(Starting Tonight!) All Aboard the Trans-Ætherflow Railway!

(Starting Tonight!) All Aboard the Trans-Ætherflow Railway!

The Ætherflow Railway needs your help! Help hands are needed to ensure the protection of the passengers moving through the dangerous region ahead.

TYPE

One-Shot

LEVELS

11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

Once / Sunday - 4:00 AM UTC

Dec 7

Session Duration / 4–5 hours

4 / 6 Seats Filled

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Schedule

This game will begin once 2 players have joined

Meet your party members

4/6

About the adventure

All aboard! The Trans-Ætherflow Railway, a railway connecting Peak, a large mountain town, and Skulk, a small town inhabited by a friendly skeletal people, has finished construction. This train system is the safest, fastest way across the Ætherflow for common folk. Dwarves and skeletals, the most common people in the two cities respectively, are in celebration. Conductor Amiral Glazvoycic is looking for people to hire as security for the railway to ensure the beginning payloads get across the region without trouble. There are already hundreds of people lined up for transport and tons of supplies waiting to be hauled to and fro the two stations. The contract for the work is for 3 days of helping the train with security. All of the essentials (food, water, and shelter) are provided on the train in the lavish sleeping quarters and from the pristine kitchen on board! The train expects to make several round trips to and from the two cities. Expect to help fight off the alien dangers of the Ætherflow, a place where time can move back and forth at indiscriminate intervals.

Game style

Combat Heavy

Roleplay Heavy

Meet the Game Master

5.0

(10)

Less than a year on StartPlaying

5 games hosted

Highly rated for: World Builder, Storytelling, Creativity

Average response time: Under 1 hour

Response rate: 100%

About me

I am a GM who's been hosting DnD 5e specifically for ~4 years and have been writing both in my homebrew world's universe and as a hobby for nearly a dozen years. I write, read, and play in my free time. My experience with ttrpg systems is mostly-contained to DnD 5e, but I've played in a few other systems (Kids on Bikes and Monster of the Week, most notably). I've spent about equal time as DM and player over this time, playing in a couple dozen oneshots and 4 campaigns while having hosted a similar number of oneshots and 5 campaigns of my own. I'm usually making homebrew, prepping for my sessions, playing some game, or writing any one of multiple of my stories to pass the time in my free time, which is usually anytime I'm not asleep or working. I started DnD 5e play while I was still in school and latched onto it. I'd known about ttrpgs for a while, and wanted to participate. I was a player first, but I always knew I'd want to make and run a campaign of my own. The challenge of making a world from scratch is a process I'm familiar with, and it satisfies an itch I have to create what I find interesting. I draw a lot of inspiration from the media I consume and from conversations I have with others. I have a soft spot for sci-fi fantasy and body horror specifically. I try to keep content I make/create tactically sound and 'balanced', as the tactical aspect of ttrpg systems greatly satisfies the numbers side of my brain. I like to balance, test, and rebalance a lot.

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Character creation

Creating your character

Characters will start at 11th level. There are no class restrictions or subclass restrictions, though some subclass features have been adjusted. More detail can be found by contacting me. - I am more familiar with 2014 content, but I am open to running for characters that use the 2024 classes/subclasses. However, most gameplay will use 2014 rules. Ability scores are determined by using the point buy method. Generally, race choices are limited to the following: Human Dwarf Goblin Kenku Half Orc Orc Centaur Skeletal (Homebrew) Sulphur Axolotl (Homebrew) Starting equipment and backgrounds done as normal. Use 2014 content for background and gear when possible. Spells should be kept to 2014 spells, with minor exceptions (True Strike 2024 is alright) I have 35 homebrew subclasses and many more subclasses from various books on D&DBeyond, if you want to postpone your character creation until seeing all of what is available. Generally, third-party content and homebrew content (that is not mine) is allowed on a case-by-case basis. Contact me with what you want, and I'll look over the content. If your character is a martial, they get access to maneuvers (similar to Battle Master Fighter). Contact me for more information about maneuvers.

What to expect

Preparing for the session

If you have interest, you can reach out to my Discord user, sleepywinner578. There I can facilitate things such as character creation, giving you the invite link to the server, discussing content warnings/safety tools, and more. Discord, Roll20, and D&DBeyond are all used for gameplay in the campaign. If you'd like, you can look at Beyond20 for a way to integrate D&DBeyond and Roll20's systems.

What Sleepy brings to the table

You can reach me at my Discord user, sleepywinner578, for clarification on what's written here and to allow me to give you links for joining the campaign! My homebrew and purchased content won't be available for you to use before you join the server and campaign I link. I try to at least give each NPC their own voice (even though I'm not the best with some). I utilize music often and have lots of out-of-session ways to provide players with content out of session. One such thing is nicknames I give to the players after the session that emphasizes a specific thing that happened with their character. I provide a lot of homebrew items and content that rewards foraging and scavenging as well as being creative in how to use those raw materials. Examples include turning beast parts into weapons that are usually more powerful than standard counterparts or turning exotic mushrooms into unique potions using Alchemist's Tools. I run combat close to RAW (with my alterations to some parts), which often leads to more tactical combat. The rule of cool is not absent, but it is not often used. Most sessions will have at least one 5-15 minute break/intermission to let people get food, use the bathroom, or for any other reason. Small pauses in play may also happen as players have to quickly do something outside the game. Players are encouraged to message me for issues/questions/ideas/whatever they may need, even in session (though it may take me a slight amount of time to see things sent, of course).

Homebrew rules

Character Creation / Level Up: - Martial and half-caster classes and Warlock (Fighter, Barbarian, Rogue, Monk, Blood Hunter, Ranger, Paladin, and Artificer) gain a special feat that allows them to use maneuvers, similar to the Battle Master Fighter subclass. - Artificers, Fighters, Rangers, and Rogues get proficiency with firearms. - One free feat at character creation. - Characters live from 80-100 years. Combat: - Flanking rules, with caveat that the creature flanking uses their reaction to do so. Items: - Firearms are weapons that have fixed damage instead of rolled damage to differentiate them from arrow/bolt weapons. - +1, +2, and +3 equipment is not magical in this setting.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Sleepy creates a safe table

The content warnings cover all I believe could come up, but I'm not perfect. Once you show interest, I'll talk with you about any triggers you may have, and have conversation about how anything you may have questions about might come up in the campaign (or say that it will be adjusted/removed if said content is a line for you). At any time during session, if a player is uncomfortable, they are welcome to step away or call for me to change/rework/fade-to-black/exclude the scene altogether. After session, if anything lingers, communication is always open with me to discuss thoughts about the campaign and topics within it. Only fantasy racism (for example, dwarves not liking elves) has the possibility of coming up.

Content warnings

Safety tools used

Frequently asked questions