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Star Wars SWRPG: Brothers of the Grand Army

Star Wars SWRPG: Brothers of the Grand Army

War erupts! As the Clone Wars ignite, fresh clones from Kamino have arrived to save the jedi from impending doom on Geonosis. This is only the start!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Saturday - 9:30 PM UTC

Feb 21 / Session 4

Session Duration / 3 hours

Campaign Length / 1–40 Sessions

6 / 6 Seats Filled

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Schedule

Sat, Feb 21 | 9:30 PM – Session 4

Sat, Feb 28 | 9:30 PM – Session 5

Sat, Mar 07 | 9:30 PM – Session 6

Sat, Mar 14 | 8:30 PM – Session 7

Sat, Mar 21 | 8:30 PM – Session 8

Sat, Mar 28 | 8:30 PM – Session 9

Sat, Apr 04 | 8:30 PM – Session 10

Meet your party members

6/6

+1
About the adventure

The Clone Wars rage across the galaxy. You are not Jedi. You are not senators or smugglers. You are clone troopers; bred for war, trained for loyalty, and deployed where survival is never guaranteed. This campaign follows an original clone squad operating during key phases of the Clone Wars. Missions range from frontline assaults and special operations to escort details, sabotage, and impossible holdouts where retreat is not an option. You will fight droids, rival factions, and the chaos of a galaxy tearing itself apart. While the war follows established canon events, your squad’s story is original. Reputation, battlefield decisions, and bonds between brothers will shape how command views you—and whether you’re sent in as heroes or expendable assets. Expect tactical combat, strong squad roleplay, moral pressure, and moments where duty and individuality collide. Victory is never clean, and survival always comes at a cost. For the Republic. For your brothers. For the mission.

Game style

Combat Heavy

Organized Play

Realm Building

Roleplay Heavy

Tactical / Crunchy

Sandbox / Open World

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master
Veteran
Disabled
Voice Actor

3 years on StartPlaying

181 games hosted

Highly rated for: Voices, Creativity, Teacher

Average response time: 19 hours

Response rate: 100%

About me

Hey folks! My name is Thomas Jarvis, and I’m based in the Northwestern United States. I recently transitioned out of the U.S. Army after six years of active service, and I bring that same teamwork, adaptability, and attention to detail into the games I run. Outside of tabletop gaming, I’m also an intermediate blacksmith. That work feeds directly into my love of craftsmanship, problem-solving, and building things with purpose, which carries over into how I design and run games. I come from a military background and enjoy creating collaborative, tactical, and memorable scenarios with my players. I’m just as excited to see where the story goes as you are, and I do enjoy coming up with fun NPC voices along the way 😜 I primarily run Dungeons and Dragons 5th Edition, focusing on fun and creative roleplay, intense tactical combat, and strong character-driven adventures. I also run the Star Wars Roleplaying Game by Fantasy Flight Games for players interested in a more cinematic, narrative-focused system. Before transitioning out of the Army, I worked as a communications specialist, helping people learn new systems, tools, and skills. That background carries over directly into my games. I’m patient, clear, and genuinely enjoy teaching. New players are always welcome, and I enjoy helping people experience their very first adventure. There’s nothing quite like stepping beyond the wire for the first time. My table is meant to be a safe, structured environment where players can relax, stay immersed, and enjoy the game without outside-world stress bleeding into the experience. We play tabletop RPGs to escape the real world for a few hours and focus on telling stories, taking creative risks, and having fun together. Clear expectations, respectful play, and good communication help keep the focus where it belongs, on the adventure. Now let’s roll some dice! 🎲

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Character creation

Creating your character

Character Creation will be done during session 0, and in the VTT itself. I allow content from all the books, so long as it makes sense for you as a clone. If you don't own, or know what's in the books thats okay! I will help with character creation and help build a character that you want to play!

What to expect

Preparing for the session

All you need to do is join the discord at Discord.gg/OnlyDragons One you're in, I'll get you into the game chat, the vtt, and provide source books.

What Thomas Jarvis brings to the table

As the Game Master, you will: Guide Character Creation You'll walk players through building their characters, including choosing species, roles (like Jedi, clone, or smuggler), and motivations—helping them tailor their heroes to the Clone Wars era. Teach Core Mechanics You'll introduce and explain: How to use the narrative dice system Skill checks and interpreting results (success/failure, advantage/threat, triumph/despair) Maneuvers and actions in structured encounters (combat, chases, etc.) Lead a Cinematic Clone Wars Adventure You’ll run a focused mission at the start of the Clone Wars, where players: Embark on a rescue mission to retrieve a Jedi trapped behind Separatist lines Face moral and tactical challenges Learn the game through natural play, with mechanics taught as needed Provide a Safe, Supportive Learning Environment The session is welcoming to total beginners. You'll encourage teamwork, answer rules questions on the fly, and pace the story to prioritize learning and fun.

Homebrew rules

Will go over during session 0!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Thomas Jarvis creates a safe table

🛡️ Creating a Safe and Inclusive Table As the Game Master, you ensure that all players—especially new ones—feel welcome, respected, and comfortable throughout the session. Here’s how you provide a safe and enjoyable experience: Establish Clear Expectations Up Front You begin with a brief session zero-style intro, covering the tone, content, and collaborative storytelling approach. You explain that the goal is fun, not competition. Use Safety Tools You offer simple tools like: Lines and Veils (what content to avoid or fade out) X-card or verbal equivalent (players can call for a pause or content change anytime) Open-door policy (players can step away or speak privately if they feel uncomfortable) Encourage Respect and Collaboration You foster a table culture where players listen to each other, support one another’s creativity, and avoid interrupting or dominating scenes. Adapt to Player Needs You’re attentive to player comfort and energy, adjusting pacing, spotlight, or difficulty if needed. You check in during and after the session. Welcome All Experience Levels

Content warnings

Safety tools used

Frequently asked questions