Cozy Kaiju | Fantasy Steampunk | Colossus of the Drylands

Once upon a time, magic displaced technology. Now, colossal machines have risen anew. You stand against giants. You don’t stand alone.

TYPE

Campaign

LEVELS

1–6

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$20.00

/ Session

Details

Weekly / Saturday - 1:00 PM UTC

Mar 7 / Session 1

Session Duration / 2.5–3.5 hours

Campaign Length / 12–15 Sessions

2 / 5 Seats Filled

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Schedule

Sat, Mar 07 | 1:00 PM – Session 1

Sat, Mar 14 | 1:00 PM – Session 2

Sat, Mar 21 | 1:00 PM – Session 3

Sat, Mar 28 | 1:00 PM – Session 4

Sat, Apr 04 | 12:00 PM – Session 5

Sat, Apr 11 | 12:00 PM – Session 6

Meet your party members

2/5

About the adventure

Magic is mundane. Machines are mythical. From the depths of lore mechanical beasts have risen. Who can stand against them? 🤠Join a community of misfits and mavericks. 🤸🏾‍♀️Make new allies. Make new rivals, too. 🤖Fight colossal renegade machines. 🏜️Brave the desert frontier. OVERVIEW This campaign mixes themes of fantasy, steampunk and the western movie genre. It is a story about finding your place in a community of lovable misfits. It is also a story about epic battles with machine monstrosities. Between games of high octane action there will be plenty of room for levity, romance and plain old silliness. This campaign will be based of the “Colossus of the Drylands” Daggerheart campaign frame. HIGHLIGHTS ✨Learn to play. New system? No problem! I am a patient and passionate teacher. ✨Friendly to all LGBTQ+. Unwelcoming to bigots of all stripes. ✨Diverse cast of NPCs, all uniquely voiced. ✨Immersive atmosphere enhanced by background illustrations and music. ✨Human art by real people. No generative AI in sight. THE MARCH OF INTELLECT Magic makes the buck go ‘round. It hasn’t always been this way. There was a time before magic, an age of steam and steel. A time, that for centuries was only remembered in lore and legend. Recently though, reports have reached the capital, reports of strange, monstrous machines that stalk the realm’s desert frontier. Metal colossi leveled entire outposts and they are encroaching on the heartland. People call it ‘The March of Intellect’. Where are the machines coming from? Who made them and for what purpose? Who could even stop them? We will play to find out. The world is not written, we’ll write it together. GAME STYLE ✨ Player-driven sandbox From backstories to in-game actions, the choices you make will shape the course of the story. There is no single right path, there is no predetermined outcome – your choices matter. ✨ Story-focused My goal for this campaign to collaboratively create stories that none of us could have envisioned on our own. In the spirit of Critical Role, interpersonal relations will be at the heart of these stories – even when battling kaiju-sized machines. ✨Tactical-cozy Speaking of epic battles. Boss fights will be a central element of this campaign. These fight though, will require team-work, ingenuity and puzzle-solving more than tactical prowess or mastery of game mechanics.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Theater of the Mind

Sandbox / Open World

Meet the Game Master
Neurodivergent
Teacher/Educator
Game Designer
Multi-lingual

Less than a year on StartPlaying

22 games hosted

Highly rated for: Creativity, Teacher, Sets the Mood

Average response time: 2 hours

Response rate: 100%

About me

Hi, I’m Peter. An instigator of mirth and mischief. I believe in games that offer players agency and meaningful choices. I believe in kindness and generosity. Coziness and cooperation. You want a games with a dense atmosphere and a rich story? A story that is build from and shaped by your ideas? Look no further! Take a seat at one of my tables. Or contact me for a custom game. ________________________________________________________ Come on over and say "Hi!" on Bluesky: https://bsky.app/profile/syrsapperlot.bsky.social Pretty things for Daggerheart: https://starlitarchivesgames.substack.com ________________________________________________________ 🎇Highlights - Evocative theater of the mind, - Immersive voice-acting, music and illustrations. - Story-focused & player-driven. No railroads in sight. - Kindness and inclusivity ________________________________________________________ 🎭Experience 25+ years of public performance, including: - Teaching at universities for 7 years; - Acting in 10 theatre performances (plus various smaller projects); - Directing 3 theatre performances (plus various acting workshops); - GMing 50+ TTRPG convention games across a dozen game systems. On occasion: DJing; Model United Nations; Literature and poetry performance. ________________________________________________________ 🖼️Trivia about me I’ve spend years living in Germany, the UK, Central Asia and Russia. Also, a few months in South Korea. Once, I bought a hat on top the Great Wall of China. Once, I made a campfire to stave of the bitter Siberian winter. Didn’t help. Once, I ripped my trousers on stage mid-performance. Once, I directed an Austrian stage play at a Kyrgyz night club. Once, I played Santa at a Christmas market hosted by a German embassy. I have yet to reach the shores of my imagination. ________________________________________________________ ❣️Things I love: - All things pen and paper and polyhedrons; - Traveling on the Trans-Siberian railway; - Italy in spring - My record collection (digital and physical); - The Theatre, both as audience and performer. ________________________________________________________ Where does the name ‘Sapperlot’ come from? ‘Sapperlot’ is an old-timey German way of expressing surprise or amazement, like ‘Blimey!’ in British, or ‘Holy Smokes!’ in American English.

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Character creation

Creating your character

Character creation will happen collaboratively. Everyone brings three character concepts to session 0 and develop their characters in concert with their fellow players. This way, we’ll start the campaign a team already tied by backstory. Possible examples for character concepts are: Paladin in a crisis of faith; or Rogue paying of a debt. Characters will start at level 1. You can choose from all the core rule book character options as well as from official playtest material. I am open for third-party content. You are new to Daggerheart? I am available for questions outside of game time. Please be aware, that this is not a game for murder-hobos or for big egos who try to dominate the conversation. At my tables, roleplaying is a team sport. It is also not a game for people who want to act out their fantasies of racism or sexism.

The current party

The party consists of a halfling fighter, prone to boastful exaggerations and a ribbet bard, overeager to become a proper adventurer. The party is already very prone to hijinks. So far we've only played session 0.

What to expect

Preparing for the session

“Those of you who haven’t played with Alchemy before: it is so cinematic, it is so moody, it is so cool.” – Spencer Stark, Daggerheart creator During game time, we'll be using Alchemy VTT. You will need a free account at alchemyrpg.com/. Try making a character in my custom Daggerheart module on Alchemy: https://app.alchemyrpg.com/i/PbQzYm2Hj I recommend downloading the desktop app. A browser version is also available. There you can also create and manage your character. Check out this video for some guidance on Daggerheart character creation: youtube.com/watch?v=s8gHI8MIMDI Other character creation tools (optional): heartofdaggers.com/characters/ demiplane.com Communication between sessions will take place in Discord.

What Peter Sapperlot brings to the table

⛱️A Literal Sandbox Wherever you go in the desert, whatever you do, there will never be just a single fixed path to get you to your destination. There is never just the one “right” solution you need to discover or fail to progress. In Daggerheart you can open any door – and have fun with whatever trouble awaits on the other side. 🧪Immersive and easy online play experience Gorgeous, human-drawn scenes by Czepeku underscored with some catchy tunes and the occasional sound effect. Easy access to all your character stats and resources. A good overview of all your abilities and features. Try it out: https://app.alchemyrpg.com/i/PbQzYm2Hj 🎭Voice Acting I am bringing over a decade of theatre experience to the table. I can portray a diverse cast of characters and bringing them to live with a wide range of voices. 💡Learn-to-play You are new to Daggerheart? I’ll gladly answer all your questions. Daggerheart’s rules are easy to pick up and I am an experienced and patient teacher. Also, in this campaign, I will never have your knowledge of the rules be the limiting factor for your character’s story or development. 🐣 You are new to roleplaying games in general? Hop on in! Daggerheart is easier to learn than D&D, for sure. 🎲🗡️🫀🧪Play Daggerheart on Alchemy before anybody else! But wait, you say! Daggerheart has not released on Alchemy?! That is right, we will be using my custom-made Daggerheart module for the Alchemy client.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Peter Sapperlot creates a safe table

The internet is dark and full of terrors. I wish to carve out a tiny enclave of safety and inclusion for all of you at my table. During a Session 0 we will address expectations and wishes for the campaign. We will also determine topics or tropes players do not want to encounter in their stories, so called Lines (hard boundaries) and Veils (topics that can be implied, but should not be spotlighted). During weekly sessions I will maintain an Open Door Policy. There won’t be any hard feelings or explanations needed, should you ever wish to step away from the table – temporarily or permanently. Furthermore, Alchemy offers an X-card feature. Leaving is a measure of last resort. Preferably, players use the X-card to indicate when something in the narrative makes them feel uncomfortable or unsafe. In the middle of every session, there will be short break for everyone to recharge. Before and after every session there will be short check-in, an opportunity for anyone to share how they are holding up – with regards to the game as well as in real life. As a player, I never liked tables where everybody just dashes away after the curtain falls, like a flock of very nervous birds. Sharing, naturally, always remains optional. As part of that aftercare, I will use Stars&Wishes. At the end of each session, players can award a Star to highlight a moment, other player or NPC. I will then encourage everyone to express a Wish, something they would like to see change in future sessions, or an idea they would like to become part of the shared narrative. I strongly believe in trust as the fundamental pillar of any ttrpg game. Without trust creativity can’t flourish, let alone any collaborative storytelling. Therefore, I will always strive to be a patient teacher, an attentive listener and an inclusive, non-judgemental host.

Content warnings

Safety tools used

Frequently asked questions