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L5R: 1984

L5R: 1984

Rokugan in 1984. Mega-corporations. Street gangs. Hyper-advanced cyber-technology mingles with mysticism. Corporate espionage. Honor and steel!

TYPE

Campaign

SYSTEM

Legend of the Five Rings First Edition

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$25.00

/ Session

Details

Bi-weekly / Sunday - 12:00 AM UTC

Feb 8 / Session 0

Session Duration / 2–3 hours

5 / 5 Seats Filled

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Schedule

Sun, Feb 08 | 12:00 AM – Session 0

Sun, Feb 22 | 12:00 AM – Session 1

Meet your party members

5/5

About the adventure

L5R: 1984 uses the L5R 1st Edition rules with slight modifications to accommodate the new setting. The key features include: * The Clans as Megacorps. * Ronin street samurai. * Cybernetics powered by elemental spirits. * Super computers and hackers using the spirit world. Session Zero includes character creation, bonds with NPCs and organizations.

Meet the Game Master

5.0

(37)

2 years on StartPlaying

288 games hosted

Highly rated for: Creativity, Storytelling, Rule of Cool

About me

I'm John Wick, famous for my work on Legend of the Five Rings, 7th Sea, Cat: A Little Game about Little Heroes, Orkworld, Houses of the Blooded, and a dozen more RPGs. My unorthodox GM techniques and tricks can be found in Play Dirty (volumes 1 and 2).

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Character creation

Creating your character

Players create characters during Session Zero. We will choose Clan alliances, NPCs connections, and other world-building details. We will use a Lifepath system to boost character individuality based on the system found in the Mekton RPGs.

What to expect

Preparing for the session

Bring a rudimentary understanding of the L5R setting because everything is going to change (including what Clans survived to 1984).

What John Wick brings to the table

I will be using a "L5R 1.5" system that simplifies and streamlines the original game system. The game will focus on young people in ancient Clans (and street samurai!), with a strong emphasis on quick, deadly combat, dangerous romance, and corporate sabotage and intrigue.

Homebrew rules

"L5R 1.5" uses a modified "roll and keep" system. Instead of rolling Trait+Skill, keep Trait, you keep HALF. That means if you roll 7 dice, you keep 4 of them (half, rounded up). Also, combat is DEADLY. Getting hit by a weapon will probably take your character out of the scene, if not kill them directly. We'll also be using a fun Lifepath system for character creation that will tell us about your family, friends, enemies, and lovers.

Equipment needed to play

Internet

Computer

Microphone

Safety

How John Wick creates a safe table

I am respectful of player limits and their feedback. I do use the X card if players request it.

Content warnings

Safety tools used

Frequently asked questions