother's grandmother viewing Count Strahd in the flesh, and the gates of Ravenloft have remained closed and barred. Many believe him dead, rotted away in his crumbling keep, but still his name is only uttered in trembling whispers, lest his presence be roused upon the speaker. What does it mean to live in this sunless land, can it even be called a life? Every day much the same as the one before, until it is not... ***IMPORTANT - MUST READ*** Curse of Strahd is a dark, brutal adventure that will test your prowess, fortitude, and ingenuity in very extreme ways. I intend to run this game with a level of gritty realism that will likely wear down your character's will to live. What is right will not always be obvious, and all morality will be heavily obscured in the mists that permeate Ravenloft. This is NOT a game for the faint of heart. Do you have what it takes to survive the horrors of Ravenloft and the other Domains of Dread? “Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.” - Friedrick Neitzsche

Game style

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master

5.0

(59)

TOP GM
LGBTQ+
Queer
Neurodivergent
Educator
Women/Femme Identifying
No Gen AI

5 years on StartPlaying

830 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

“It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” — Bilbo Baggins The road awaits. I’ve been a professional Storyteller for several years now, and I still wake up some mornings a little astonished that this is my life. Making a living from my imagination was once the sort of thing one says wistfully into a drink at 2 a.m. Now it’s what I do. I build worlds. I breathe life into monsters and misfits and heroes. I open strange doors and invite people to step through them with me. And oh, what marvelous trouble we find on the other side. These days, I find myself more and more enchanted by games that move like stories ought to move, boldly, unpredictably, with a little blood on their teeth and a little poetry in their bones. Lately that means a great deal of love for SWADE and other systems that prize momentum, improvisation, and player agency. I like games that feel alive. I like stories that can surprise me. I like the delicious moment when a player makes a choice so unexpected and so perfect that the entire world tilts on its axis. That, to me, is the good stuff. I believe the best stories ask us to be brave. Not dragon-slaying brave, necessarily, though there’s certainly room for that, but the quieter sort of bravery. The kind that lets us inhabit a character fully. The kind that lets us care. The kind that risks sincerity, vulnerability, or glorious, ridiculous failure. But none of that can happen unless people feel safe first. So let me be very clear: my table is a haven. It is a place for weirdos, wanderers, goblins, goths, queers, daydreamers, theatre kids, rules lawyers, recovering gifted children, and anyone who has ever felt just a little too much or a little too loudly for the room they were in. I am a neurospicy trans woman and an educator, and I care deeply about creating spaces where people can show up as themselves and know they’ll be treated with kindness and respect. Bigotry, hatred, and intolerance are not welcome at my table. We do not negotiate with that nonsense. We are here to tell beautiful stories and maybe cry about fake people. Like all good stories, mine begins long before I knew what it was becoming. I was raised on Tolkien, on old magic and older roads, on the ache of leaving home and the promise of becoming someone new before you return. I was already in love with fantasy and science fiction before tabletop ever entered my life, Heinlein, Asimov, Le Guin, and all the rest were rattling around in my skull like benevolent ghosts. Then my father and I picked up the old red box D&D for my older sister on a whim. She never really took to it, but a few years later her boyfriend ran a couple of games for me, and that was that. My feet went out from under me, just as Bilbo promised they might. I wandered quickly from Basic D&D into AD&D, and if I’m being honest, AD&D 2nd Edition will always have a little shrine in my heart. I have roamed the realms in many forms over the years, and I’ve dallied with no shortage of other systems along the way: GURPS, Champions, World of Darkness, Shadowrun, Middle Earth (Rolemaster), Robotech, Rifts, and many more. I found 3.x and 4e a bit too crunchy for my tastes, yes, I know, this from someone who played Palladium games with a straight face, but 5e managed the impossible and made me fall in love with D&D all over again. Somewhere in there, in the dark and lawless age of AOL chatrooms and IRC, I also spent a great many hours in freeform online roleplay, which only deepened my love of collaborative storytelling. I enjoy being a player, but I have always, always been a Game Master at heart. There is a particular kind of alchemy in running a good game. A table full of people breathing in sync, hanging on the same moment, building something ephemeral and impossible together, it feels very much like magic, and I am greedy for magic. For many years, I also performed in Castleton at the Oklahoma Renaissance Festival, where I learned what armor actually feels like when you’ve been wearing it too long, what it means to move through the world in character, and how to make a little wonder out of dust and sweat and commitment. That experience never really left me. It follows me into every game I run. I try not to inflict too much realism on my players, but I do like a world that feels textured, lived-in, and just a little dangerous. Then came COVID, as it did for all of us, and I found myself aching for D&D. I joined an online pickup game on Roll20, met some delightful nerds I still game with to this day, and almost immediately caught the Storyteller bug again. I started running games. Then I heard about professional GMs and, like many people, scoffed. Surely not. Surely that was nonsense. Reader, it was not nonsense. Bartending was slow, money was tight, and I thought, “Well, perhaps I’ll post a game or two.” Before long I had two campaigns in full swing, both of which ran for over three years. What began as a side hustle became a calling, and in April of 2021, I quit bartending and stepped fully onto the road. And here I am still, wandering, conjuring, plotting, cackling softly behind the screen. If you’re looking for a table where the story matters, where your choices matter, where your character is more than a stat block in fancy boots… if you want a game with heart, atmosphere, sharp teeth, and the occasional devastating emotional payoff… if you want a GM who loves drama, danger, humor, horror, tenderness, and the glorious chaos of players ruining all her plans… Then come along. There are strange roads yet to travel, and I would be delighted to see where yours leads. “All that is gold does not glitter, Not all those who wander are lost.” — J.R.R. Tolkien

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Character creation

Creating your character

Ideally all characters will be native born Barovians, or will have lived the majority of their life in Barovia. Though each will have the standard race and class and stats that make a D&D character sheet, these are simply the tools we utilize to interact with the world. The characters are NOT adventurers, willingly setting out into the world to make their name and find fortune and glory. Instead they are the oppressed, the downtrodden, those who live under the gloom and despair that is the spectre of Strahd and Ravenloft. Will they become heroes, bringing light into the dark, or will they succumb to the weight of grief and fear and pain, and die forgotten and alone? Characters are first level, and stats use the Standard Array +4, plus a free Feat. Pre-generated characters are also available. We will be using a mix of methods to flesh out your character, including a variant of the Sword Coast Heroic Chronicle as well as techniques learned and adapted from my years of performing at Renaissance festivals. Character concepts will be discussed, primarily via Discord, both before, during, and after Session 0, with all character generation finalized prior to the first game session.

The current party

***Come enjoy an intense, exciting D&D campaign in a super safe and inclusive environment!*** Come and play D&D as you've never experienced it before! Exciting role-play, dynamic storytelling, deep character building, and gritty homebrew combat rules! Combat is tactical and fast paced, role-playing is deep and character driven, and social encounters are meaningful and diverse. Every action you take has consequences (both good and bad) that must be faced. The world lives and breathes around you! The game is capped at 6 players, so everyone has a chance to have all the time they want in the spotlight. I strive to make my tables as inclusive as possible, and I warmly welcome those who are neuro-spicy and/or part of the LGBTQ+ community (I'm both!)

What to expect

Preparing for the session

Each player will need to have Discord with working audio input and output. A webcam is nice too, but not required. DroidCam is a great app that turns your phone into a webcam. Each player will also need to download and install Fantasy Grounds Unity, which you can obtain at www.fantasygrounds.com. Fantasy Grounds is free to download and use!

What Aisling the Red brings to the table

All of the core rulebooks and many optional ones will be available through D&D Beyond and Fantasy Grounds. I will provide an immersive experience utilizing everything a powerful VTT has to offer.

Homebrew rules

House rules will be provided.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Webcam

Safety

How Aisling the Red creates a safe table

Consent checklist filled out and discussed (if needed) prior to Session 0. Digital (and anonymous) XNO cards during play. Aftercare provided as needed. Stars and Wishes after each session.

Content warnings

Animal Death
Blood
Body Horror
Child Death
Death
Mental Illness
Mutilation of Corpses
Nightmares about Traumatic Events
Torture

Safety tools used

Frequently asked questions