Skybound: Borrowed Wings
The sky offers freedom, but everything comes without a price. Take to the air, choose your work, and live with the consequences.
$20.00
/ Session
Details
Weekly / Thursday - 7:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 8–10 Sessions
1 / 6 Seats Filled
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About the adventure
Skybound is a player-driven D&D 5e campaign set in a world where airships rule the skies and freedom is always contested. The players crew an independent airship operating out of a sprawling free port city suspended in the clouds — a neutral hub of traders, mercenaries, smugglers, refugees, and spies. From this floating city, the crew takes contracts, explores the open sky, and decides who they’re willing to work for… and who they’re willing to cross. This campaign is built around choice and consequence. There is no single “main quest” — instead, players choose jobs, allegiances, and risks that shape the world’s response to them. Powerful factions watch the free port closely, and every decision builds a reputation that opens some doors while closing others. Freedom is real, but it comes with pressure, debt, and attention. Gameplay balances adventurous roleplay with meaningful action. Combat is present and cinematic, often tied to boarding actions, sky chases, dangerous contracts, and clashes with rival crews or faction forces. Just as important are planning, negotiation, crew dynamics, and deciding when to fight, when to run, and when to walk away. The tone is adventurous and hopeful, but grounded — the crew are capable professionals, not chosen heroes, and survival depends on teamwork and smart choices. Skybound is ideal for players who enjoy collaborative storytelling, strong character identity, and the feeling of living in a world that reacts to them. New players are welcome, and the structure of jobs and a central hub makes the game easy to jump into without being overwhelming. Season One tells a complete story about carving out independence in the open sky, with the option to continue into future seasons if the crew survives long enough to earn it.
Game style
Sandbox / Open World
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
Highly rated for: Storytelling, World Builder, Creativity
Average response time: 3 hours
Response rate: 50%
About me
From the moment I discovered D&D, I knew I wanted to be a Game Master. I love creating immersive worlds filled with mystery, intrigue, and meaningful choices—and then collaborating with players to bring those worlds to life. For me, the most exciting moments at the table happen when characters are pushed beyond the obvious solution and players discover who their characters truly are when faced with difficult decisions. My games are driven by story and character, with a strong focus on roleplay, social dynamics, and player agency. I enjoy crafting scenarios where choices matter, relationships evolve, and the world responds authentically to the party’s actions. Combat is present and purposeful, but it always serves the narrative rather than existing for its own sake. Above all, I aim to create a welcoming, respectful table where players feel comfortable taking creative risks, engaging deeply with the story, and investing in their characters. If you’re looking for a GM who values collaboration, narrative depth, and memorable moments, I’d love to have you at my table.
View Profile →Character creation
Creating your character
Charcacter creation will take place in session 0. You will need to pick at least a half caster class I can explain this if you need guidance. We’ll establish personal goals, academic interests. Standard array will be used for stats. Feel free to create your character in DND beyond or build it in Foundry. All WOTC content is allowed
What to expect
Preparing for the session
We will we using Discord for Voice and you will need to make an account on https://forge-vtt.com/ to access the game.
What Ink & Iron brings to the table
I provide a prepared, organised game experience that prioritises player agency, immersion, and momentum. Sessions are structured with clear goals and meaningful choices, while still leaving room for improvisation and unexpected player decisions to shape the story. I use ambient music and sound where it enhances the tone — especially during combat, exploration, and tense scenes — but never in a way that distracts from play. I do make an effort to use character voices and distinct speech patterns for NPCs, focusing on clarity and personality rather than perfect accents, to help bring the world to life. Combat in my games is dynamic and tactical. Encounters are designed with terrain, enemy behaviour, and narrative stakes in mind rather than simple “stand and trade blows” fights. Smart positioning, teamwork, and creative thinking are rewarded, and combat is always intended to serve the story rather than exist in isolation.
Homebrew rules
Potions are full heal if used as and action roll if used as a bonus action. Death Saves are between the player and the GM to add tension and pressure. Special rules for operating and crewing the airship.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ink & Iron creates a safe table
Lines and veils are discussed in session 0 but can be revisited at any time. My main safety tool is "pause for a minute" anyone can call a pause to the game to raise an issue with the group or me personally.
Content warnings
Safety tools used