Curse of Strahd: True Horror Edition

Curse of Strahd: True Horror Edition

Experience the classic module as a true horror series! You will never feel safe. You will lose multiple PCs. This is D&D by Clive Barker unleashed!

TYPE

Campaign

LEVELS

3–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Monday - 12:00 AM UTC

Session Duration / 3 hours

Campaign Length / Up to 25 Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Prepare yourselves for the most brutal, horrifying rendition of The Curse of Strahd your inner edgelord desires! 🎨 For this campaign, I'm running it much like an HBO series structurally, as if it were written and directed by Clive Barker. I'm doing away with most long traveling and survival aspects in favor of shuffling the party to each "episode", "scene" and major location based on the decisions of the party, occasionally disrupting "fast travel" with a set encounter. 🌏 While the campaign is adjusted to suit the game style, I'm very respectful to both the Ravenloft and Faerun lore as well as the narrative and themes of the campaign as written. 🌈 LGBTQ+ 🚀 Neurodivergent 👨🏾👩🏽 Any Nationality/Race/Gender AND BEGINNER FRIENDLY! (though you'll probably die a lot) 🏴‍☠️ This game aims to capture the tone and themes of Ravenloft cranked up to 80s horror territory. So naturally, it contains dark subject matter. With that said, I don't use it as an excuse to be a creep, and I like to think I'm pretty good at maintaining a safe environment. 📖 VERY narrative and character focused despite how much I want to kill them. I want to kill them over and over. Just kidding...kind of. Combat is very deadly. Traps are deadlier and tougher to avoid with a simple roll of the die. Basically, I'm really trying to capture that classic NC-17 horror feel. Your characters could die at any moment (have a backup ready lol). I make all rolls in front of everyone (except things like stealth). 🎞 CINEMATIC COMBAT and ROLEPLAYING by utilizing the Talespire VTT, Voices, Sound Effects, and Music (adjusted to the group's taste).

Game style

Roleplay Heavy

Meet the Game Master
Artist
Teacher/Educator
Game Designer

Less than a year on StartPlaying

4 games hosted

Highly rated for: Storytelling, Creativity, World Builder

About me

Utilizing 20 years of experience as a "Forever DM" supported by a long career as a working musician and entertainer, I try to give my games an immersive, cinematic flavor. To achieve this, I use Talespire VTT (no purchase necessary) for its camera capabilities, music, lighting effects, and ambient sounds. I use voices as well, but I wouldn't dare call myself a voice actor. I'm just that annoying guy you knew in high school who did cartoon voices.

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Character creation

Creating your character

I always do a FREE session zero to get everyone up to speed, but feel free to create as much as you want beforehand. Keep in mind that you won't be needing a backstory (at least for the initial batch of characters).

What to expect

Preparing for the session

You'll need a steam account (Free), Talespire: Guest Edition (Free through Steam) and Discord for voice.

What GMGodEmperorDude brings to the table

This is a deadly game, and it's meant to be part of the fun. Think of it like a horror movie franchise series. I use voices, camera effects, sound effects, and music to enhance both roleplay and combat. I mostly try to stick to the rules with occasional exceptions for the rule of cool. For this campaign in particular, I'll be leaning into dark stories, jump scares, creepy and psychologically broken NPCS, anything to make sure I maintain an atmosphere of dread, paced in such a way that you'll never really feel like you have "downtime", even when you do.

Homebrew rules

None, really. But I do use systems for mental health disorders, diseases, etc. that I'll go over in session zero.

Equipment needed to play

Internet

Computer

Microphone

Safety

How GMGodEmperorDude creates a safe table

I've always just used a session 0, open door, and a half-time break. We make it very clear to our players about what content may be used, and we're always willing to compromise for the health of our players. We love D&D, and we want you to love it too. With that said, for this campaign, it's better to just assume it has all the bad things in it and then discuss hard boundaries with either the group during session zero, or just myself if that makes you more comfortable. I'm not a creep or a jerk. I want to scare you, not hurt you.

Content warnings

Safety tools used

Frequently asked questions