Davi
he/him
4.9
(8)
Timezone
Language
Identity
About Davi
I'm Davi, a 4.9-star GM specializing in character-driven dark fantasy campaigns with professional production quality. I've been running D&D for 7 years, and here's what I've learned: the best sessions aren't the ones where everything goes to plan, they're the ones where someone does something completely unexpected, and suddenly the whole table is invested in whether it'll work. What makes my games different: I get obsessed with your character's story. You mention a complicated relationship with your mentor? They're showing up in Act Two with a morally questionable favor. I prep custom artwork for major NPCs and give them distinct voices. Your backstory isn't flavor text it becomes the plot. My campaigns lean dark fantasy with tactical combat where terrain actually matters. Chandeliers to swing from, explosive barrels, crumbling ledges, magical storms. And recurring villains? They learn from your tactics and adapt. I don't railroad. Want to sail to another continent instead of following the main quest? Do it. Just know the world doesn't pause, villains keep scheming, consequences keep building. Your choices reshape everything. What you get: Professional Foundry VTT with custom maps and dynamic lighting • All D&D Beyond content shared • Character voices for every major NPC • Session recaps within 24 hours • 1-on-1 character creation calls • Custom homebrew items tailored to your backstory • Active Discord community with between-session RP The vibe: My tables get loud. Laughing, shouting when someone crits, groaning when plans collapse. We take the story seriously but not ourselves. I've had players from different countries become genuine friends through my campaigns, that's what I'm after. If you want character-driven stories, tactical combat that feels cinematic, and a DM who'll care more about your backstory than you do, let's roll some dice. ⭐ 4.9/5 stars • 7 years GM experience • Running 6+ weekly campaigns • LGBTQ+ friendly
At a glance
2 years on StartPlaying
Highly rated for: Creativity, Knows the Rules, Storytelling
Average response time: 2 hours
Response rate: 80%
Featured Prompts
I became a GM because
I fell in love with collaborative storytelling and wanted to create the experiences that made me fall in love with D&D. Seven years later, I'm still chasing that moment when strangers become friends building something unforgettable together.
I got started GMing...
When I realized the stories I loved most were the ones I built with others. D&D gave me a way to connect with people worldwide. Now I run 6+ weekly campaigns because I'm obsessed with helping others discover that same sense of belonging and adventure.
When I'm not running games I'm...
Prepping sessions, commissioning NPC artwork, or building playlists for story arcs. I also play in other people's games, staying on the player side keeps me sharp and reminds me what makes sessions truly memorable.
How Davi runs games
I'm the kind of GM who gets deeply invested in your character's backstory. You mention a complicated relationship with your mentor? They're showing up in Act Two with a morally questionable favor to ask. I prep custom artwork for major NPCs because I'm obsessed with making them feel real, some unsettling, some comic relief, all with distinct voices. My campaigns lean dark fantasy, but here's the thing: I don't railroad. Want to ignore the main quest and sail to another continent? Do it. Want to revisit your hometown? Go for it. Just know the world doesn't pause while you're gone. Villains keep scheming, wars keep brewing, consequences keep building. Your choices matter, and so does everything happening off-screen. Combat in my games isn't just "I attack with my sword" twenty times in a row. I design encounters where environment actually matters. Chandeliers to swing from, explosive barrels to chuck, crumbling ledges, magical storms, whatever makes the fight memorable. And if you're fighting a recurring villain? They learn from you. Fight them twice and they'll have adapted to your tactics. Keeps things properly tense. What you get at my table: - Professional Foundry VTT setup with custom maps, dynamic lighting, and automated mechanics - All D&D Beyond content shared, you don't buy books - Character voices for every major NPC (raspy elders, battle-scarred warriors, scheming mages) - Session recaps delivered within 24 hours so you never lose the thread - 1-on-1 character creation calls to build compelling backstories together - Custom homebrew items tailored to your character's story and playstyle - Between-session RP in an active Discord community - Tactical combat where terrain decides battles and enemies strategize Basically, if you want a game where your backstory isn't just flavor text, where NPCs feel like actual people, and where the world is dangerous and dynamic whether you're paying attention or not, that's what I run.
Featured Prompts
If my games were Movies they'd be directed by...
Guillermo del Toro meets Christopher Nolan. Dark fantasy beauty where magic feels ancient and dangerous, blended with intricate plots that reward attention. Atmospheric, morally complex, with genuine heart and humor. Every thread connects.
My games focus on...
Character-driven stories where your backstory becomes the plot. Moral dilemmas with no right answers, tactical combat where terrain decides battles, and a living world that reacts to your choices. 70% roleplay, 30% combat, 100% collaborative storytelling.
When it comes to voices
Every NPC gets a distinct vocal identity, raspy elders, battle-scarred warriors, scheming mages, cheerful innkeepers. Voices make the world feel alive and help you connect emotionally to the people you meet, whether you love, hate, or mourn them.
Davi's ideal table
Honestly? My tables get loud. There's laughing, there's shouting when someone rolls a nat 20 at the perfect moment, there's groaning when the plan falls apart spectacularly. That's what D&D should be, fun, chaotic, memorable. Even when the story goes dark (and it will), we're still mates having a good time together. The players who vibe best with my games are the ones who actually get into it. You know the type: they'll try to persuade the guard instead of stabbing him, they'll take the risky dialogue option just to see what happens, they'll chase down rumors and side quests because they're genuinely curious. If you see your character as more than a stat block, we'll get on brilliantly. My games are layered with plots and mysteries that weave together in ways you won't see coming. Some threads you'll pull immediately, others you might not notice until three sessions later when it all clicks. I love watching players connect dots I planted ages ago. The vibe at my table is relaxed but engaged. We're here to tell a story together, not for me to perform at you. I've had players from completely different countries become genuine friends through my campaigns, talking every day, gaming together outside sessions, the whole thing. That's what I'm after: a group that actually enjoys each other's company and wants to see where this story takes us. What to expect: - Sessions are 70% RP/investigation, 30% tactical combat - Your character's flaws and fears matter as much as their strengths - Moral dilemmas with no clear "right" answer - NPCs with their own goals, secrets, and lives - A world that reacts dynamically to your choices - Consequences that echo through the entire campaign - Between-session RP channels to keep the story alive - Safety tools (Lines & Veils, X-N-O Cards) for everyone's comfort If you're up for character-driven stories, creative risks, and being part of a table that feels more like a friend group than a transaction, you'll fit right in.
Featured Prompts
If you're into ___, you're going to love my table
Dark fantasy with heart, stories where laughter and tension coexist, tactical combat that feels cinematic, and characters whose choices actually matter. Roleplay-heavy with meaningful combat, where your backstory shapes the plot. You'll love it.
I love it when a player
Fully commits to their character's flaws and makes bold choices that prioritize story over optimization. When someone risks the perfect plan for a great character moment, that's when D&D comes alive. Those sessions we remember for years.
I think it's a red flag when players...
Forget we're building a story together. Metagaming, spotlight-hogging, or mocking others kills the magic fast. We're here to have fun and meet people, if you're ruining that for others, this table isn't for you. Respect matters most.
Davi's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Combat Lite
Puzzle / Mystery Focused