Prevent Hell from Consuming the Sword Coast | Avernus Epic

Prevent Hell from Consuming the Sword Coast | Avernus Epic

Hunt cultists, navigate infernal politics, and descend into Hell itself to save a city dragged into damnation. Deals with devils required.

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Monday - 5:00 PM UTC

Mar 16 / Session 0

Session Duration / 2.5–3 hours

Campaign Length / 50–70 Sessions

4 / 5 Seats Filled

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Schedule

Mon, Mar 16 | 5:00 PM – Session 0

Mon, Mar 23 | 5:00 PM – Session 1

Mon, Mar 30 | 5:00 PM – Session 2

Mon, Apr 06 | 5:00 PM – Session 3

Mon, Apr 13 | 5:00 PM – Session 4

Mon, Apr 20 | 5:00 PM – Session 5

Mon, Apr 27 | 5:00 PM – Session 6

Mon, May 04 | 5:00 PM – Session 7

Mon, May 11 | 5:00 PM – Session 8

Mon, May 18 | 5:00 PM – Session 9

Meet your party members

4/5

About the adventure

Navigate political chaos in Baldur's Gate, hunt cultists orchestrating infernal schemes, and descend into Avernus itself to prevent Hell from consuming the Sword Coast. You'll broker deals with devils, fight through the Blood War's frontlines, and unravel the mystery of a vanished city dragged into damnation. Every choice matters when the stakes are this high. The Flaming Fist, leaderless and desperate, calls on adventurers to restore order and investigate the infernal forces closing in. What begins as urban crisis becomes a descent into Hell's first layer. This is high-stakes D&D where you'll confront archdevils, navigate infernal politics, and decide how far you're willing to go to save a damned city. The path to Hell is paved with good intentions; what will yours cost you?

Game style

Hexcrawl / Exploration

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master
Streamer
LGBTQ+
Hispanic/Latinx
Neurodivergent
Artist
Voice Actor
Multi-lingual

1 year on StartPlaying

176 games hosted

Highly rated for: Creativity, Rule of Cool, Storytelling

Average response time: 1 hour

Response rate: 100%

About me

Your story, my world. Let's make something unforgettable. I've been running TTRPG campaigns professionally for over a decade, and here's what I've learned: the best stories happen when your choices actually matter. I don't write scripts. I don't railroad. I build Etharis; a living, breathing high-fantasy world with deep immersive lore and marks left by all my past tables, where the game system is just a means to tell our tale; and then I hand you the wheel. You want to betray the quest-giver? Burn down the tavern? Charm the villain and turn them into an ally? You can certainly try. I come from a background in film and game art, so I treat every session like a production. Professional VTT setup (Foundry), custom maps, reference art, and enough prep to improvise anything you throw at me. Whether you're a veteran looking for deep roleplay or a newbie who wants to learn in a welcoming space, I'll meet you where you are. My games go from gritty intrigue to bombastic heroism; with just enough absurdity to keep us laughing years later. If you want a GM who listens, adapts, and narrates stories with you instead of at you, let's talk.

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Character creation

Creating your character

For character sheets we'll use Foundry VTT, rolling for stats and creating characters together at session 0, focusing on the backstory, the narrative, and the goals of the character, as well as their custom item which will grow with them throughout the adventure. Character stats will be rolled using 4D6, removing the lowest one, and re-rolling any 1s. Each character will gain a level 1 origin feature, as well as the Ability Score Increases from their backgrounds. Homebrew is allowed and customization or reflavoring is encouraged, but needs to be approved prior to a session. During our session 0 we'll go over the concept that you'd like to play, and work with other players to find hooks that join everyone together, sharing character secrets and rumors, focusing on the story and the feel of the characters.

What to expect

Preparing for the session

Have a web browser ready to join the link I'll send you for foundry VTT. Download Discord and have an account ready and join my server with this link. https://discord.gg/ppwtkpgkps Have a microphone ready and set up for clear voice chat. Though cameras are not required, they are highly encouraged to help with roleplay.

What Martin (The Fate weaver) brings to the table

• Foundry VTT and the a variety of curated premium modules, including 3D maps and background images for Theatre of the mind Roleplay. • In session music, ambience and sounds effects. ♫ • Diverse NPC voice acting and deep roleplay immersion. • Narrative and descriptive storytelling with cinematic retelling of combat rounds. • Recording of each session, privately uploaded for players and their friends to relive, with an overlay of reactive PNG portraits, dice rolls and more • Inclusion of every player at the table, spotlighting and highlighting everyone's forte and style. • Many "Devil's Bargains" and exceptions to rules. • Great rewards for creativity and out of the box solutions. • Personalized Homebrew and encouragement to bring your own. • Immersive and deadly encounters with high stakes and impact through dynamic environments and objectives. • A background in Storytelling, Film making and Video game design. • AI generated and curated images to portray emblematic moments. • Out of session question answering and community assistance. ---- Sign up perks ---- • Bring a buddy promo! Each game that you play in you get to bring a person for free! Share the joy of a one shot, or a small glimpse into a campaign you are part of with your IRL friends. This invitation can be used multiple times per player, but only when bringing in someone new to the server and registering to the game through SPG. • Access to my Discord server and its community. • Access priority for any future one shot or campaign • Post game survey where you can share your opinions and requests • Dedicated one-on-one calls to discuss character development in a campaign.

Homebrew rules

**Crucible of Fate** Everyone will roll a D6 at the beginning of a session. On a roll of 1 to 3, they belong to the player's pool, otherwise, they go to the GM pool. After rolling any D20, but before knowing the results, players may use any number of Fate dice available in their pool, adding them to the total result. Once a die has been used, it goes to the opposing dice pool. Some character abilities may require the use of Fate dice. **Deadly criticals** On a natural 20 attack roll, weapons and features deal full damage and roll their dice on top of it. **Soft criticals** When an attack exceeds the AC by 10 or more, all damage dice are maxed. The damage benefit can be changed into a grappling or shoving check on top of the regular attack's damage. **Heroic spellcasting** As long as a leveled spell is used as an action, a non-damaging cantrip may be used as a bonus action. **Actually useful helpers** The help action can only be provided if a creature is proficient in the skill check. **Alternative skills** Players can request to use a different stat for a skill check as long as it's justified by narrative. **Druidic knowledge** Druids can roll nature with wisdom as their stats. **Clerical understanding** Clerics can roll their religion checks using wisdom instead. **A sip of that** Creatures may drink potions as a bonus action. If they use their action instead, they gain the full benefits of the item, without rolling. **Life improvements** Living a good lifestyle will grant bonuses like temporal hp, additional hit dice, etc. depending on the type of pleasure and the cost of it. **Heroic points** As a reward to daring actions, great roleplay, or amazing ideas, you'll be awarded a heroic point, which can be used as a free action to gain one of the following: - An automatic success. - Infuse double damage on an attack check - Make one normal action as a legendary action outside of your turn. - Bend the rules of the world slightly These unique effects must be described as an epic moment. **Ritual resurrection** Except for revivify, any other resurrection magic will require a ritual, where multiple creatures make skill checks. **True curses** The remove curse spell only shows you the way of removing a curse, be it a ritual, a quest or any other form of story development.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Martin (The Fate weaver) creates a safe table

This campaign will deal deeply with demonic presence, cults and political conspiracies during times of chaos and crisis. The setting for a large part of the adventure is in hell itself, and while a Mad Max style will be used, it still will be hell, just funnier. Over the course of the campaign, players will experience a character driven balance between combat, exploration, and roleplaying, though specific sessions may focus largely (or sometimes entirely) on one aspect of the game. During our session 0 we'll go over the setting and the safety tools to be used, which may be shared in the public text channel for the campaign, or requested privately through DM. We'll go over a consent checklist to make sure nothing uncomfortable to anybody can arise, and introduce the line and veils safety tool. After each session we'll take a couple minutes to discuss and enjoy the aftermath of the session, and share some thoughts and ideas with each other.

Content warnings

Safety tools used

Frequently asked questions