John Wick (he/him)
5.0
(36)
1 year on StartPlaying
209 games hosted
Highly rated for: Creativity, Storytelling, Rule of Cool
Average response time: 5 hours
Response rate: 50%
About me
I'm John Wick, famous for my work on Legend of the Five Rings, 7th Sea, Cat: A Little Game about Little Heroes, Orkworld, Houses of the Blooded, and a dozen more RPGs. My unorthodox GM techniques and tricks can be found in Play Dirty (volumes 1 and 2).
GM Style
* Collaborative: My job is not to tell the players a story, but help them tell their characters' stories. * Safe: I want everyone to feel welcome at my table. * Fun: I have a fast, rapid style that doesn't allow minutiae to get in the way. * Challenging: I'm much more interested in what characters *will* or *will not* do rather than what they *can* do. I create situations with difficult moral choices to test the characters' mettle and resolve rather than whittling their hit points down to zero.
Games played
John Wick's Games
Game Master Reviews (36)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Rule of Cool
I've played in a few of John's campaigns for a couple years now—D&D, Vampire and a new RPG of his own creation, Banners. If you're looking for a rewarding RPG experience, look no further than John Wick as your Game Master! He is a gifted storyteller. Each of his games are filled with adventure, excitement, and surprises that keep you on the edge of your seat. What sets John apart as a GM is his skill in balancing complex storylines with the individual goals of each player. He shifts the spotlight so each player feels their character is contributing something important to the story, while weaving in secret agendas and creating a collaborative experience like no other. Whether you’re a seasoned player or new to role-playing games, John makes everyone feel welcome and engaged. His games are a blend of strategy, role-playing, and cinematic moments that will stick with you long after the session is over. I cannot recommend John Wick highly enough—if you have the chance to join one of his campaigns, don’t hesitate. You're in for an unforgettable ride!
John is an excellent GM. He is personable, knowledgeable, and a good role-player. Playing in one of his games is a bit like being in a myth or fairy story: the setting is sketched quickly, characterizations are brief but effective, and stories are boiled down to their most essential elements. In a single evening we usually move through a story that might have taken a month or more in a typical campaign. He also enjoys keeping the players in trouble, which helps create a good story. I've enjoyed the different style of playing. John likes to tailor his style to the desires of his players and is patient with us players. Our group also enjoyed just hanging out and chatting, and John is full of stories. He's willing to be all business, too, if that's what your group wants. Highly recommended.
I had a great experience playing with John. The game was both terrifying and a blast. Not only that, but during the game and after, he gave us advice and tips for being a GM. If you get the chance to join one of John's game, absolutely take it! Not only will you have a great time, you'll learn a lot too. I can't wait to do it again.
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