Serpent’s Kiss Snitch

Serpent’s Kiss Snitch

Assassins have but a few codes of conduct; of which, one stands above the rest… Never give up information. Someone’s broken that code; handle it.

TYPE

Campaign

LEVELS

7–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Tuesday - 4:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 4–6 Sessions

0 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

About the adventure

Cold… cold as a quiet winter’s night. The fresh breeze biting at your skin; senses heightened. The moon’s light, dulled by ambient clouds. The moment is nigh, you make your approach. Heartbeat quickens, adrenaline swarms the mind; now or never. A flash of chilling steel, a gentle stream of warmth. No, heat; a gush of crimson on the pale, icy floor. A sickening comfort. No scream, no pain, just death. The shadows call your name, you return. Another contract, completed. Upon returning to the slumbering city of Ixfell, the morning light beckons to be seen. A short trip to the local tavern, some coin spent on a cheap drink, and the warmth of dying coals. You finally head home. Not a normal home, but a community of like-minded individuals, all seeking their fortunes. Deep within the recesses of the Duskwillow, you enter a safe place, a sanctuary; the Serpent’s Kiss den. The smell of iron tinges the air; a scent you’re most acquainted with. A violet-scaled serpent slithers close; “Welcome home.”

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master
Neurodivergent
Game Designer

Less than a year on StartPlaying

8 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: Under 1 hour

Response rate: 100%

About me

Hello all! I am Jake Neff, otherwise known as Neffy. I am a highly invested GM with over 3 years of DMing experience. My friends and I began playing Dungeons & Dragons 5E during the Covid years. With no available DM at the time, I was asked to give it a shot and have been thriving in the chaos ever since. I have been hosting a continuous campaign every weekend for the past two and a half years; constantly challenging and engaging with the party in a world of my own craft.

View Profile →
Character creation

Creating your character

Before our journey begins, I like to reach out to my players so I can discuss with them how the campaign will run, how characters can be built, and to set expectations for the story. As players are creating their characters, I insist that they focus on building a rich story rather than be combat focused. Though I love intense battles and heated moments, I do believe that players find my stories more enjoyable when their characters are tied into the plot. Generally, I ask players to write at least a paragraph backstory so I am able to establish connections within the world that align with the characters. Unless my players decide otherwise, I like to give them a set of 9 rolls that can land between the numbers of 5 and 17, for their character's abilities. They have the chance to mark 3 unsatisfactory rolls off, placing their rolls as they please. I most often use Quest Portal for character creation, but I am open to other sites and apps. Characters for this campaign will be jumping into the story as level 7 adventurers; ready to take on the challenges ahead.

What to expect

Preparing for the session

Before my sessions begin, I ask my players to add me on discord so we are able to contact one another. I also suggest downloading Google docs so players can access the Lines and Veils list, as well as the Stars and Wishes doc. I tend to use Quest Portal for my character creation, though I am open minded to other sites/apps, as well as paper and pencil and physical dice. As for the virtual tabletop I use, Owlbear Rodeo is one that I've found to be very user friendly and easy to grasp.

What Neffy's Adventures brings to the table

As one of my players, you can expect a wide range of story development methods. From my best attempts at voices for my characters, to illustrative descriptions of the surrounding environment, to a large variety of music set for the tone of the session, I like to try my best to make players feel as if they're in my world. From a normal day in the city; relaxing in the tavern, to intense battles that draw upon instinct and emotion; I ensure that players are engaged with my world. Though the rules are important and should be followed, I am not one to take away from the enjoyment of my players, only to shove a rule in their face. If a player's actions make for an interesting story while still maintaining a balance, I do allow for some rules to bend.

Homebrew rules

Most of the games I have run and currently run are often some form of homebrew. With that being said, I allow for plenty of homebrew rules that make the story that much more interesting. Firstly, I allow for potions to be rolled for as a bonus action, but I also allow for a player to access the full amount of said potion by using an action instead. Another one of my homebrew rules is requiring a roll on revives, such as revivify. To make stories more interesting, when a character is attempting to revive a dead compatriot, they are able to make sacrifices in order to increase the chance of said revival. My players start at a base roll of 10 on their first death, with each sacrifice having a chance to lower the base roll if successful. Upon dying a second time, the base roll increases by 1 permanently.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Neffy's Adventures creates a safe table

During my games, I like to ensure that my players feel heard and understood. In order to best do this, I will always send out a link to my Lines and Veils document, as well as my Stars and Wishes document. At any point during my sessions, I urge players to message me an X,N, or O; depending on how they feel about the current situation. The X can be used if situations are crossing any lines and the scene needs to be stopped. The N can be used if I am approaching any lines or veils that make a player uncomfortable. The O can be used to inform me that players are doing okay, especially in tense situations. After each session, I like to discuss how it went and ensure that the players had fun. I then urge my players to fill out the Stars and Wishes document, where I can be informed of things they enjoyed about the session and some themes or ideas that they would like to see more of. Before session 1, we will discuss what the players would like to see out of the campaign, then moving onto the rules of the world around us, and finally discuss how the players' characters fit into the journey. All safety and comfort options will be discussed prior to beginning the campaign.

Content warnings

Safety tools used

Frequently asked questions