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Shadows over Drakkenheim | Level 5

Shadows over Drakkenheim | Level 5

Weird science prevails, unholy abominations roam the streets, while rival factions clash in a forsaken city devastated by an eldritch meteor shower!

TYPE

Campaign

LEVELS

3–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$15.00

/ Session

Details

Weekly / Sunday - 1:00 PM UTC

Mar 8 / Session 14

Session Duration / 2–3 hours

Campaign Length / 60–70 Sessions

6 / 6 Seats Filled

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Schedule

Sun, Mar 08 | 1:00 PM – Session 14

Sun, Mar 15 | 1:00 PM – Session 15

Sun, Mar 22 | 1:00 PM – Session 16

Sun, Mar 29 | 1:00 PM – Session 17

Sun, Apr 05 | 1:00 PM – Session 18

Sun, Apr 12 | 1:00 PM – Session 19

Sun, Apr 19 | 1:00 PM – Session 20

Sun, Apr 26 | 1:00 PM – Session 21

Sun, May 03 | 1:00 PM – Session 22

Sun, May 10 | 1:00 PM – Session 23

Sun, May 17 | 1:00 PM – Session 24

Sun, May 24 | 1:00 PM – Session 25

Sun, May 31 | 1:00 PM – Session 26

Sun, Jun 07 | 1:00 PM – Session 27

Sun, Jun 14 | 1:00 PM – Session 28

Sun, Jun 21 | 1:00 PM – Session 29

Sun, Jun 28 | 1:00 PM – Session 30

Sun, Jul 05 | 1:00 PM – Session 31

Sun, Jul 12 | 1:00 PM – Session 32

Sun, Jul 19 | 1:00 PM – Session 33

Sun, Jul 26 | 1:00 PM – Session 34

Sun, Aug 02 | 1:00 PM – Session 35

Sun, Aug 09 | 1:00 PM – Session 36

Sun, Aug 16 | 1:00 PM – Session 37

Sun, Aug 23 | 1:00 PM – Session 38

Sun, Aug 30 | 1:00 PM – Session 39

Sun, Sep 06 | 1:00 PM – Session 40

Sun, Sep 13 | 1:00 PM – Session 41

Sun, Sep 20 | 1:00 PM – Session 42

Sun, Sep 27 | 1:00 PM – Session 43

Sun, Nov 01 | 2:00 PM – Session 44

Sun, Nov 08 | 2:00 PM – Session 45

Sun, Nov 15 | 2:00 PM – Session 46

Sun, Nov 22 | 2:00 PM – Session 47

Sun, Nov 29 | 2:00 PM – Session 48

Sun, Dec 06 | 2:00 PM – Session 49

Sun, Dec 13 | 2:00 PM – Session 50

Sun, Dec 20 | 2:00 PM – Session 51

Sun, Dec 27 | 2:00 PM – Session 52

Sun, Jan 03 | 2:00 PM – Session 53

Sun, Jan 10 | 2:00 PM – Session 54

Sun, Jan 17 | 2:00 PM – Session 55

Sun, Jan 24 | 2:00 PM – Session 56

Sun, Jan 31 | 2:00 PM – Session 57

Sun, Feb 07 | 2:00 PM – Session 58

Sun, Feb 14 | 2:00 PM – Session 59

Sun, Feb 21 | 2:00 PM – Session 60

Sun, Feb 28 | 2:00 PM – Session 61

Sun, Mar 07 | 2:00 PM – Session 62

Sun, Mar 14 | 1:00 PM – Session 63

Sun, Mar 21 | 1:00 PM – Session 64

Sun, Mar 28 | 1:00 PM – Session 65

Sun, Apr 04 | 1:00 PM – Session 66

Sun, Apr 11 | 1:00 PM – Session 67

Meet your party members

6/6

+1
About the adventure

Walk together through the post-apocalypse. Stake your claim among the rubble and ruin, seek your fortune amidst destruction, or claw your way towards divinity. The choice is yours in the Dungeons of Drakkenheim. Drakkenheim is a self-contained urban hexcrawl that spreads throughout a dismal wasteland of ruined cathedrals and dilapidated towers. Otherworldly magic has caused Drakkenheim’s residents to mutate into indescribable horrors that roam the streets in perpetual doom. Hideous monsters beyond your imagination lurk within the walls of Drakkenheim under the cover of an octarine haze. All the while major factional conflict brews over the fate of Drakkenheim, which you’ll have a hand in deciding. In a city corrupted by eldritch magic and weird science, skullduggery and intrigue, zeal and devotion, adventurers of all walks of life are attracted to Drakkenheim to seek their glory. Drakkenheim serves to tell your story. 🏰What to Expect🏰 🛡️Combat: Medium, I aim to have at least one combat encounter a session. I try not to go over two sessions without some kind of combat encounter. 🗣️Roleplaying: High, Drakkenheim is a player-driven campaign where your goals shape the fate of the city. Five factions vie for power and control over the fate of Drakkenheim acting as allies, enemies, or something entirely based on your choices. 🌌Exploration: High, the nature of a hexcrawl involves you exploring the overworld of Drakkenheim using notable landmarks and locations to orient yourselves in the ruins. Secrets abound within the rubble and it is up to you to uncover them.

Game style

Hexcrawl / Exploration

Organized Play

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(19)

LGBTQ+
Neurodivergent
Voice Actor

3 years on StartPlaying

48 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

About me

I have a decade of storytelling and game mastering experience through Dungeons and Dragons, Vampire the Masquerade, Call of Cthulhu, and much more. I have been both a player and a DM since 2014 and I currently DM a few campaigns for my home group and online. I never use AI in any of my games, everything comes directly from my own head. If any of my games intrigue you, if you want your story to be remembered for years to come, and if you have the itch to play and need to scratch it, I welcome you to join me and make memories together!

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Character creation

Creating your character

Feel free to come into this with character concepts in mind! We can talk about them in the Discord prior to Session 0 where we will have more in-depth discussion regarding your concepts. You will have access to the Roll20 and DNDBeyond Campaign links when you join the game. Character creation will occur during Session 0, where we will all come together with concepts that tie your character directly to the game and each other. 🔮 Characters begin at Level 3 with their choice of one free common magic item 🔮 Dungeon Dudes Alternative Array for Stats: 17, 15, 13, 12, 10, 8 🔮 Average HP at Level 3, Roll for HP on Level Up (rerolling 1s) or Average 🔮 Additional Backgrounds, Lineages, and Subclasses inspired by the Cthulhu Mythos. Play as a Dreamlands Cat, or a Deep One Sorcerer, or even a Cultist! 🔮 An additional Feat at Character Creation in exchange for a Story-Driven Flaw I will be enriching character creation with additional material from Sandy Petersen’s Cthulhu Mythos for 5e and Sebastian Crowe’s Guide to Drakkenheim to help further develop the character you want to play!

What to expect

Preparing for the session

You will need 🎧a good microphone and headset for clear communication, as well as minimizing any background noise 👾a Discord account for voice communication as well as general communication 🎲 a Roll20 Account for battlemaps, handouts, and dice rolling ⚔️a DND Beyond Account for creating your character 💻and the Beyond20 Google Chrome extension for integration between DNDBeyond and Roll20. Note: Making accounts on Roll20 and DND Beyond are free.

What Blake brings to the table

📚I have all source material on DNDBeyond purchased, as well as additional 3rd party sources to help you develop the character you want to play. 🗣️I provide a wide range of character voices and personalities to make NPCs come to life. I prioritize roleplay in my games, and put the narrative above all. 🎆Along with the battlemaps provided from the book, I also bring dynamic battlemaps to enrich and enhance your experience. From eerie dim glows to tiny moving parts that keep the flow of combat interesting. 🎶I provide custom music playlists for my sessions to add to the atmosphere of play. 📝I balance between rules as written and rule of cool, allowing flexibility in the moment should the stakes be high enough.

Homebrew rules

1. Attacks of Opportunity: You do not provoke attacks of opportunity from an opponent when leaving combat if that opponent has an ally of yours in combat with them. 2. Reactions: You may use your reaction to block an attack of opportunity from an opponent (remember: you only get one reaction per round of combat) 3. Dread & Insanity: New mechanics for truly dire and horrific circumstances. A spin on the Frightened condition, we will use Dread & Insanity to test your characters' minds against the profoundly disturbing experiences they face.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Blake creates a safe table

I will be using Monte Cook's RPG Consent Checklist to establish Lines and Veils for the game. The content warnings listed are themes that CAN be present in the game, but are subject to become a line/veil at any time. At the end of the game session, we will debrief for 5-10 minutes on events that happened in the game so we can decompress, highlight the good aspects of the session, and work through any potential bleed outside of the game. Drakkenheim portrays a dark fantasy world. Please note references to the following are common in this adventure: 🩸Violence, murder, blood, gore, cannibalism, and body horror. 🧬Degenerative mutations that cause physical disfigurement and madness/insanity. 🕸️Rats, spiders, insects, demons, undead, ghosts, and other monsters. 🤒Natural disasters, large-scale loss of life, civil war, displaced persons, and refugees. 💂Moral ambiguity, social/political manipulation, religious zealotry, and military nationalism.

Content warnings

Safety tools used

Frequently asked questions