War of the Withering Spires
Titanic fungal spires have erupted in the hearts of great cities—draining magic, spreading corruption, and heralding the the Tyrant King’s return.
$15.00
/ Session
Details
8 players following this game
Bi-weekly / Monday - 10:00 PM UTC
Aug 17 / Session 19
Session Duration / 2.75–3.25 hours
Campaign Length / 6+ Sessions
5 / 6 Seats Filled
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Schedule
About the adventure
The world of Coghaven is breaking. Once a thriving magitech civilization powered by invention and greed, it now teeters on the edge of annihilation. The Tyrant King Nes’tor of Mytherra has unleashed a weapon unlike any before: colossal fungal spires that bloom from the ruins of great cities, smothering all spellcraft beneath a growing anti-magic field. Only Nes’tor’s armies can wield magic in these dead zones, twisting the balance of power and forcing the world’s greatest powers—corporations, kingdoms, and warlords alike—to fight on uneven ground. Entire populations have fled, leaving hollow cities full of monsters, war machines, and strange fungal growths. You and your team are one of many dispatched to investigate, sabotage, or destroy these spires before the infection spreads. Whether you’re a scholar, a soldier, or a survivor, you’ll need to rely on wits, steel, and scavenged technology to stand against Nes’tor’s forces. Every battle fought in the shadow of a spire is a desperate struggle to keep the world from slipping into silence. This is a high-stakes D&D 5E campaign set in the industrial-fantasy world of Coghaven, where arcane engines and divine miracles fail under alien influence. Perfect for players who love grimdark adventure, magitech aesthetics, and world-shaking stakes. Expect exploration, tactical challenges, and the eerie thrill of watching magic itself die before your eyes.
Game style
Puzzle / Mystery Focused
Rule of Cool (RoC)
Sandbox / Open World
Meet the Game Master
About me
Hello! As you can tell by the number of games I have hosted, that I am not new to GMing and in fact have been doing it for 6 years now. Being a GM is an awesome experience where I get to shape a narrative with a group of people in a fun and exciting way. For me personally, creating a welcoming environment for new players and veterans alike, where they start as strangers, and then enjoy each other's company while telling a story together, is unmatched.
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Creating your character
Characters should be created on Dndbeyond. I will have content sharing enabled, so you will have lots of options. Use the campaign link and create your character there or join with one you've already made. Characters should be level 10 and built using standard array or point buy for ability scores. HP should use the default setting of "fixed." All official content is ok. This includes UA, CR, and Custom Lineage from TCoE. Unofficial content is ok with DM Approval. Everyone can starts with all normal starting equipment or gold. Plus 3 "gear tokens." These can be spent in the following ways: 1 gear token - 400gp 1 gear token- uncommon item (magical or nonmagical) or pet/steed within reason 2 gear tokens - rare item (magical or non magical) 2 gear tokens - feat of your choice (with DM approval) Existing Characters: If you have less than 3 gear tokens worth of equipment please let me know and we can fix it. Please send a character image to use for your token. Characters level up using the milestone system. Any character that joins the game later will start at whatever level the rest of the party is at. I plan to finalize characters before the start of session 1.
What to expect
Preparing for the session
I plan to run this game on Foundry. Players don't need an account. We will be using Discord for voice chat so it is required that players have a mic. If players built a character on D&DBeyond, it is highly recommended that they download the Beyond20 extension. Players do not need prior experience or knowledge of the rules, but it is recommended to have some knowledge and experience. -Build character on D&DBeyond -Install Beyond20 plugin. -Join campaign discord and have working mic
What Franky Von brings to the table
We are playing online, so I will provide digital game components like maps, tokens, etc. If players wish, they can provide an image for me to use for their character portrait and character token. If a player doesn't provide this, I can provide one.
Equipment needed to play
Microphone
Computer
Platforms used
Safety
How Franky Von creates a safe table
We will have a session zero that will go over everyone's expectations and desires for the campaign. We'll touch on what to expect as well as things to avoid. If for any reason a player needs to step away or remove themselves, we will be utilizing the safety measures of Open Door and X, N, & O Cards. Open Door is simply to empower the player to step away and rejoin (or leave if necessary) whenever they need to for any reason, no questions asked. X, N, & O Cards function as an indicators to me (the GM) when subject matter arises which causes discomfort to the point it disrupts your experience, you can utilized X, N, & O in the following ways: X: Place an X in the chat to let me know you are uncomfortable with the current content, often resulting in a change, rewind, or skip of the aforementioned content. N: Placing an N in the chat lets me know that you feel the content is heading towards an X card, often resulting in a change or a “fade to back”. O: An O in the chat is a check-in card, where I will stop and check with the entire group to ensure that everyone is comfortable continuing with the content.
Content warnings
Safety tools used
