Beginner Friendly Mix of Mystery/Combat/Roleplay:  Frozen Sick

Beginner Friendly Mix of Mystery/Combat/Roleplay: Frozen Sick

A mysterious illness is claiming lives. Is it a curse, a plague, or something far worse? Will you uncover the source or be consumed by the frost?

TYPE

Campaign

LEVELS

1–3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Thursday - 12:00 AM UTC

Session Duration / 3 hours

Campaign Length / 4–6 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Frozen Sick is a beginner-friendly D&D 5e adventure set in a snowbound village plagued by a strange illness. You’ll face a mix of combat and roleplay, where conversations, secrets, and choices can be just as high-stakes as any battle. Will you uncover the truth before the frost claims you, too? A focus on designing dynamic and engaging combat encounters and roleplaying, with a wide range of character voices. Roleplay that is just as high-stakes as combat, with meaningful choices, progression, and a healthy dose of humor.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master
Artist
Teacher/Educator

Less than a year on StartPlaying

3 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

Average response time: 4 hours

Response rate: 100%

About me

Hello! My name is Chuck, and I’ve been GM-ing and playing TTRPGs for about six years. As an experienced improviser trained through the Second City Conservatory Program, I especially love the collaborative nature of TTRPGs. Working with my party to build satisfying stories and compelling character arcs is one of my greatest joys. While I mostly play D&D, I’ve recently been branching out into other systems like Pathfinder, City of Mist, and Call of Cthulhu. I’m currently in the final year of my MFA in Film, which follows my MA in Film Studies. I’ve loved creating and telling stories since I was a kid, back when I filled my math notebook with fantasy tales instead of working on the Pythagorean theorem (sorry, Mrs. Greenfield). Storytelling in all its forms has always been a passion of mine. TTRPGs are first and foremost about having fun, and I can’t wait to get rolling. Oh, and there will always be puns, and I’m not sorry.

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Character creation

Creating your character

Six ready-to-play characters are available, but you may also create your own Level 1 character using any officially published Wizards of the Coast race, class, or subclass. Part of Session Zero will be dedicated to character creation and fine-tuning. Ability scores will be assigned using the Standard Array.

What to expect

Preparing for the session

Have a Discord, Roll20, and D&D Beyond account, as well as dedicated headphones with a microphone. Having a camera is optional.

What Chuck the GM brings to the table

Character Voices Ambient Music Rule of Cool Maps & Tokens: Dynamic battle maps, NPCs, and monsters. Visual Handouts: Art for Locations and Magical Items.

Homebrew rules

Potion as a bonus action, and you can drink one as an action to get full health. Critical hits do automatic max damage, and then you roll the additional hit die. So, for example, if you crit with a longsword, you automatically deal eight damage plus an additional 1d8 damage.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Chuck the GM creates a safe table

Your fun and comfort at the table are my top priority. Here’s how I keep the game safe for everyone: Lines & Veils Document: I’ll send out a digital Lines & Veils form before the game so players can set clear boundaries on content. Session 0 Check-In: We’ll take 10–15 minutes before the adventure to review table expectations, discuss comfort levels, and establish the tone. X, N, & O Cards: I use a digital tool: players can send a private message, or if we’re on video, use the hand signals/cards system. This enables quick and discreet communication in the moment. Aftercare: At the end of the session, I’ll lead a brief debrief to create space for highlighting key points, checking in, and addressing any concerns, ensuring everyone leaves on a positive note. My goal is to create a safe, inclusive space where the story can be wild, the action chaotic, but the players are always respected.

Content warnings

Safety tools used

Frequently asked questions