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Across the Cosmos | Drop-In Campaign | 5e 2024

Across the Cosmos | Drop-In Campaign | 5e 2024

In this episodic drop-in campaign, heroes use a magic observatory to traverse the cosmos and save worlds in danger.

TYPE

One-Shot

LEVELS

2–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
ENDED
$30.00

/ Session

Details

Once / Saturday - 1:00 AM UTC

Jan 17

Session Duration / 3–4 hours

4 / 6 Seats Filled

Report Adventure

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Meet your party members

4/6

About the adventure

"Our gaze glimpses many worlds. We are in search of people in peril and heroes to save them. When evil strikes and great danger arises, will you be the one to answer the call?" - The Collective Welcome to the Cosmic Observatory! Here, an enigmatic group known as The Collective gathers great minds and talented heroes to study and protect all the worlds of the Material Plane. In the observatory, you'll find the greatest archive in this world or any other, a magical telescope capable of seeing into distant realities, a cozy library with a warm fireplace, and the most delicious food the cosmos has to offer. It is from here that our adventure begins. Travel across time and space to save people in peril, battle infamous monsters, solve mysteries, and vanquish villains alongside your friends. When the questing's done, return to the observatory for respite and downtime using a homebrew ruleset and the new Bastions. Rest, research, pursue a career, develop your relationships, and more before saving the day again Across the Cosmos. This campaign utilizes adventures from the following sources, each customized and updated for the 2024 ruleset and arranged to form an overarching narrative: - Dragon Delves - Journeys Through the Radiant Citadel - Ghosts of Saltmarsh - And More! Join the fun for one session or come back to continue the adventure in this drop-in style campaign. Whether you take your character from 2nd level all the way to the end, or if you join us midway into the story, we have something for just about everyone.

Game style

Combat Heavy

Roleplay Heavy

West Marches

Meet the Game Master

5.0

(81)

LGBTQ+
Queer
Neurodivergent
Voice Actor
Women/Femme Identifying

4 years on StartPlaying

430 games hosted

Highly rated for: Inclusive, Storytelling, Voices

About me

I like to weave a dramatic narrative through a balance of roleplay and tactical combat, setting the stage for heroes to be brave in the face of overwhelming odds. I aim to create an experience where players are thrilled by epic challenges, have lots of laughs, and feel the emotional weight of a shared story in a highly immersive experience. I strive to create a welcoming, respectful, and safe community for LGBTQ+, BIPOC, and neurodivergent players. I am a transfemme person myself, and I have no tolerance for bigotry of any kind. This is a space to create, collaborate, and share in the fun of the hobby together. I am an avid user of safety tools to keep my games fun and light-hearted. Even when the fictional tensions are high, the game stays fun! I will handcraft an adventure for you based on your group's interests, featuring my own custom maps, characters, and storylines. Do you prefer a thrilling narrative where RP takes priority, do you enjoy a good dungeon crawl, or maybe a harmonious blend of the two? I will happily accommodate your group to offer the best play experience I can provide! Additionally, if you have an adventure module you would like me to run for you, I would be more than happy to provide such an experience as well! My price for a custom game is $30 per person. Sessions are typically 3-4 hours, but the session duration can be tailored to your preference. I will provide a captivating experience featuring custom maps, fun NPCs, and quality voice acting. I will incorporate your characters' goals, flaws, and backstories into the narrative. For me, the comfort, wants, and needs of my players always take priority.

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Character creation

Creating your character

__OVERVIEW__ - Review the sidebar, "The Current Party" below for character level and adventure information. - Ability Scores must be generated through Point Buy or the Standard Array. - Hit Points must use the fixed value. - High optimization is strongly discouraged. - No Legacy Content Allowed. If a class, subclass, species, spell, or magic item was updated in 2024, please use the updated version. Those that weren't updated are allowed - Backgrounds and Feats must be from the 2024 Player's Handbook only. - Unearthed Arcana is not allowed. - Partnered Content is not allowed. - Silvery Barbs is banned. __EQUIPMENT for NEW CHARACTERS__ You begin with the standard Starting Equipment from your Class and Background. In addition, you can add the following to your inventory, determined by your character's starting level: - Level 2-4: 1 Common magic item. - Level 5-10: 650 GP, 1 Common magic item, and 1 Uncommon magic item. - Level 11-16: 6500 GP plus the following magic items: 2 Common, 3 Uncommon, and 1 Rare. When choosing starting magic items, if you choose a consumable (such as a potion), you can take 2 instead of 1. __RETURNING CHARACTERS__ If you have played in a previous Across the Cosmos adventure, you may return with the same character to continue the adventure. Please use the following rules: - Level up to the current level of the adventure. - Keep any loot you found in previous adventures. __CHARACTER SHEETS__ Create your character in the D&D Beyond campaign (this will be linked here on Startplaying after you have joined.) I have content sharing enabled with many character options purchased for you to use for free. Once finished, I will import your character from D&D Beyond into the Foundry VTT. __OPTIONAL__ If you're using D&D Beyond for dice rolling, you can have your rolls appear in the Foundry VTT through the Beyond20 Browser Extension, linked below. Chrome: https://chrome.google.com/webstore/detail/beyond-20/gnblbpbepfbfmoobegdogkglpbhcjofh Firefox: https://addons.mozilla.org/en-CA/firefox/addon/beyond-20/

The current party

Current Adventure: The Thief of Crater's Landing (custom story) - LEVEL 6 A notorious crime lord has stolen an important artifact from The Collective, and they need YOU to get it back! The thief's last known location is Crater's Landing - a rocky planet without a sun - but his current whereabouts are unknown. Venture to Crater's Landing and track him down to recover the stolen artifact!

What to expect

Preparing for the session

Required: - A positive attitude - An open mind - Working microphone - Stable internet connection - Free Discord, Forge VTT, and D&D Beyond accounts - Use the links for this adventure, found under "My Games" on Startplaying, to join the Discord and Forge VTT at least one hour before the start of the session. - Must be 18 years or older to play Optional: - Beyond 20 (Free D&D Beyond browser extension)

What Sovaelis brings to the table

- A comfortable and safe environment for everyone - A highly immersive experience - High-quality maps and music - Character voices - Years of experience - Discord server with a vibrant community - A bright attitude - Excitement for adventure - Passion for the hobby I use Foundry Virtual Tabletop through the Forge. I can support character sheets in either Foundry or D&D Beyond; you can choose which one to use, but please create your character in D&D Beyond first.

Homebrew rules

- Flanking provides a +2 bonus to an attack roll. - Moving through allies counts as Difficult Terrain. - You can attempt to move through an enemy's space by succeeding at an Acrobatics or Athletics check. - You may take the Study action during combat to learn the strengths and weakness of a creature you can see. - When you reroll a d20 Test using Heroic Inspiration, Advantage and Disadvantage apply to the reroll as they did the first roll. - You can use Heroic Inspiration to allow an ally to reroll (but not an enemy). - If you roll a Natural 1, you gain Heroic Inspiration. - Natural 1 always fails, Natural 20 always succeeds. - When you make an attack roll but miss the target's AC by 5 or less, this is a "Near Miss". You deal minimum damage to the target. This is still a miss, so features that trigger on a hit (such as Sneak Attack) do not apply. - If you reach 0 Hit Points and don’t die instantly, you start Dying, but you're not out of the fight yet. You may continue to take actions, but doing so risks certain death. - Recovering from Dying leaves you Wounded, giving you Disadvantage on Death Saves until you're no longer Bloodied.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Sovaelis creates a safe table

Any bigotry or prejudice is completely unacceptable. Such behavior will lead to an immediate removal from the campaign without refund and a ban from all future games hosted by this GM. Be respectful or you're not welcome. Safety tools and house rules are easily accessible for reference at any time on the Discord server. The GM will review all safety tools and house rules before play begins.

Content warnings

Safety tools used

Frequently asked questions