Davi
he/him
4.1
(20)
Timezone
Language
Identity
About Davi
I've been running D&D since I was eleven. Seven years later I still haven't found a reason to stop.What keeps me coming back is the moment a player realises their character's past isn't decoration, it's the plot. That rivalry you wrote in your backstory? It's showing up in Act Two. That debt you thought was flavour? It just knocked on the door. I build toward those moments in every campaign I run, whether that's gothic horror in Barovia, dragon cults tearing across the Sword Coast, or a multiverse unravelling at the seams.I do voices because NPCs deserve to feel like people. I commission artwork for major characters because the details matter even when nobody notices them directly, though I think players feel them. I write session recaps within 24 hours because the story shouldn't fade between sessions. I play in other GMs' games too, because staying on the player side keeps me honest about what actually makes a session memorable versus what just sounds good in a pitch.Six campaigns a week. I genuinely cannot imagine spending my time differently.If you want a table where your choices echo forward and the story belongs to everyone sitting at it, there's a seat here.
At a glance
2 years on StartPlaying
55 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I became a GM because
I fell in love with collaborative storytelling and wanted to create the experiences that made me fall in love with D&D. Seven years later, I'm still chasing that moment when strangers become friends building something unforgettable together.
I got started GMing...
When I realized the stories I loved most were the ones I built with others. D&D gave me a way to connect with people worldwide. Now I run 6+ weekly campaigns because I'm obsessed with helping others discover that same sense of belonging and adventure.
When I'm not running games I'm...
Prepping sessions, commissioning NPC artwork, or building playlists for story arcs. I also play in other people's games, staying on the player side keeps me sharp and reminds me what makes sessions truly memorable.
How Davi runs games
Every game I run is built around one principle: your character's past becomes the story's future. Tell me about your complicated relationship with your mentor and they'll show up in Act Two with a morally questionable favour. Give me a secret your character is carrying and I'll make it the most dangerous thing at the table. I don't railroad. The world moves whether you follow the main quest or not, villains keep scheming, consequences keep building, and the story remembers everything. Combat is tactical and cinematic: terrain matters, recurring enemies adapt to your tactics, and no two encounters play the same way. Sessions run 2.5 to 3 hours with professional Foundry VTT setups, all D&D Beyond content shared at no cost to you, and 1-on-1 character creation calls before every campaign. The genre changes depending on which table you sit at. Dark gothic horror. Epic high fantasy. Multiverse-spanning god-slaying. The craft stays the same across all of them.
Featured Prompts
If my games were Movies they'd be directed by...
Guillermo del Toro meets Christopher Nolan. Dark fantasy beauty where magic feels ancient and dangerous, blended with intricate plots that reward attention. Atmospheric, morally complex, with genuine heart and humor. Every thread connects.
My games focus on...
Character-driven stories where your backstory becomes the plot. Moral dilemmas with no right answers, tactical combat where terrain decides battles, and a living world that reacts to your choices. 70% roleplay, 30% combat, 100% collaborative storytelling.
When it comes to voices
Every NPC gets a distinct vocal identity, raspy elders, battle-scarred warriors, scheming mages, cheerful innkeepers. Voices make the world feel alive and help you connect emotionally to the people you meet, whether you love, hate, or mourn them.
Davi's ideal table
My tables get loud, laughing, shouting when someone crits, groaning when a plan collapses spectacularly. That's what this game should feel like, even when the story goes to dark places. The players who thrive here are the ones who lean into their characters. They'll try talking their way past the guard before stabbing him. They'll chase a rumour three sessions deep just to see where it goes. They'll make the bold character choice over the optimal one and make the whole table remember that session for months. I've had players from different countries become genuine friends through these campaigns. That's what I'm actually building toward, a group that genuinely enjoys each other's company and wants to find out where the story goes together.
Featured Prompts
If you're into ___, you're going to love my table
Dark fantasy with heart, stories where laughter and tension coexist, tactical combat that feels cinematic, and characters whose choices actually matter. Roleplay-heavy with meaningful combat, where your backstory shapes the plot. You'll love it.
I love it when a player
Fully commits to their character's flaws and makes bold choices that prioritize story over optimization. When someone risks the perfect plan for a great character moment, that's when D&D comes alive. Those sessions we remember for years.
I think it's a red flag when players...
Forget we're building a story together. Metagaming, spotlight-hogging, or mocking others kills the magic fast. We're here to have fun and meet people, if you're ruining that for others, this table isn't for you. Respect matters most.
Davi's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Combat Lite
Puzzle / Mystery Focused