Shadows of Atlantis (Mythveil Edition)

Shadows of Atlantis (Mythveil Edition)

A murdered scholar leads to Atlantis. Race the Reich across continents before an ancient power decides the war.

TYPE

Campaign

SYSTEM

Pulp Cthulhu
Call of Cthulhu

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Sunday - 9:00 AM UTC

Apr 19 / Session 7

Session Duration / 2–3 hours

5 / 6 Seats Filled

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Schedule

Sun, Apr 19 | 9:00 AM – Session 7

Meet your party members

5/6

About the adventure

A fast-paced Pulp Cthulhu campaign of global investigation, action, and high-stakes pursuit. You can join even if the campaign is already running. New characters are integrated directly into the mission. No prior experience needed. We build your character together and guide you into the game step by step. You play operatives sent to track a growing threat—racing enemies across continents before they reach something that should never be found. Europe is on the edge of war. And someone is digging for something that should not exist. A German scientist is found dead. His research erased. His notes burned. What remains points to one thing: Atlantis. You are sent to follow the trail. What starts as an investigation turns into a race. Across Vienna, Rome, Cairo, and beyond— through spies, false identities, and hidden networks watching your every move. The Reich is already moving. Their occult divisions are hunting the same relic. If they reach it first, the war will not be fought. It will be decided. This is not just a mystery. It is a chase across continents. Pulp action. Occult secrets. Allies you can’t trust. Enemies you won’t see coming. You are not bystanders. You are the ones sent in before things get out of control. And if you fail— Atlantis will not stay buried.

Game style

Rule of Cool (RoC)

Meet the Game Master
Hispanic/Latinx
Cosplayer
Multi-lingual

3 years on StartPlaying

384 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: 3 hours

Response rate: 100%

About me

You’re not looking for a GM. You’re looking for a world that reacts to you. A place where: your choices don’t disappear characters remember you the story moves — with or without you Not for a session. For months of play. For campaigns that actually hold together. That’s what I run. You don’t need experience. You don’t need to be perfect. 👉 You just need to show up. Session 0 is guided. We build everything together — step by step. For decades, I’ve run story-driven campaigns. Today, I run Mythveil Chronicles: a world that continues after you act Built on: real history myth and belief player behaviour system continuity At my table: You don’t just play. 👉 You leave a mark. Most campaigns fade. This one doesn’t.

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Character creation

Creating your character

Character creation happens before Session 1 in a short one-on-one call or a guided text session on Discord. You don’t need any books or prior rules knowledge — I provide everything and walk you through each step. You’ll create a 1930s pulp hero using the Pulp Cthulhu rules (Mid-Pulp): more hit points, more Luck to burn, and one or two Pulp Talents that make you feel like you stepped out of a classic adventure film. We use a simple point-allocation method for stats, and I help you balance strengths, flaws, and backstory so your character feels grounded and cinematic. Your hero might be an investigator, resistance courier, soldier, explorer, scientist, mystic, or codebreaker — all caught between rising world tensions and occult agendas. During onboarding, we tie your character directly into the opening mystery: the murder of a German scientist and the clues that should not exist. No experience with Call of Cthulhu or Pulp Cthulhu is required. You bring the concept and the vibe — I help you forge a hero who belongs in this world and has something real to lose when the shadows of Atlantis begin to move.

What to expect

Preparing for the session

Preparing for the Session Join the Game’s Discord After booking, you’ll receive an invite link. All communication, handouts, clues, and session updates happen there. Create a Free Foundry Account We play on Foundry VTT. No purchase needed — just make an account and you’re ready for maps, handouts, and cinematic visuals. Bring a Microphone and Stable Internet No webcam required. Clear audio keeps the pulp atmosphere tight and immersive. Read the Short Session Zero Briefing You’ll receive a 1–2 page PDF covering: • campaign tone • safety tools • a quick world overview • what we do in Session Zero Prepare a Simple Character Idea Nothing detailed. Just a vibe: ex-soldier, archaeologist, codebreaker, occult scholar, resistance courier… We build everything else together during onboarding. That’s it. No books. No rules study. No homework. Just curiosity

What Dunchan Hunter brings to the table

You’re not just joining a game. You’re stepping into a cinematic, AI-supported, research-driven living world where pulp adventure meets occult mystery, and every session feels like an episode of prestige television. 🎧 1. Immersive Sound & Atmosphere (Syrinscape + Era Audio) Curated 1930s soundtracks, embassy whispers, desert winds, ticking telegraphs, ritual choirs— the world doesn’t just look alive, it sounds alive. Every chase, every clue, every ritual has its own sonic footprint. 🎭 2. NPCs With Souls — And Agendas Mythveil NPCs aren’t static. They have motives, memories, secrets, and evolving loyalties—tracked through a lightweight AI-inspired simulation. Allies feel human. Villains feel dangerous. And when the supernatural enters the frame… you’ll hear it in their voice. 🗺️ 3. Foundry VTT as Cinematic Playground Custom maps, dynamic lighting, moving environments, interactive handouts— every location, from Vienna cafés to Cairo ruins to hidden monasteries, is staged like a shot from a film. 📚 4. Deep Research: Real History, Real Occult, Real Artifacts Every clue, document, cipher, relic, Nazi-occult program, and Atlantean hint is rooted in: • 1930s archaeology • real occult groups • declassified intelligence • genuine mythic traditions • early esoteric fringe science You’re not just playing pulp. You’re playing plausible pulp — the kind that makes you Google things at 3 a.m. 🧭 5. A Living World — Even Between Sessions Between sessions, factions move. NPCs act. Clues shift. Opponents counter your successes. This is Mythveil’s signature system: A Living World that evolves with you — and without you. Optional play-by-post downtime lets you: • conduct covert missions • investigate leads • send agents across continents • decode messages • influence allies or rivals You’re not waiting for the next session. The story continues. 🎲 6. Rule of Cool + Clean Pulp Mechanics Pulp heroes jump from trains, punch fascists, decode ancient curses, and outrun eldritch storms. If it’s bold, cinematic, and makes sense — it happens. Drama > Math. Emotion > Optimization. Mechanics stay clean. Moments stay epic. 🖼️ 7. Curated Visual Art (AI-Enhanced, Human-Directed) Every scene is supported by imagery: • 1930s espionage • lost temples • coded documents • occult symbols • supernatural anomalies Generated with precision. Selected by hand. No clutter. Only atmosphere. 🛡️ 8. Safety First — Intensity Without Harm Session Zero calibration + X-Card + open communication. We push for tension, not discomfort. High stakes, not unsafe stakes.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Dunchan Hunter creates a safe table

Your safety and comfort come first. Shadows of Atlantis brings suspense, action, and supernatural tension — but never at the cost of your well-being. We use simple, human-centered tools that keep the game intense on the inside, and supportive on the outside. 🕯️ 1. Onboarding Session (Session Zero) Before the first session, we meet briefly to discuss: tone & themes personal boundaries triggers or content you want avoided the level of suspense you enjoy character expectations No forms unless you want them. Everything is handled directly, respectfully, and at your pace. ❌ 2. X-Card (our only in-game tool) At any moment, for any reason, you can use the X-Card — by voice or chat. When it appears: the scene stops immediately we shift, fade, or skip no explanations required Simple. Clean. Always respected. 💬 3. Private Check-Ins You can message me at any time on Discord — during or between sessions. If something feels off, too heavy, or simply not fun, we adjust instantly. 🧡 4. Aftercare After each game, we offer a short optional cooldown: decompress from intense scenes ask questions recalibrate tone make sure everyone feels grounded This keeps the story sharp while protecting the people telling it. 🎮 5. Player Comfort Shapes the Game You decide: what your character fears which themes are softened or skipped how deep emotional or suspenseful scenes go I guide the tension. You guide the boundaries. This is pulp adventure — bold, cinematic, thrilling — but always safe.

Content warnings

Safety tools used

Frequently asked questions