The Rising of the Second Sun

The Rising of the Second Sun

A brilliantly divine gleam; the night sky imbued with the radiance of the sun itself. The legend of the Great Solar Wyrm echoes throughout Elkhorn.

TYPE

One-Shot

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$20.00

/ Session

Details

Once / Monday - 5:00 PM UTC

Mar 2

Session Duration / 4–5 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Located on the southeastern edge of the mountainous continent of Nevras, lie a city with a lush and vibrant connection to nature itself. The beauty of Elkhorn, wonderfully preserved through the changes of the centuries, is said to be protected by the goddess of nature, the great Mielikki. A massive tree extends its roots throughout the entire city; creating many of the houses and buildings within its perimeters. An arcane shadow cast from the tree blesses the city, creating a barrier from the surrounding environment. Built into the side of a mountain, the landscape of Elkhorn displays wondrous flora and fauna that thrive together in this nature enveloped town. Silence quickly befalls the Everoot; the sweet songs told by its inhabitants die off in an instant. As if a shockwave had hit the forest, the birds scatter to the wind. A brilliantly divine gleam, the night sky imbued with the radiance of a thousand stars, as if the sun had risen a second time. Common folk may believe it to be just a wizard testing his spells, but whispers around Elkhorn echo the legend of the Great Solar Wyrm.

Meet the Game Master
Neurodivergent
Game Designer

Less than a year on StartPlaying

28 games hosted

Highly rated for: Creativity, World Builder, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hello all! I am Jake Neff, otherwise known as Neffy. I am a highly invested GM with over 3 years of DMing experience. My friends and I began playing Dungeons & Dragons 5E during the Covid years. With no available DM at the time, I was asked to give it a shot and have been thriving in the chaos ever since. I have been hosting a continuous campaign every weekend for the past two and a half years; constantly challenging and engaging with the party in a world of my own craft.

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Character creation

Creating your character

Before our journey begins, I like to reach out to my players so I can discuss with them how the campaign will run, how characters can be built, and to set expectations for the story. As players are creating their characters, I insist that they focus on building a rich story rather than be combat focused. Though I love intense battles and heated moments, I do believe that players find my stories more enjoyable when their characters are tied into the plot. Generally, I ask players to write at least a paragraph backstory so I am able to establish connections within the world that align with the characters. Unless my players decide otherwise, I like to give them a set of 9 rolls that can land between the numbers of 5 and 17, for their character's abilities. They have the chance to mark 3 unsatisfactory rolls off, placing their rolls as they please. I most often use Quest Portal for character creation, but I am open to other sites and apps. Characters for this campaign will be jumping into the story as level 5 adventurers; ready to take on the challenges ahead.

What to expect

Preparing for the session

Before my sessions begin, I ask my players to add me on discord so we are able to contact one another. I also suggest downloading Google docs so players can access the Lines and Veils list, as well as the Stars and Wishes doc. I tend to use Quest Portal for my character creation, though I am open minded to other sites/apps, as well as paper and pencil and physical dice. As for the virtual tabletop I use, Owlbear Rodeo is one that I've found to be very user friendly and easy to grasp.

What Neffy's Adventures brings to the table

As one of my players, you can expect a wide range of story development methods. From my best attempts at voices for my characters, to illustrative descriptions of the surrounding environment, to a large variety of music set for the tone of the session, I like to try my best to make players feel as if they're in my world. From a normal day in the city; relaxing in the tavern, to intense battles that draw upon instinct and emotion; I ensure that players are engaged with my world. Though the rules are important and should be followed, I am not one to take away from the enjoyment of my players, only to shove a rule in their face. If a player's actions make for an interesting story while still maintaining a balance, I do allow for some rules to bend.

Homebrew rules

Most of the games I have run and currently run are often some form of homebrew. With that being said, I allow for plenty of homebrew rules that make the story that much more interesting. Firstly, I allow for potions to be rolled for as a bonus action, but I also allow for a player to access the full amount of said potion by using an action instead. Another one of my homebrew rules is requiring a roll on revives, such as revivify. To make stories more interesting, when a character is attempting to revive a dead compatriot, they are able to make sacrifices in order to increase the chance of said revival. My players start at a base roll of 10 on their first death, with each sacrifice having a chance to lower the base roll if successful. Upon dying a second time, the base roll increases by 1 permanently.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Neffy's Adventures creates a safe table

During my games, I like to ensure that my players feel heard and understood. In order to best do this, I will always send out a link to my Lines and Veils document, as well as my Stars and Wishes document. At any point during my sessions, I urge players to message me an X,N, or O; depending on how they feel about the current situation. The X can be used if situations are crossing any lines and the scene needs to be stopped. The N can be used if I am approaching any lines or veils that make a player uncomfortable. The O can be used to inform me that players are doing okay, especially in tense situations. After each session, I like to discuss how it went and ensure that the players had fun. I then urge my players to fill out the Stars and Wishes document, where I can be informed of things they enjoyed about the session and some themes or ideas that they would like to see more of. Before session 1, we will discuss what the players would like to see out of the campaign, then moving onto the rules of the world around us, and finally discuss how the players' characters fit into the journey. All safety and comfort options will be discussed prior to beginning the campaign.

Content warnings

Safety tools used

Frequently asked questions