Grim Hollow: Nocturne - Build your Crime Empire (D&D 5E 2024)
The sun is dead. Vampires rule. You are the next crime family clawing for power in Ostoya’s haunted underworld.
$25.00
/ Session
Details
Weekly / Friday - 11:00 PM UTC
Mar 20 / Session 8
Session Duration / 2–3 hours
Campaign Length / 30–40 Sessions
5 / 6 Seats Filled
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About the adventure
Five hundred years without sunlight. The vampires won a long time ago. They own the courts, the trade routes, the city guard, the shadows between the streetlamps. Five years ago they decided the underworld had gotten comfortable, so they burned it all down. Every boss. Every network. Every safe house. Every name. Gone in a single night. You're what grows back. This isn't a heroic campaign. There's no prophecy, no chosen one, no saving the world. You're building a criminal syndicate from rubble in a city that will actively try to kill you. Running heists into vampire manors. Making deals with people you shouldn't trust. Claiming territory street by street while the Crimson Court watches anyone who rises too fast. Think Peaky Blinders in a world where the monsters won centuries ago and never left. Your syndicate, your rules. What kind of outfit do you want to run? 1. Precision thieves pulling impossible heists from noble estates and vampire vaults 2. Ghost assassins taking contracts no one else will touch 3. Smugglers moving forbidden goods through tunnels the city pretends don't exist 4. Information brokers holding secrets that could bring down the powerful, or get you killed first 5. or something else Every choice is yours. So are the consequences. Your past is a weapon, and I know how to use it. That mentor who sold you out? Still operating in Ostoya. The vampire lord who destroyed your family? Sitting on the ruling council. The debt you thought you'd escaped? Someone just collected the note. Your backstory doesn't sit in a character sheet gathering dust. It walks into the room during session 4. It shows up at the worst possible moment. It becomes the plot. Every session ripples forward. Spare an enemy and they remember. Burn a contact and the underworld hears. Betray an ally and watch how fast doors close. The city has a memory. So do I.
Game style
Combat Lite
Rule of Cool (RoC)
Roleplay Heavy
Sandbox / Open World
Meet the Game Master
About me
I'm Davi from Bristol, United Kingdom, and have been running D&D Campaigns for 7 years because I genuinely love this stuff. Designing NPCs with proper personalities, building locations players actually remember, weaving plot hooks that pay off sessions later, that's what gets me excited about GMing. I play and GM at my local game club too, so I know what makes a good session from both sides of the screen. As a voice actor and educator, I've got a knack for bringing characters to life and explaining mechanics in ways that click. My games lean dark fantasy with character-driven stories where your backstory becomes the plot, not just background flavour.
View Profile →Character creation
Creating your character
Character creation happens one-on-one with the GM before Session 1, using D&D Beyond. We’ll work together to weave your backstory into the living world of Ostoya. Level: 5 System: D&D 5e (2024 Ruleset) Allowed Content: Core Rules + Grim Hollow materials Stats: Point Buy or Standard Array Species & Class: Any, as long as it fits the grim, morally gray tone of the setting Bring me a concept: criminal, revolutionary, monster, or victim and together we’ll forge a legend in the dark.
What to expect
Preparing for the session
Before playing, please ensure you have: 1. A Discord account (for voice chat and coordination) 2. A D&D Beyond account (for character creation and management) 3. Access to Foundry VTT (our virtual tabletop for maps and combat) Once accepted, you’ll receive links to the campaign Discord and Foundry server. A Session 0 will confirm boundaries, tone, and character hooks.
What Davi brings to the table
Professional production that immerses you in the world: - Custom Foundry VTT with dynamic lighting that shifts with danger - Atmospheric soundscapes, blood taverns hum with whispered deals, vampire courts echo with ancient dread - Character voices for every major NPC, you'll remember the blood merchant's rasp, the vampire lord's cold authority, the desperate informant's trembling words - Session recaps within 24 hours so you never lose the thread Character-driven storytelling where you matter: - 1-on-1 character creation calls, we build your criminal together Your backstory woven directly into the campaign, your mentor, your enemies, your debts all become real - Custom homebrew items tied to your character's journey - Between-session RP in Discord where schemes develop and alliances form My GM style, what to expect at the table: 70% roleplay and investigation, 30% brutal tactical combat. I balance cinematic storytelling with mechanical depth. Expect intense negotiations where reading your opponent matters as much as your Persuasion roll. Heists where planning determines success. Combat where terrain, positioning, and tactics decide who lives. I embrace the Rule of Cool when it fits the tone, your wild idea to swing from the chandelier while dual-wielding? Let's make it legendary. But consequences are real. Fail that Athletics check and you're crashing into guards. Make enemies and they remember. Burn bridges and allies turn cold. NPCs feel alive. They have goals, secrets, and agendas that don't revolve around you. Cross a blood merchant and they'll sabotage your next deal. Help a desperate noble and they'll owe you, but their gratitude comes with strings attached. Rival gangs adapt to your tactics. The Crimson Court watches those who rise too quickly. Your choices reshape the world. There's no predetermined path. Betray an ally? The underworld hears about it. Spare a rival? They might save you later, or stab you when you're weak. Burn a district? The ashes linger for sessions. The atmosphere is everything. Dread and beauty intertwined. Gas-lit streets where shadows move wrong. Blood taverns thick with smoke and conspiracy. Vampire courts dripping with ancient cruelty. Gothic architecture that feels alive and watching. Safety and comfort matter. Lines & Veils in Session 0. X-N-O Cards during play. Breaks every 90 minutes. Open door policy. This is dark fantasy, but your boundaries are sacred. If you've ever wanted to feel like you're living inside a gothic crime drama where every choice is yours and every consequence matters, this is that story.
Homebrew rules
Potions: Can be drunk as a Bonus Action Critical Hits: Maximize base damage, then roll and add the dice Grievous Wounds & Permanent Wounds Alternate Resting Rule
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Davi creates a safe table
Your comfort and agency matter as much as the story. We use: 1. X-Card, Open Door, and Lines & Veils to set clear boundaries 2. Session 0 to discuss tone, expectations, and any content to avoid 3. Private check-ins after intense sessions for debrief and aftercare 4. Digital X/N/O system (via Discord or VTT) to signal in real time if something feels unsafe or if you’d like more or less intensity Nocturne is a dark world, but the table itself will always be a safe and respectful space for every player. That is my goal.
Content warnings
Safety tools used


