The Last Wish | Eberron (5E) | Ancient Secrets & Intrigue
Something powerful enough to threaten gods lies in pieces across the world. Find them. Learn what they are. Decide who deserves the truth.
$20.00
/ Session
Details
2 players following this game
Bi-weekly / Saturday - 9:00 PM UTC
Nov 7 / Session 15
Session Duration / 3.5–4.5 hours
4 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
The Last War is over, but peace is a fragile thing. In the shadows of treaties and trade agreements, nations compete in secret—searching for relics, building weapons, and positioning themselves for the conflicts yet to come. You've been hired as an escort aboard the airship, The Recluse. Simple work. Good pay. But simple jobs don't stay simple for long. As you delve deeper into the world's forgotten places, from mist-shrouded ruins to cursed jungles, you'll uncover secrets that civilizations died to protect, and every faction with coin and ambition will fight to claim for themselves. As you piece together the truth, you'll face an impossible choice: whose hands should hold the power to reshape the world? Can you trust the gods who claim to protect you? The nations that hire you? This is a campaign about mystery, moral complexity, and the price of power. Expect political intrigue, exploration of dangerous ruins, and factions with competing interests where no one is entirely right or wrong. You'll face dragons, negotiate with the remnants of fallen empires, and make choices that ripple across nations. Your decisions will matter—not just for your characters, but for the future of the world itself.
Game style
Roleplay Heavy
Sandbox / Open World
Game themes
Meet the Game Master
Less than a year on StartPlaying
31 games hosted
Highly rated for: Creativity, Beginner Friendly, Inclusive
About me
Greetings, traveler! If you’re on the hunt for a GM who puts story and character front and center, and who prioritizes fun at the table for novices and veterans alike, then hey! Pull up a chair. We might just click. I’ve been GMing for over a quarter of my life—7 years, to be exact. Dungeons & Dragons 5e is my bread and butter, but I’ve got a soft spot for narrative gems like Alice is Missing, The Witch is Dead, and Ten Candles. I usually run games on Roll20 with Discord as a home base for sessions, chatter, and community. While I’m most experienced with sprawling, multi-year campaigns, I adore punchy one-shots and mini-campaigns just as much. My philosophy is simple: build the game around the players. Every table gets a Session 0 so we can carve out the tone, set boundaries and goals, and figure out your big character dreams. Your characters are the protagonists, and I take a lot of joy in crafting personal story arcs for them to weave into the heart of the adventure. My tables are open to players of all identities and backgrounds. Everyone deserves dignity, safety, and a damn good time. Let’s tell some stories together soon!
View Profile →Character creation
Creating your character
During Session Zero, we'll discuss campaign expectations, Lines and Veils, and brainstorm characters together. Characters will start at Level 3, with stats created using the point-buy system using D&D Beyond. We'll use the following source books during this process: - Player's Handbook - Dungeon Master's Guide - Tasha's Cauldron of Everything - Xanathar's Guide to Everything - Eberron: Rising from the Last War - Eberron: Forge of the Artificer If you have source books you're interested in pulling from, we can talk about it!
We currently have four party members: - Cipher-7, also known as Sev, a warforged artificer trying to understand the mysterious Cipher Program that created him. - Kaagruc, a hobgoblin fighter trying to understand what it means to be "good". - Holland, a human cleric convinced that his aberrant dragonmark marks him for an extraordinary fate, pulling him away from his peaceful farming life and into greatness or tragedy. - Kraath, formerly known as Thradeda, an intellect devourer within the head of a changeling warlock, learning what it means to be a person.
What to expect
Preparing for the session
To prepare for this campaign, make sure you have accounts for the following: - D&D Beyond - Roll20 - Discord A link to the D&D Beyond campaign, Roll20 campaign, and Discord server will be provided once you've officially joined.
What Dana brings to the table
I pride myself on my ability to shape the plot of my campaigns around the characters my players bring to the table. You can expect character-driven storylines, ambient music, and a roleplay-heavy campaign. While I use Rules As Written as a foundation for my games, I'm almost always happy to bend those rules if I believe it adds to the story, or creates a cool moment. After all, the only way to "win" Dungeons & Dragons is to have fun while you play! I'm accepting of folks from all walks of life, and will absolutely not tolerate any discrimination at my table. Everyone, regardless of background, deserves to have fun and be respected.
Homebrew rules
Feeding someone else a potion takes an action. Drinking a potion yourself takes a bonus action. If you choose to instead use your action to drink the potion yourself, the potion gives you maximum healing. If you are granted inspiration, but you already have it, you get +1 added to your stack to a maximum of 3. When you use your inspiration, you burn your whole stack as an additional modifier to your roll. Other homebrew rules may be added as the campaign goes on, but these are the two we'll definitely start with.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Dana creates a safe table
Prior to Session Zero, I'll send a link to a Lines and Veils form for everyone to fill out. This will be anonymous, and I'll use the responses to this form as a foundation for our discussions for campaign expectations during Session Zero. During play, we'll use the X-card system to make sure everyone stays comfortable at the table. These will be messaged to the chat, or verbalized during play. After every session, we'll decompress with some fun facts, discuss what happened and how we feel about it, and chat until everyone feels alright. Your safety as a player is my utmost priority, and I have a document outlining each of these safety tools that will also be distributed during Session Zero!
Content warnings
Safety tools used

