Lost Mine of Phandelver | Intro to D&D 5E
An easy escort to Phandalin turns deadly, pulling the party into goblin ambushes and a mystery tied to a lost mine.
$20.00
/ Session
Details
Weekly / Saturday - 10:00 PM UTC
Session Duration / 2–4 hours
2 / 5 Seats Filled
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About the adventure
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave. A mysterious villain known as the Black Spider controls a network of bandit gangs and goblin tribes in the area, and his agents have followed the Rockseekers to their prize. Now the Black Spider wants Wave Echo Cave for himself, and he is taking steps to make sure no one else knows where it is.
Game style
Combat Heavy
Game themes
Meet the Game Master
About me
If you're looking for a DM who will revolutionize the way you experience D&D, look no further. I am J.R. Liggans, and I am the professional DM you're looking for. I focus my strongest efforts on creating the most immersive experience possible for you. As a professional voice actor, I turn NPCs into communities full of friends, rivals, and foes that will immerse you into your character's experiences. Using my skills as a talented writer, I develop characters and bring worlds to life by offering campaigns full of role-play opportunities. I create an experience that allows you to immerse yourself into it by combining battlemaps, music, and smoothly-flowing gameplay to give you the highest possible production value. Most of all, I value the player. My games are ALWAYS made to be inclusive so that everyone can have fun in a safe environment. So send me a message or get signed up now - it's time we create something amazing together.
View Profile →Character creation
Creating your character
Characters will start at level 1. Characters can be created before or during session 0, but all character sheets will be reviewed before the start of the game.
What to expect
Preparing for the session
You will need a working microphone, a D&D Beyond account, and a stable internet connection. All other resources you will need to play will be provided by me.
What J.R. Liggans brings to the table
I will provide all gameplay materials, including online character creation resources and battlemaps.
Equipment needed to play
Internet
Platforms used
Safety
How J.R. Liggans creates a safe table
Expect a thorough session 0 in which we will discuss all rules and expectations for the game. This will help us to make sure that we all understand each others' boundaries and create a safe space for everyone to have fun.
Content warnings
Safety tools used