Spooky Halloween One Shot!: The Camp Clearwater Massacre
There’s someone out there. Lurking in the woods. Hacksaw in hand. Eager to draw the blood of those who dare tread within its lair: Camp Clearwater!
$20.00
/ Session
Details
Once / Friday - 10:00 PM UTC
Oct 10
Session Duration / 3 hours
1 / 5 Seats Filled
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About the adventure
There’s someone out there. Lurking in the woods. Hacksaw in hand. Eager to draw the blood of those who dare tread within its lair: Camp Clearwater. Any other summer, Camp Clearwater is a haven for young, aspiring adventurers to hone their skills and relax with others like them. But this year it’s different. Bodies are turning up. Teenagers are running for their lives. There’s blood on the water. Can the characters save the counselors and campers from the Camp Clearwater Massacre?
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
18 games hosted
Highly rated for: Storytelling, Inclusive, Creativity
About me
Hello! My name is Chuck, and I’ve been GM-ing and playing TTRPGs for about six years. As an experienced improviser trained through the Second City Conservatory Program, I especially love the collaborative nature of TTRPGs. Working with my party to build satisfying stories and compelling character arcs is one of my greatest joys. While I mostly play D&D, I’ve recently been branching out into other systems like Pathfinder, City of Mist, and Call of Cthulhu. I’m currently in the final year of my MFA in Film, which follows my MA in Film Studies. I’ve loved creating and telling stories since I was a kid, back when I filled my math notebook with fantasy tales instead of working on the Pythagorean theorem (sorry, Mrs. Greenfield). Storytelling in all its forms has always been a passion of mine. TTRPGs are first and foremost about having fun, and I can’t wait to get rolling. Oh, and there will always be puns, and I’m not sorry.
View Profile →Character creation
Creating your character
Level 3 Characters should be flavored as camp counselors. Any officially released WoTC race, class, and subclass around. Standard array for ability scores.
What to expect
Preparing for the session
Have a Discord, Roll20, and D&D Beyond account, as well as dedicated headphones with a microphone. Having a camera is optional.
What Chuck the GM brings to the table
Character Voices Ambient Music Rule of Cool Maps & Tokens: Dynamic battle maps, NPCs, monsters, and Gothic Horror locales. Visual Handouts: Art for Locations and Magical Items.
Homebrew rules
Potion as a bonus action, and you can drink one as an action to get full health. Critical hits do automatic max damage, and then you roll the additional hit die. So, for example, if you crit with a longsword, you automatically deal eight damage plus an additional 1d8 damage.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Chuck the GM creates a safe table
Your fun and comfort at the table are my top priority. Here’s how I keep the game safe for everyone: Lines & Veils Document: I’ll send out a digital Lines & Veils form before the game so players can set clear boundaries on content. Session 0 Check-In: We’ll take 10–15 minutes before the adventure to review table expectations, discuss comfort levels, and establish the tone. X, N, & O Cards: I use a digital tool: players can send a private message, or if we’re on video, use the hand signals/cards system. This enables quick and discreet communication in the moment. Aftercare: At the end of the session, I’ll lead a brief debrief to create space for highlighting key points, checking in, and addressing any concerns, ensuring everyone leaves on a positive note. My goal is to create a safe, inclusive space where the story can be wild, the action chaotic, but the players are always respected.
Content warnings
Safety tools used
