Davi
he/him
4.1
(21)
Timezone
Language
Identity
About Davi
I'm Davi, based in Bristol, and I've been running D&D since I was eleven years old because honestly I never found a reason to stop. Seven years later the thing that still gets me is the moment a player realises their character's past actually matters. Not as backstory flavour sitting in a document somewhere but as the thing driving what happens next session. That's what I build toward every time. My games are dark fantasy with real weight to them. Morally complicated people doing understandable things for reasons that make sense to them. Villains who aren't waiting around to be defeated. Consequences that accumulate whether you're paying attention or not. If that sounds like a lot to track, it is, but that's what makes the payoffs land. I do voices because characters deserve to feel like people rather than information dispensers. I run six campaigns a week because I genuinely cannot imagine spending my time differently. I commission NPC artwork and build story arc playlists because the details matter to me even when nobody notices them directly, though I think people feel them. I play in other GMs games too. Staying on the player side keeps me honest about what actually makes a session memorable versus what just sounds good in a pitch. If you want a table where your choices echo forward and the story belongs to everyone sitting at it, come find out where this goes.
At a glance
2 years on StartPlaying
42 games hosted
Highly rated for: Creativity, Storytelling, World Builder
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I became a GM because
I fell in love with collaborative storytelling and wanted to create the experiences that made me fall in love with D&D. Seven years later, I'm still chasing that moment when strangers become friends building something unforgettable together.
I got started GMing...
When I realized the stories I loved most were the ones I built with others. D&D gave me a way to connect with people worldwide. Now I run 6+ weekly campaigns because I'm obsessed with helping others discover that same sense of belonging and adventure.
When I'm not running games I'm...
Prepping sessions, commissioning NPC artwork, or building playlists for story arcs. I also play in other people's games, staying on the player side keeps me sharp and reminds me what makes sessions truly memorable.
How Davi runs games
My games are character-driven dark fantasy where your backstory actually matters. You mention a complicated relationship with your mentor? They're showing up in Act Two with a morally questionable favour. I prep custom artwork for major NPCs and give them distinct voices, raspy elders, battle-scarred warriors, scheming mages, the lot. I don't railroad. Want to sail to another continent instead of following the main quest? Do it. Just know the world doesn't pause, villains keep scheming, consequences keep building. Combat isn't just trading hits either. I design encounters where terrain matters: chandeliers to swing from, explosive barrels, crumbling ledges, magical storms. Recurring villains learn from your tactics and adapt. Sessions run 2-3 hours with professional Foundry VTT setups, all D&D Beyond content shared, session recaps within 24 hours, and 1-on-1 character creation calls. Between-session RP happens in an active Discord community.
Featured Prompts
If my games were Movies they'd be directed by...
Guillermo del Toro meets Christopher Nolan. Dark fantasy beauty where magic feels ancient and dangerous, blended with intricate plots that reward attention. Atmospheric, morally complex, with genuine heart and humor. Every thread connects.
My games focus on...
Character-driven stories where your backstory becomes the plot. Moral dilemmas with no right answers, tactical combat where terrain decides battles, and a living world that reacts to your choices. 70% roleplay, 30% combat, 100% collaborative storytelling.
When it comes to voices
Every NPC gets a distinct vocal identity, raspy elders, battle-scarred warriors, scheming mages, cheerful innkeepers. Voices make the world feel alive and help you connect emotionally to the people you meet, whether you love, hate, or mourn them.
Davi's ideal table
My tables get loud, laughing, shouting when someone crits, groaning when plans collapse. That's what D&D should be: fun, chaotic, memorable. Even when the story goes dark (and it will), we're mates having a good time together. Players who vibe best with my games actually get into their characters. They'll try persuading the guard instead of stabbing him, take risky dialogue options to see what happens, chase down rumours because they're curious. My games have layered plots that weave together, some threads you'll pull immediately, others click into place sessions later. The vibe's relaxed but engaged. We're telling a story together, not me performing at you. I've had players from different countries become genuine friends through my campaigns. That's what I'm after: a group that enjoys each other's company and wants to see where this story goes. Sessions are 70% RP/investigation, 30% tactical combat, with safety tools for everyone's comfort.
Featured Prompts
If you're into ___, you're going to love my table
Dark fantasy with heart, stories where laughter and tension coexist, tactical combat that feels cinematic, and characters whose choices actually matter. Roleplay-heavy with meaningful combat, where your backstory shapes the plot. You'll love it.
I love it when a player
Fully commits to their character's flaws and makes bold choices that prioritize story over optimization. When someone risks the perfect plan for a great character moment, that's when D&D comes alive. Those sessions we remember for years.
I think it's a red flag when players...
Forget we're building a story together. Metagaming, spotlight-hogging, or mocking others kills the magic fast. We're here to have fun and meet people, if you're ruining that for others, this table isn't for you. Respect matters most.
Davi's Preferences
Systems
Game Mechanics
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Combat Lite
Puzzle / Mystery Focused