Seekers or Ravenloft. Curse of Strahd (2014) Free session 0!

Image by Moonberry

Seekers or Ravenloft. Curse of Strahd (2014) Free session 0!

Drawn into the mists with false promises, you find yoursef trapped in a nightmarish land. Will you escape? Or shall you join the march of the damned?

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$15.00

/ Session

Details

Weekly / Friday - 12:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 1–35 Sessions

3 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Meet your party members

3/6

About the adventure

In the lands of Barovia, there is no escape, your party find themselves trapped. As you wonder the land, and learn more about the horrors of the of Ravenloft, under the rule of their vampire overlord, Strahd Von Zaravich. But all hope is not lost...at least not yet. There are said to be 3 sacred treasures hidden in the dark corners of Ravenloft which can be used to fight against the shadows. Perhaps your only way to escape this nightmare. Will you find them? Or shall you share the fate of the damned adventures who came before you? Beginners welcome!

Game style

Roleplay Heavy

Meet the Game Master

5.0

(4)

Teacher/Educator

Less than a year on StartPlaying

Highly rated for: Teacher, Inclusive, Knows the Rules

About me

I've been playing DnD 5e since I was in highschool (9 years ago.... I feel old) and slowly but steadily settled into the role of DM. My favourite module in D&D is the Curse of Strahd. My favourite type of players are those who invest in roleplay and think outside the box to solve both puzzles and combat.

View Profile →
Character creation

Creating your character

When getting stats, and for level ups, you have to call your shot. If you are rolling for stats or health, you have to take the result, regardless of what you get (I will let you do a single mercy roll for any 1s rolled. meaning you can roll it again a single more time. if it's still a 1, the dice gods have spoken.) When going over backstory, I would like to work with my players, to incorporate it into the game.

What to expect

Preparing for the session

To play, players are required to have 5 things: -a working microphone -stable internet -Discord -a free Dnd Beyond account -a willingness to play and enjoy the game with others

What Adam brings to the table

I bring a Master's DnDBeyond subscription, which allows me to share with players: -The Curse of Strahd sourcebook -Van Ritchen's guide to Ravenloft (the setting specific Guide book, with racial and subclasses tailored to the Curse of Strahd Setting) As well as extensive knowlegde of the 2014 ruleset

Homebrew rules

I may or may not add to this but my general rules are pretty standard: -Bonus action for potions, but force feeding others is still an actions. -I decide with my players in session 0 if criticals will do double damage, or double dice. -Homebrew can be allowed, but I have to approve it first -I allow bloodhunter -I use a call your shot rule (you have to choose who's getting hit before you roll, this includes multi attack) -Flanking advantage, as cool as it is, will not be a part of this game, due to dealing with mobs. (if you get it, so would they, which is a logistical nightmare) -I don't bother much with encumberance (within limits, normal items you carry I don't mind too much, but if you're trying to carry large or heavy things, it will come up) -GOATS HAVE A CLIMB SPEED (will it ever come up? probably not, but I stand firm on this)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Adam creates a safe table

I first and foremost give a content warning, Curse of Strahd is a pretty intense game, with alot of things that people may be uncomfortable. So I first address the group explaining that, then i give a general ask of what are things they are uncomfortable with, and tell them to put down ANYTHING they would not be okay with happening in the campaign. I discuss the safety systems with them, and about how if they are at any point uncomfortable, they can reach out to me, either in private through a direct message, or by saying it in the group, and I will move on to a different topic. My dms are always open if my players need to talk. I keep all things stated as not okay written down to ensure I do not forget even the smallest of triggers when running my games.

Content warnings

Safety tools used

Frequently asked questions