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Ash and Oaths: A Tyranny of Dragons Campaign (Levels 1–15)
Dragons rise, cities burn, and a god stirs. Uncover the Cult’s plans and decide the fate of the Sword Coast.
$20.00
/ Session
Details
Weekly / Thursday - 11:30 PM UTC
Mar 26 / Session 6
Session Duration / 2–3 hours
6 / 6 Seats Filled
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Schedule
About the adventure
The Sword Coast is burning. Villages vanish overnight, caravans are raided, and whispers spread of a growing cult devoted to dragons and an imprisoned god. What begins as a small act of heroism quickly pulls you into a sprawling conspiracy that threatens the fate of Faerûn itself. Dragons are no longer legends—they are weapons, symbols, and omens of what’s to come. This campaign is Tyranny of Dragons, a classic Dungeons & Dragons adventure reimagined with a strong focus on roleplay, character growth, and meaningful choices. You’ll investigate cult activity, navigate political factions, forge alliances, and face increasingly powerful foes as the stakes rise from local danger to world-shaking consequences. Your decisions matter, and the world will respond to them. My tables emphasize immersive storytelling, cinematic combat, and collaborative roleplay. I enjoy weaving player backstories directly into the campaign, giving your character personal reasons to care about the unfolding events. Combat is exciting and purposeful, roleplay is encouraged but never forced, and new players are always welcome. You don’t need to know everything about D&D—just bring curiosity and a willingness to engage with the story. This game is ideal for players who love dragons, epic fantasy, political intrigue, and long-term character arcs. Whether you’re brand new to D&D or a seasoned adventurer looking for a consistent, story-driven campaign, this table is a welcoming space to grow, explore, and become legends.
Game style
Rule of Cool (RoC)
Combat Heavy
Roleplay Heavy
Organized Play
Game themes
Meet the Game Master
About me
Hi, I’m Skyybunny – your go-to DM for unforgettable campaigns and one-shots! Whether you're craving a wild romp through a dragon’s hoard or an emotionally charged battle with world-ending stakes, I specialize in crafting fun, fast-paced, and cinematic games. I’ve run countless games for players of all experience levels, and my passion lies in making epic high-level play accessible and exciting without the overwhelm. Expect tight storytelling, dramatic moments, tactical combat, and just the right amount of chaos. Looking for an adventure with big stakes and even bigger laughs? You’ve come to the right place. Let’s roll some dice and make some memories.
View Profile →Character creation
Creating your character
Players are more than welcome to start building their characters ahead of time, but we will have a dedicated Session 0 to walk through character creation together. The more backstory, the better! This will help me weave your backstories directly into the adventure from the very beginning. We’ll begin at Level 1, and Standard Array will be used for stats to keep the party balanced. Once you join the game, you’ll receive a D&D Beyond campaign link, where all characters will be created and stored for easy tracking. All officially published books are welcome at the table! If you’d like to use homebrew options, just send them my way first so I can make sure they fit smoothly into the campaign world and tone. I’m happy to work with you to make your ideas come to life.
What to expect
Preparing for the session
Before the expedition begins, here’s what to do: Join the Discord Server – This is where we’ll coordinate sessions, share lore, and chat between games. Create or Log Into D&D Beyond – You’ll receive a campaign link for character creation and shared resources. Familiarize Yourself with Owlbear Rodeo – Our virtual tabletop for maps and combat, no download required—it runs in your browser. Check Your Audio Setup – A working microphone is required for clear communication. Cameras are optional but always welcome.
What Skyybunny brings to the table
As your DM, my goal is to create a welcoming, immersive, character-driven campaign that feels alive from the very first session. I blend emotional storytelling, whimsical roleplay, and meaningful choices with fair, engaging encounters that let every player shine. Whether you're brand new to D&D or a long-time adventurer, you’ll have a supportive space to explore your character and shape the story around you. Expect vibrant NPCs, expressive character voices, and scenes brought to life through curated ambient music that shifts with the mood and setting. Every session includes beautiful, detailed maps on Owlbear Rodeo to enhance exploration and combat, helping you visualize the world around you. I embrace the Rule of Cool when it elevates the moment, while keeping the Rules as Written close at hand to ensure fairness, clarity, and consistency. You’ll receive organized session flow, regular communication through our Discord server, and seamless character management via D&D Beyond. I offer custom handouts, session summaries when needed, and plenty of hooks to weave your backstory naturally into the evolving narrative. My tables are inclusive, collaborative, and centered on creativity and fun for everyone involved. Most importantly, I strive to create a space where your ideas matter. Whether you want to lean into roleplay, solve mysteries, dive deep into strategy, or watch your character grow, I’m here to help you experience an unforgettable adventure—full of wonder, danger, and moments you’ll talk about long after the session ends.
Homebrew rules
Homebrew Rules: These homebrew rules apply to all of my campaigns and are designed to keep the game cinematic, tense, and fun without bogging things down. Potions: -Drinking a potion yourself is a bonus action -Feeding a potion to someone else is a full action -If you take a full action to drink a potion, you regain maximum healing Critical Hits: -On a critical hit, damage is maximum dice + rolled dice -Crits are meant to feel impactful and dangerous—on both sides Death Saves: -Death saving throws are rolled privately between the player and the DM -This keeps tension high and prevents accidental metagaming The One-Time Level-Up: -Each player gets one (SINGLE. UNO. ONE.) level-up they can apply at any time, for any reason -You choose when to use it -Once it’s used, it’s gone forever -Use it wisely Inspiration: -Whoever can give a recap of the previous session earns Inspiration -This can rotate—no pressure if you’re not the recap person! Initiative Twist: -Rolling a natural 20 on initiative lets you choose turn order positioning for yourself among the party Carry Weight: -I don’t track carry weight unless things get silly -Be reasonable (no, you cannot fit four swords in your pocket) Spell Components & Ammunition: -I don’t track spell components or ammunition (unless it is a specific type) Desperate Casting: -You may cast a spell using a spell slot you have access to but have already expended -Doing so deals 1d12 necrotic damage per spell level (this damage cannot be reduced) -You also gain levels of exhaustion equal to the spell’s level, up to 6th-level spells -This is dangerous, dramatic, and very much a last resort
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Skyybunny creates a safe table
Your comfort and safety at the table are extremely important to me. I make sure every player knows what they’re agreeing to—and that they always have a way to pause or step back if something isn’t sitting right. Before the campaign begins, I send each player a private consent sheet where you can clearly mark your hard lines, soft limits, and preferences. This information is kept confidential and is used to shape the game so that it stays fun and consensual, not uncomfortable. We also run a Session Zero where we talk through tone, themes, expectations, and boundaries as a group. This is a space to ask questions, flag concerns, and make sure everyone is on the same page before we ever roll dice. During play, we use a simple color system: Yellow (sent privately via message) means “we’re getting close to a limit—please move away from this topic soon.” Red (sent privately via message) means “stop immediately—we need to pause and address this now.” No explanations are required in the moment. We’ll shift or stop as needed, and check in afterward. Outside of sessions, I have an open-door policy. If something comes up, before or after a game, you’re always welcome to reach out to me privately. Aftercare and check-ins are part of how I run games—I want everyone to leave the table feeling safe, respected, and heard.
Content warnings
Safety tools used


