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Guards of the Guild ('s interests)

Guards of the Guild ('s interests)

The Guild is attempting to ramp up recruitment by sending members out to local towns. "Be it big or be it small, the Guild's HEROes can do it all."

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$5.00

/ Session

Details

Weekly / Tuesday - 1:00 PM UTC

Mar 10 / Session 1

Session Duration / 3 hours

Campaign Length / 20+ Sessions

5 / 5 Seats Filled

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Schedule

Tue, Mar 10 | 1:00 PM – Session 1

Tue, Mar 17 | 1:00 PM – Session 2

Tue, Mar 24 | 1:00 PM – Session 3

Tue, Mar 31 | 1:00 PM – Session 4

Tue, Apr 07 | 1:00 PM – Session 5

Tue, Apr 14 | 1:00 PM – Session 6

Tue, Apr 21 | 1:00 PM – Session 7

Tue, Apr 28 | 1:00 PM – Session 8

Tue, May 05 | 1:00 PM – Session 9

Tue, May 12 | 1:00 PM – Session 10

Tue, May 19 | 1:00 PM – Session 11

Tue, May 26 | 1:00 PM – Session 12

Tue, Jun 02 | 1:00 PM – Session 13

Tue, Jun 09 | 1:00 PM – Session 14

Tue, Jun 16 | 1:00 PM – Session 15

Tue, Jun 23 | 1:00 PM – Session 16

Tue, Jun 30 | 1:00 PM – Session 17

Tue, Jul 07 | 1:00 PM – Session 18

Tue, Jul 14 | 1:00 PM – Session 19

Tue, Jul 21 | 1:00 PM – Session 20

Meet your party members

5/5

About the adventure

Mirabilis is a picturesque continent on an otherwise unexplored, or at least unreported, world. Most of the people who live in Mirabilis are hard working folks just trying to make a living and find happiness. These citizens are protected by the High Experience Response Officers Guild, also known as the HERO Guild; a very prestigious guild with a difficult and taxing application process. We're going for classic, wholesome adventure here! True heroes who are willing to rise to the occasion, whatever it may call for. As an adventurer in Mirabilis you will get to travel to different cities and towns, be hired to transport or protect goods, save an innocent man from prison, rid the haunted village of it's resident ghost, etc. The world is brimming with possibilities! This is not a standard D&D module, it is a collection called One-Shot Wonders by Roll and Play Press that I am transforming into a campaign with my own plot. I will most be using D&D 2024 5e rules, with some 2014 mixed in, and a few homebrew rules!

Game style

Combat Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(5)

LGBTQ+
Queer
Disabled
Neurodivergent
Women/Femme Identifying

Less than a year on StartPlaying

12 games hosted

Highly rated for: Creativity, Inclusive, Knows the Rules

Average response time: 3 hours

Response rate: 100%

About me

Hi there! Lifelong nerd, fantasy lover, and writer. I’m still relatively new to D&D but I have fully immersed myself in learning the mechanics, stretching my roleplay muscles, and managing groups.

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Character creation

Creating your character

We will have a session zero where all of character creation can be done and any questions will be answered. We'll be using D&D Beyond for the character sheets and once session zero is planned, I will be sending a link so that everyone can access my sources. We will be starting at level 1. Stats will be Standard Array using 18/16/14/12/12/10.

What to expect

Preparing for the session

You will need a D&D Beyond and Discord account. We will be using Owlbear Rodeo as the VTT which doesn't require an account for you to use.

What E.M. brings to the table

I do embrace the Rule of Cool and I love entertaining out-of-the-box ideas or creative solutions. I am not very good at most accents but I am quite good at embodying the personalities and mannerisms of NPCs. I want my players to have fun first and foremost and I will certainly forego a rule in favor of fun. Every session will have a healthy mix of roleplay and combat (even if it isn't necessarily party v enemy). TTRPG is collaborative storytelling at it's finest and I want to write this story together.

Homebrew rules

1) Giving or taking a healing potion can be an action or bonus action. If you want the max amount of heal, it’s an action. If you just wanna roll, it’s a bonus action. 2) Critical attack roll damage is the max damage plus the rolled damage. For example: 1d6+2 would be 8 + 1d6 + 2. 3) Death save fails gain 2 levels of exhaustion, up to 6 which is death. These do stack. So if you go down, fail a death save, are brought back up and then go back down and fail another, you’re at 4 levels of exhaustion. 4) No Lucky feat allowed. Instead, whenever you fail a saving throw or miss an attack roll, you gain one luck point up to 5. You can spend luck points to add to a roll (for example, you roll a 14 and add one luck point for 15) or you can spend 3 luck points to reroll but you must take the new roll. (ToV mechanic I've adopted.) 5) (ToV rule) Enemies/NPCs do not roll insight, perception, or stealth. They are static 10 + skill bonus. 6) Desperate Casting: When a player has no spell slots or abilities left, they can overexert themselves. They can take a level of exhaustion to cast any of their spells of 3rd level or lower. Or they could take 2 levels of exhaustion to cast their 4th-6th level spells.

Equipment needed to play

Internet

Computer

Microphone

Safety

How E.M. creates a safe table

I will have two Google form links pinned in the Discord chat; one that has an RPG Consent Checklist and one that will allow players to submit any concerns, questions, wishes for content or roleplay, etc. We will have Owlbear Rodeo up during the entire session and I have added an extension that allows a player to privately send me a yellow exclamation point or a red X if they are uncomfortable with any content being presented. Whenever this happens, I will find a stopping place to take a break so the player and I can talk individually before we return to session.

Content warnings

Safety tools used

Frequently asked questions