Great Wyrm War: Gods of Scale

Great Wyrm War: Gods of Scale

Ancient powers are twisting the Weave toward something darker. You decide which fires to feed, which to smother, and what it costs.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$28.00

/ Session

Details

Weekly / Friday - 12:30 AM UTC

Dec 19 / Session 1

Session Duration / 3–4 hours

5 / 6 Seats Filled

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Schedule

Fri, Dec 19 | 12:30 AM – Session 1

Fri, Jan 02 | 12:30 AM – Session 2

Fri, Jan 09 | 12:30 AM – Session 3

Fri, Jan 16 | 12:30 AM – Session 4

Fri, Jan 23 | 12:30 AM – Session 5

Fri, Jan 30 | 12:30 AM – Session 6

Fri, Feb 06 | 12:30 AM – Session 7

This game will begin once 3 players have joined

Meet your party members

5/6

About the adventure

A world leans close to war. A power beyond reckoning. A battle that will shape the future of magic itself. The return of the Greatwyrms should have heralded an age of renewal, a time of balance restored. But in the wake of their arrival, shadows stir. Ancient forces, long thought buried, rise to claim power for themselves. Across Vahden, whispers of unraveling magic and unseen hands pulling the strings hint at a greater conflict brewing beneath the surface. From the depths of forgotten sanctuaries to the skies aflame with celestial fire, you will navigate a world on the brink. Alliances are fragile, the truth is obscured by centuries of deception, and the Weave itself trembles. Will you stand against the forces that seek to reshape reality, or will you carve your own legend in the chaos? The war is coming. The path is yours to choose. The echoes of fate await. Expect grounded heroism, messy politics, and a world that reacts. Victories open doors; missteps raise alarms; people remember how you treated them. If you want clear objectives, meaningful fallout, and the feeling that each session pushes the war one notch forward, this table’s for you. Bring resolve. Bring a plan. And be ready to decide what survives when the dust settles. What makes this table different: 🩸Build For Fantasy, Not Math: You start strong with a High Stat Array (17/16/15/12/10/8) and a Level-1 Feat fitting to your characters backstory, so you can build for character fantasy, not just +2s. 🩸Heroic Inspiration (Sparing but Powerful): Earned for epic RP/spotlighting you or others. Replace a d20 with a heroic and critical success when success is possible (Here is where the rule of cool absolutely applies). Saved for big, Epic moments. This also can be used as a crit on an attack, imagine your party unconcious and the foe on deaths door. one final epic strike can end him. do you bolster your heroism? or let it slide? 🩸Legacy Item: Every character carries a Legacy Item, a character backstory-bound heirloom or gift that levels with you as your character makes decisions and evolves based on your choices and roleplay. 🩸I run Hidden Death Saves for drama and use Ritual Resurrection beyond Revivify so victories (and losses) matter. Optional, consent-based, rules: Cinematic Crit Riders and Magic Saturation on counterspell clashes and high magic areas for big epic cinematic moments. you can expect in depth and voiced NPCs, readable maps with dynamic lighting, and goal-driven sessions that end with you wanting more and waiting for the next session.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy

Puzzle / Mystery Focused

Meet the Game Master
Neurodivergent
Artist
Voice Actor
Game Designer

2 years on StartPlaying

42 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: Under 1 hour

Response rate: 100%

About me

Hello all! I’m Cade. I fell in love with this wonderful game years ago and never looked back. I love character interaction, story, and the high intensity that players bring with their shenanigans. I’m very much an immersion-first DM, focusing on big hero moments and collaborative storytelling. I have 8 years of DM experience, and I’m currently running a Home campaign that’s been going for almost two years. I run D&D 5e and have adopted 2024 character and monster options into the 5e ruleset. Most of my experience is on Roll20, but i have set up Foundry for my campaigns. To date I’ve completed 5 full campaigns (levels 1–20, ~65 sessions each), run 30+ one-shots (some stretching to 2–3 sessions), and about 8 fast-paced “epic” campaigns (levels 1–20, ~40 sessions each). I enjoy long campaigns, but I also love short, high-tempo arcs, so I run a mix depending on what my players want. Quick context on activity: for the last two years I have not played games on here. I, however did continue playing games in person or online. I’ve shifted my focus to DMing Full time and am opening seats to build long-term tables, because this is where I want to be. I run games because this is where I come alive. I stitch histories and people into the map so every step feels real, then invite you to change it. Improv keeps the world breathing; world-creation gives it bones. Together we chase danger, laughter, shock, and triumph. Because of this, the best sessions are when you surprise me as much as I surprise you.

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Character creation

Creating your character

All rules for character Creation will be within your Discord Campaign resources page. The link for DNDbeyond is below in Preparation. I will allow any official content as well as homebrew, after review. All other information for Character Creation is in the resources tab of your assigned campaign on discord. I do have premade Characters if people need. but prefer you make a character that you personally are connected to and that has a backstory you desire.

The current party

As the Dm it is my job to ensure balance. Play whatever you want and I will balance. No Cleric? okay you find more healing potions in loot. :)

What to expect

Preparing for the session

We will play on foundry. link will be provided closer to game start. Create a free Discord for Voice/music/recources/character creation information. Create a free DndBeyond account for Character Creation. where I own every resource. Links are provided after joining the adventure.

What Cade Lambson brings to the table

You can expect: A present, prepared GM. Clear stakes, tight pacing, and NPCs with distinct voices so scenes land and keep moving. As well as NPCs that have their own sincere depth and backstories. Goal-driven sessions. We start with a concrete objective and end with a quick recap + next steps. You always know what you’re aiming for. Character driven immersion and story telling Player agency, fair challenge. I telegraph danger. You choose the risk. Retreat and clever workarounds are valid wins. Challenging battles and unique monsters A DM who continues to Learn a lot from professional DMs like Harry McEntire, Brennan Lee Mulligan, Mathew Colville, and Matt Mercer Easy onboarding. Through Discord. Useful prep & handouts. Session recaps, loot/state tracking, and bespoke visuals or maps when they add to the moment. Smooth tech. Roll20 for VTT, Discord for voice, and D&D Beyond links/integration on request. Responsive scheduling. Multiple sessions posted ahead, quick replies on seat requests and time changes. If you are looking for a DM that will work with you and help your character feel real and alive Join me

Homebrew rules

Since every campaign and party is different we will discuss if any homebrew rules will apply. all homebrew is only used if the full table agrees upon the additional rules.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Cade Lambson creates a safe table

Safety by default. Session 0, Consent Checklist, Lines/Veils, X/N/O cards, and short breaks. (Some content in this campaign may be uncomfortable for some players, but are highly negotiable. The most important thing for me at my table is that the players have fun and get to cooperatively build a story together that they will remember fondly. Still I feel it's good to list some content aspects upfront so a session 0 will when we discuss lines and veils etc.) I typically voice NPC's and love to roleplay, no matter what I will be doing my best at that because its what I enjoy. I prefer if you do too, However it is not mandatory. During session 0 we will go over all of this and things my Npcs should stay clear of. sometimes things happen. if something is done by me or a player. we will talk about it to make sure it doesn't happen again . We are all adults and communication is important My expectations for players is to treat everyone including myself with the same respect they are given and to maintain general decorum and immersion at the virtual "table". Communication is the key to success, but it is also a necessity to group play to make sure that everyone has fun. I ask for full transparency in session zero of any lines or veils, possible triggers etc. At the end of the day I care more about you having fun than about me trying to make my homebrew setting gritty/ realistic/ dark etc.

Content warnings

Safety tools used

Frequently asked questions