Greyhawk in Pathfinder 1e: "T1" The Village of Hommlet

The very first AD&D adventure module is yours to play, as never seen before, converted to Pathfinder 1e, with the best possible isometric color maps!

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 6:30 PM UTC

Session Duration / 3.5–4.5 hours

Campaign Length / 10 Sessions

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

Listen to the start of your story, as we journey to the past, a place where legends took first steps on a road to glory, a dusty cart-track that led to The Village of Hommlet, an unassuming little settlement on the banks of a river in a part of Greyhawk, (the west continent of Oerik, world of Oerth) known as the Kron Hills, part of the Flanaess plains, south of the great city of Verbobonc in the Archclericy of Veluna & not far north of the great Azure Sea & the Faerie Kingdom of Celene. Hommlet grew from a farm or two, a rest house, & smithy. The crossroads brought travelers & merchants, attracting tradesmen & artisans to serve visitors. The resthouse became a thriving inn, & craftspeople settled in the thorp. More farmers & herdsmen followed, meeting the needs of the innfolk. Prosperity was great; the lord of the district taxed but little. Trade was good, & the land was untroubled by war, outlaws, or ravaging beasts. The area was free, beautiful, & bountiful— too much so, in the eyes of some. Whether the evil came west from Dyvers or crept up out of the forest bordering the Wild Coast, come it did. After a brutal war, the forces of good, united under The Circle of Eight & Prince Thrommel, defeated the Temple of Elemental Evil & sealed its doors against the day it might rise again. Let us begin… "Your party is now approaching the Village of Hommlet, having ridden up from lands of the Wild Coast. You are poorly mounted, badly equipped, & have no large sums of cash. In fact, all you have is what you wear & what you ride, plus the few coins that are hidden in purses & pockets. What you do possess in quantity, though, is daring & desire to become wealthy & famous. Thus your group comes to Hommlet to learn. Is this indeed a place for adventurers to seek their fortunes? You all hope, of course, to gain riches & make names for yourselves. The outcome of this is uncertain, but your skill & daring, along with a good measure of luck, will be the main ingredients of what follows, be it for weal or woe. The small community at the crossroads is a completely unknown quantity. What is there? Who will be encountered? Where should you go? These are your first explorations & encounters, so chance may dictate as much as intelligence. Will outsiders be shunned? Are the reports true— is the whole community engaged in evil practices? Are the folk here bumpkins, easily duped? Does a curse lay upon those who dare to venture into the lands which were once the Temple's? All of these questions will soon be answered. The dusty, rutted road is lined with closely-grown hedges of brambles & shrubs. Here & there it cuts through a copse or crosses a rivulet. To either hand, forest & meadow have given way to field & orchard. A small herd of kine graze nearby, & a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them. A road angles west into the hill country, & to either side of the road ahead are barns & buildings— Hommlet at last!"

Game style

Dungeon Crawl

Combat Heavy

Roleplay Heavy

Rules as Written (RaW)

Tactical / Crunchy

Meet the Game Master

5.0

(3)

Published Writer
Artist
Cosplayer
Voice Actor
Game Designer

Less than a year on StartPlaying

2 games hosted

Highly rated for: Knows the Rules, Visual Aid, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

"GM Greg: Level 21 Game Master" I started as a Dungeon Master for AD&D in 1979; I have nearly 45 years of experience creating & presenting worlds; I've run thousands of hours of gameplay across dozens of campaigns, from in person tabletop, through play-per-post in the early days of digital, to now pushing virtual table-top systems to the limits of their capabilities. I've awarded hundreds of levels for PCs over the decades of creating worlds & running campaigns from start to end: the longest of which logged nearly 4700 hours of gameplay over 5 years! Whether it's describing the dusty environs of a remote underground temple in great detail, or portraying all 222 inhabitants of the village of Hommlet from the classic AD&D T1 with many voice impersonations, or running battles with dozens or even hundreds* of combatants, I can bring it to the table. Let's go on an adventure through a classic dungeon crawl, or explore a vast sandbox, or go back in time to a converted AD&D adventure module, or find out just how many levels of megadungeon are sandwiched between the Underdark & your home settlement. (*Ask me about the 99 goblinoids in a single initiative dungeon that took 3 sessions of 3 hours & 99 rounds of combat, averaging 1 goblin kill per round for the party, with much fire, mayhem, & rejoicing.)

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Character creation

Creating your character

This is an Advanced Dungeons & Dragons adventure module converted to Pathfinder 1e rules, things from Pathfinder or the Golarion campaign setting that couldn't have appeared in a Greyhawk campaign setting of the Flanaess region of the western continent of Oerik on the world of Oerth in the year 579 CY, won't! Use the Greyhawk guide books for PCs' backgrounds & trait options (fair use clips provided.) Divine casters choose a Greyhawk deity! You'll create a first level Pathfinder 1e PC using official Paizo published source materials, limited by the spirit of the Greyhawk campaign setting & world of Oerth. This is a classic AD&D world, so PC classes are limited to those that work within the campaign setting. All the core classes work very well & are encouraged (Core or Unchained): Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard (specialists may be better than a single universalist.) The base classes covered in the conversion are Cavalier, Inquisitor (of St. Cuthbert,) Oracle, & Witch. Consider a Hybrid Class before considering a multiclass build, to maintain agency at higher levels. The allowed Hybrid classes are: Brawler, Hunter, Skald, Slayer, Warpriest. Prestige classes with requirements that are allowed, are also allowed. As with class choice, PC fantasy races must conform to playable fantasy races from AD&D in the Greyhawk setting: Human, Half-elf, Elf, Dwarf, Gnome, Halfling, or Half-orc. Use alternate racial traits & campaign race traits to make your PC more unique. You'll get a generous 25 Point Buy for your character's Base Ability scores. Hero Points will keep your PCs alive when used wisely. There won't be pulled punches, fudged dice rolls, or overrule by fiat to spoil the intense drama from the real risk of PC defeat. For vital statistics, you choose within the valid range for age, height, & weight, choosing any modifier that you could have rolled. Choose your PC's physical description within the ranges for the fantasy race selected. Choose two Paizo PF1e Campaign Traits, subject to limitations based on Greyhawk. For HP, PF 1e standard average with maximum at 1st level. Use Background Skills, so you can focus your main skill ranks on Adventure Skills. Setup & help are provided to use the Roll20 Pathfinder Community Sheets, so no matter the build or level, every detail about your PC has a place on the sheet, & everything your PC can do in the game, in or out of combat, can be displayed for the GM & or other players with the click of a button! Conditions, Buffs & macros are used, so that the stacking math maths itself, saving us the trouble! That means, play never slows down & the condition of your PC, along with tracking what was used during the session, is ready for the start of the next session without worry of human manual memory mechanics faulting. See the campaign guide & speak with the GM when you sign up to play for more details & exciting campaign flavor for your PC!

What to expect

Preparing for the session

Be on time & provide at least 24 hours notice if late or absent. 2 five minute & 1 ten minute breaks during a 4 hour session. Pay attention to details the GM talks about; your PC's life depends on knowing them. If the GM can't be heard or understood due to tech issues or unintended noise, politely inform him by voice or in Discord game channel & it will be corrected immediately. The GM plays soft adventure music for himself, but players should never hear it, so if it is heard, politely inform him. Players are encouraged to have any or no music of their own, but it should not be heard by others when they are speaking. Outside of the game session, the GM can assist players with audio settings so that they don't affect the game. Be ready with actions & RP on your turn. Don't interrupt, but please do RP briefly, offering Free, Swift, or Immediate Actions out-of-turn as needed. Speaking out-of-turn is encouraged when the "Open RP while busy" icon is in Roll20 chat, eliminating pauses in gameplay when a rule is read or quick math is done. The "Open RP" should always be about what just happened in the last round, what is happening this round, or what party planning for next round. Detailed, complete PC Sheet updating is so very important. A Sheet needs to reflect the PC's current condition & change as soon as anything changes, & so keep it open for the whole session. When complete & current, any roll, ability, spell, item or other information can be put into chat with a button click. The GM will help you understand & use the complex sheet until you wonder how you ever did without it. Discord (free account) All players need to be able to hear & understand each other. Players can use a webcam if they wish, as long as no Discord or Roll20 bandwidth issues occur. Bandwidth is better used for voice, to prevent "roboting" or drop-out & for loading game assets more quickly. The GM does not use a webcam & none are required of the players. Discord text channels are used to post resources, player creation guide, in-game lore, etc. & are kept to a minimum so that information is easy to find. Roll20 (free account) Computers need to have enough memory, performance, & internet speed to use Roll20 & load large, high quality maps & full dynamic lighting. Advice will be made available about which browser to use & settings for that browser, to clear up lag or other correct unlikely issues with Roll20. After ten years of playing on Roll20, it is fast & easy to use.

What Gregory brings to the table

The style of this campaign is classic AD&D adventure conversion! It uses high res full color isometric maps for every location, outside, inside, & underground! Campaign map reflects the Greyhawk setting. I bring the highest quality tabletop gaming experience as possible, using the RAW of the most complete TTRPG & as many useful & fun features of the VTT. Play stays fast-paced, turn-based, with open RP in-the-moment when the GM is setting a duration counter or crossing off the creatures the party just obliterated! If you pay attention on everyone's turn, you'll be ready for your turn & find that a wonderful story emerges from your choices. Intense, tactical combat: YES! This game is RAW & adjudicated by my RAI. The "Cool!" part comes from that, not before that! I bring you the collected assets & experiences of creating & presenting worlds for over 4½ decades as a GM & 5000+ hours at the table as a Pathfinder 1e GM. The longest campaign was played 20 hrs/week, many players coming & going during sessions. Combats with more than 3 dozen total creatures (friends & foes) on the massive battle map at the start of combat are not terribly difficult to run. Maps & Background: Only high quality color maps & backdrops make it to the battle boards. Expect high res, HD, finely detailed scale maps. Miniature Figures, not Pogs: High detail & PC accurate tokens are generated, rather than using a "pog" style that can break the fantastic environmental map depictions. PCs' info & in-game actions are put in play chat from a token, so play quick & easy! Some illustrations, maps, & scenery are original art works by myself using original or OL 3D models/textures. Some visual content is generated by free algorithms & vetted for quality. "LLM" text generators are not used, as the GM is an educated & trained author who has decades of material to draw from. If you question my character, you will find instead that I am the entire cast! As a trained stage & award winning film & voice actor, I have a wide variety of voices for many NPCs & creatures, so each is voiced uniquely! My goal is to make each encounter recognizable through expressive impressions. Welcome the voice of the allied mage; dread the growl of the deadly foe! Expect & enjoy immersion, role playing, tactical combat, fantastic environments, crunchy/complete RAW for fair play, wilderness exploration, detailed world full of interesting NPCs, dungeon crawling, a variety of challenges, a story that started before you arrived but is now yours to tell & more! When all the players are either in character RPing, calling actions on or off turn, & otherwise only immersed, imagining & feeling the experiences of their PCs, the party's actions write a story that is fun, humorous, & dramatic. Want to create a detailed PC to play levels 1-20 in a fantastic, focused adventure, this is the table for you! I made the world; it's yours to play in! Your choices will write the best story.

Homebrew rules

As this game is based on classic AD&D adventure, expect a lot of flavor & atmosphere from that era of tabletop gaming, as well as the portrayal of iconic characters from Greyhawk! Turn-based is most Based: using Exploration Turns, Combat Rounds, or Downtime Days, the Counter is always up & every player gets their fair turn & equal time, their turn announced with a sentence unique to the PC's current situation & accompanied by the appearance of the PC's icon in the game chat! Information is persistent between sessions in the Turn Counter (GM,) or the sheet's Notes section (player.) Calends, ToD, & any effect with a duration are tracked for all to see. Players can edit their Turn entry to "get ahead" & literally show initiative. For exciting, less static encounters, a table feature is pre-combat Skill Checks: 1 or more of Perception, Stealth, Survival, (& possibly others) are called for with Initiative. These rolls reveal the Surprise actions available, & may determine combatant positions, distance to adversaries, & other combat conditions. It's likely that Knowledge Checks will be called for at this time too, so that when Combat begins the amount known is ready. Cover & Grapple flowcharts are used to insure that speedy resolution of the complex rules follow. The target is going to have +8 AC if an ally is engaging with it in melee & standing in the way of a Ranged Attack, so plan Feats accordingly to fit the build. Very specific, "old school," or "classic" rules interpretations are being used, which I feel are actually RAW & RAI, but most GMs seem to ignore or grant fiat results instead of using "the specific rule over-rules the general rule" philosophy. This is especially true for Stealth, Disable Device, & other Skills, especially for Magical Traps created with spells which cite their own rules. For example, to actually remove, erase, or dispel a Rune or Symbol, see the Spell that made it, & otherwise it can only be bypassed or ignored with Disable Device, & only by & for characters with the Trapfinding Class Feature. Use of other Skills (Fly, Climb, Knowledge, etc.) are likewise strictly interpreted, to maintain game balance & the finely tuned tactical aspects of this, the crunchiest of all "D&D" versions. Hero Points are used, to avoid fudging rolls or ignoring rules if a sad outcome is likely. PCs may die in this game, but only with a combination of bad luck, unwise decisions/actions, & failure to use Hero Points. Raise Dead & other means to bring back a PC are in, or start a new PC with only a minor set-back in Experience, which can be regained during Downtime. Special Spell Components expand spell utility. If you use Called Shots, enemies will also use them against you. If interested, Caravans, Chases, Bar Fights, Duels, Exhibition Fighting, Gambling, or Social Conflicts could come up as the campaign grows beyond dungeon crawls & downtime.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Gregory creates a safe table

There is no sexual content in role-play or out of character discussions. This is a high fantasy game of heroic storytelling about defeating monsters in dungeons & taking their treasures. While your PC might have a romantic relationship with, or marriage to an NPC from Hommlet, as this specific Greyhawk campaign does include that as an option, brief PG-13 appropriate RP is all that is required or desired in those situations. If anyone wishes to take a break or step away during play, simply message the GM that you're doing so, & later the issue that caused the discomfort can be addressed so that it will never happen again. To avoid any upset from the real world (politics & religion especially) intruding on our fun game, there should not be any talk at the table unrelated to the game. Quoth THE Bard, "The play's the thing!" We are here to play & the time is valuable & goes by quickly when we're having fun, so concentrate on what your PC is doing this round & we'll get the most adventuring done each session. There is no body horror, gore, depictions of abuse or psychological trauma at my gaming tables. Fantasy violence or "halloween horror" are kept to a minimum, such as describing the frightful appearance & actions of an undead creature or describing the results of a critical hit attack, or commenting that a creature is Dying or Bleeding. The title of the overall module series is "The Temple of Elemental Evil," so some mild "halloween horror" descriptions are to be expected. If necessary, descriptions or depictions from materials originally published in the 1970s and 1980s intended for mature players, will be toned down to a passable PG-13 rating, such as "the disgusting carvings on the wall depict images of horrible atrocities," without further detail. Any specific emotional triggers a player wishes to avoid can be told to the GM in a private message during Session 0, & those topics or depictions will be avoided during gameplay. Disrespect, mistreatment, or abuse of any kind toward any player at the table will not be tolerated. Repeated failures to comply with the terms of service of Start Playing Games, Discord, Roll20.net, or breaches of the code of conduct for those platforms & services or the game table, will result in the suspension of the player & a documented report to Start Playing Games, with the details of the repeated infractions. Session 0 will include expert advice & guidance through every step of completing a Roll20 Community Sheet, with advanced techniques such as macros, custom buttons, custom variables, & more, which enhance the Buff & Condition system, making your bonuses, penalties, & stacking rules as easy as checking & un-checking options on the character sheet, & placing your PC's action into the chat at the press of a button! The easier it is to play, the more fun we have & the more adventuring is experienced.

Content warnings

Safety tools used

Frequently asked questions