Learn Lancer! Mud and Lasers in a Machine made for War!

Image by Massif

Learn Lancer! Mud and Lasers in a Machine made for War!

15000 years in the future we built our greatest weapon... and we made it look like us. As a lancer you pilot a mech, who do you fight for?

TYPE

Campaign

SYSTEM

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
READY TO START
$15.00

/ Session

Details

Weekly / Sunday - 12:00 AM UTC

Session Duration / 3–3.5 hours

Campaign Length / Up to 7 Sessions

3 / 6 Seats Filled

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Meet your party members

3/6

About the adventure

Lancer is a mud and lazers mech rpg, a mix of gritty hex-based combat and rich narrative play. During the collapse, due to various factors whether it was climate change, war, a lack of resources, or a mix of all of them, humanity makes one last effort to survive on a dying Cradle (Earth). A series of massive generation vessels are tossed like stones across the stars to ten goldilock or Gaia class worlds. Worlds that can sustain life and are Earth like. Eventually the population on Cradle drops to below 500,000 humans. All contact with the Ten is lost. The humans on Cradle survive and discover a vault created before what Union historians call the "Fall" which prompts a societal rejuvenation. As more vaults are discovered a period known as the Little Wars passes. The result of this global conflict is the founding of Union and the establishment of the First Committee of Union. Two expansion periods follow. It was during these expansions that the cross between exploration and the need for protection results in the first mech chassis. It's 15000 years in the future, humanity has fallen... and been reborn. It has been 500 years since the death of the Second Committee and the birth of the Third, and thousands more since the Second supplanted the First. While worlds of the Galactic Core (what we commonly know as the solar system) and much of the Diaspora have been secured, living in relative peace and excess, the ghosts of other pasts and futures haunt Union's periphery - and its core. At the edges of Union space, the descendants of the Ten - the lost children of Old Humanity - gather their strength, testing the hegemony's mettle. At Union's core, SecComm's old imperial followers have formed a new generation of corpo-states, each of which probes the boundaries of ThirdComm's largesse. Utopia is under threat, and the golden age that is so close may be torn down before it can be fully realized. Now is a time for action. A time for heroes to act in collective struggle. A time for lancers. You are, whether by training, luck, circumstance, or work, one of the best. In this era you have one question above all: Who do you fight for?

Game style

Hexcrawl / Exploration

Roleplay Lite

Tactical / Crunchy

Meet the Game Master
Queer
BIMPOC
Black
Asian
Game Designer

Less than a year on StartPlaying

About me

I'm a queer, POC GM who's been running various games starting in D&D 3.5e/5e for around 15 years now. My various interests have led to breaking into Lancer, Blade in the Dark, CAIN, and Spire! (And anything else I can get my cold hands on) It started with trying D&D with friends growing up and in those days there weren't many who wanted to GM. I happened to like reading rules so it all fell into place. What I fell in love with was the role play actually and torturing my friends, but only in the ways they could handle. Building a story together became a past time, whether I had a game running or not I became possessed by the narrative spirit and haven't stopped ever since!

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Character creation

Creating your character

It will happen during the first session as a session 0 which will let us work out the content of this short campaign, introduce the fiction a bit more and establish the connections between the players. Of course thanks to the brilliant talents of the Lancer community we'll be using the convenient Lancer webapp tool https://compcon.app/#/ Feel free to have a look around before hand if you're curious and I'm always around for questions! Players will start at Pilot Lvl 1 and eventually exported to Foundry for the virtual tabletop side The specific Lancer content (relating to the mech/pilot items, weapons, talents etc available, not the narrative content necessarily) we'll be using, including expansions are listed here: Lancer Core Long Rim Wallflower KTB Dustgrave Operation Solstice Rain Operation Winter Scar

What to expect

Preparing for the session

In order to access all the content we'll be using players will have to download the various expansion packs and add them to compcon. One simple way to do this is go to the website https://compcon.app/#/ and then in the main menu (logging in is optional as it saves things locally but if you wish to store characters on the cloud you can create an account) click on Content Manager and then the LCP Directory tab. Under the download column there will be an arrow button that will take you to the appropriate website to download each file under the file type .lcp most likely being from the itch.io website under massif-press. You do not need to purchase the content unless you wish to support the creators getting the pdf, lore, and art! Scroll down until you see Download Demo and download what should say the comp/con data for whichever content. Remember where you placed the file because we'll be needing it in a moment! For ease of access here is the included links and needed expansions (Comp/Con includes the lancer core content by default): Long Rim https://massif-press.itch.io/the-long-rim Wallflower https://massif-press.itch.io/no-room-for-a-wallflower-act-1 KTB https://massif-press.itch.io/field-guide-the-karrakin-trade-baronies Dustgrave https://massif-press.itch.io/dustgrave Operation Solstice Rain https://massif-press.itch.io/operation-solstice-rain Operation Winter Scar https://massif-press.itch.io/winter-scar Now once you have all the .lcp files go back to compcon (here it is in case you forgot https://compcon.app/#/ ). If you're at the main menu click content manager again but this time got to Install Content (if you were already there well done). When you click on Select an .lcp file it will open your file explorer. Find where you put your files and add them one by one (Sorry it doesn't allow adding multiple content files at once *yet*). Now if you go to Content Packs and see all the expansions you're done and can begin character creation!

What Moose brings to the table

There will be voices (to the best of my ability), music, and ambience! There will be tactical combat on hex grids! Rules will be followed as written on the combat side but narratively expect things to be a bit looser depending on the vibe of the group! There may be occasional narrative opportunities during combat but not in such a way that it would mechanically disrupt the combat. Overall, as we feel things out, I want things to be engaging and if possible fun! There will be safety tools in place and of course zero tolerance for any players making the experience horrendous for other players. No racism, homophobia, transphobia etc regardless of how "in character" you think it is, rules are rules!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Moose creates a safe table

During a Session 0 we will outline the themes, content and warnings related to Lancer in particular and what will take place in the forthcoming play. It is a heavy fiction with a lot of dark and systemic themes, at times it can be bleak. Thus I advise, as I do with any system, using an X in chat or directly messaged to me for stopping play for any reason and give the group a chance to talk through what's going on while checking how everyone is feeling. I also explain what is a hard line and what is a veil i.e. content a player isn't comfortable experiencing versus content that is a bit more gray and that they'd be willing to explore at a slow pace.

Content warnings

Safety tools used

Frequently asked questions