The Savage Lands

The Savage Lands

The jungles of Chult are known to be savage and unforgiving to the unprepared or those unequipped to handle the rigors of life here.

TYPE

Campaign

EXPERIENCE

Intermediate

AGE

All Ages
3 SEATS LEFT
$15.00

/ Session

Details

Weekly / Saturday - 1:00 AM UTC

Nov 15 / Session 0

Session Duration / 2–4 hours

3 / 6 Seats Filled

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Schedule

Sat, Nov 15 | 1:00 AM – Session 0

Sat, Nov 22 | 1:00 AM – Session 1

Sat, Dec 06 | 1:00 AM – Session 2

Sat, Dec 13 | 1:00 AM – Session 3

Sat, Dec 20 | 1:00 AM – Session 4

Sat, Jan 03 | 1:00 AM – Session 5

Sat, Jan 10 | 1:00 AM – Session 6

Sat, Jan 17 | 1:00 AM – Session 7

Sat, Jan 24 | 1:00 AM – Session 8

About the adventure

This game takes place deep in the tropical jungles of Chult. Varied dangers lurk in the trees and brush, rivers and streams, and even in the occasional settlement. Ancient ruins exist within the wilds, vicious creatures roam and hunt, even the flora can be deadly. Do you have what it takes to survive these Savage Lands?

Game style

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Theater of the Mind

Realm Building

Meet the Game Master

5.0

(10)

Neurodivergent
Teacher/Educator
Voice Actor
Game Designer

4 years on StartPlaying

140 games hosted

Highly rated for: Voices, Storytelling, Creativity

About me

I run 2e, 3.5e, and 5e over Discord. 5e through Beyond with Avrae bot. Will GM other systems by request depending on the availability of source books. I have a working knowledge of Vampire: the Masquerade and Warhammer Fantasy. Typically run Forgotten Realms (incl. Ravenloft and extra planar) or Greyhawk, but have access to Wildemount. Been DMing for 24 years (1997). Have played multiple systems and am willing to homebrew within reason.

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Character creation

Creating your character

Characters will be created using either a standard array or point buy, with fixed hp, no encumbrance (within reason), all races and classes allowed EXCEPT for coffeelocks. We will be playing in the Forgotten Realms universe, so some prior knowledge is advisable but not necessary to play. I will be using the Tomb of Annihilation campaign book as a partial basis for the setting, and may take pieces of the campaign from that book, so please beware of spoilers if you've read/played it. This is NOT that campaign however, this is a fully homebrewed campaign by me (nalisai).

What to expect

Preparing for the session

Players will need access to Discord, with a microphone. Camera not required. I use Owlbear Rodeo for maps and D&D Beyond for character sheets, so internet access is necessary for game play as well. I also use Avrae bot through D&D Beyond as my combat tracker in Discord, so a way to copy/paste commands will come in very handy.

What nalisai brings to the table

I will provide shared content in D&D Beyond for character creation, all maps through Owlbear Rodeo, and any needed information through Discord. I will occasionally use character voices/noises, and definitely encourage role-playing.

Homebrew rules

Spellcasters will receive a magical spell component pouch to begin with that is capable of creating any component costing less than 50g. Components over 50g will need to be purchased in game. Drinking potions is a bonus action. Feeding a potion is an action.

Equipment needed to play

Internet

Computer

Microphone

Safety

How nalisai creates a safe table

I will go over lines and veils in session 0, and am always available to chat privately for any concerns or questions.

Content warnings

Safety tools used

Frequently asked questions